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i18n: add new keys for TD debug mode
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Signed-off-by: John Doe <john@daylifecraft.com>
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John Doe committed May 8, 2024
1 parent 973a914 commit 3b70b8d
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4 changes: 4 additions & 0 deletions runner/src/main/resources/i18n/en_us.properties
Original file line number Diff line number Diff line change
Expand Up @@ -61,6 +61,10 @@ debug.td.spawnmonster.fail.wrong-monster=<dark_red>Failed</dark_red>: Monster <g
debug.td.spawnmonster.success=<gray>$(monsterAmount)</gray> monster(s) with type <gray>$(monster)</gray> succesfully spawned for player <gold>$(targetPlayer)</gold>.\nThey will appear in the next wave.
debug.td.spawnmonster.success.deleted=Monsters with type <gray>$(monster)</gray> succesfully deleted from all future waves for player <gold>$(targetPlayer)</gold>.\nThis won't affect current wave.
debug.td.spawnmonster.success.reduced=Monsters with type <gray>$(monster)</gray> succesfully reduced by <gray>$(monsterAmount)</gray> for all future waves for player <gold>$(targetPlayer)</gold>.\nThis won't affect current wave.
debug.td.debugtoggle.success.enabled=Debugging for current TD round is now <green>on</green>.
debug.td.debugtoggle.success.disabled=Debugging for current TD round is now <red>off</red>.
debug.td.debughud.tower=♜$(towerDisplayName)♜\nID: <aqua>$(towerSpawnID)</aqua>\nLevel: <gray>$(towerLevel)</gray>\nRange: <gray>$(towerAttackRange)</gray>\nDamage: <gray>$(towerDamage)</gray>\nTarget: <dark_aqua>$(towerTarget)</dark_aqua>\nLast Target: <color:#007070>$(towerLastTarget)</color>\nNext attack in: <gray>$(towerNextAttack)ms</gray>\nOwner: <gold>$(towerOwner)</gold>
debug.td.debughud.monster=👾$(monsterDisplayName)👾\nID: <aqua>$(monsterSpawnID)</aqua>\nHP: <dark_red>$(monsterCurrentHP)</dark_red>\nDamage: <red>$(monsterDamage)</red>\nSpeed: <gray>$(monsterSpeed)</gray>\nTargeted by: <dark_aqua>$(monsterTargetedBy)</dark_aqua>

seasons.easter.displayname=Easter
seasons.summer.displayname=Summer
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