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Adds credits to each readme file
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cosmo0 committed Feb 5, 2018
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4 changes: 4 additions & 0 deletions overlays_clean/README.md
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Expand Up @@ -6,6 +6,10 @@ Each system has an appropriate overlay configured.

They are the same as the `overlays_shaders` pack but no shaders are configured.

## Credits

Most overlays have been created by [Marblemad & Kam3leon](https://screenscraper.fr/forumsujet.php?frub=43&fsuj=182) and [OrionsAngel](https://www.youtube.com/channel/UCG1g7PE9yzd4MboQQa9OYWA).

## Using a 720p resolution in the emulators

By default the emulators will display at a 1080p resolution (the actual emulator is smaller but the whole screen is 1080p).
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4 changes: 4 additions & 0 deletions overlays_grid_integer/README.md
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Expand Up @@ -7,3 +7,7 @@ Each system has an appropriate overlay configured, and the emulators are integer
Systems have a "scanlines" or "LCD grid" baked into the overlay, so it's not possible to remove it without editing the images.

If you want to use a shader instead of the grills, or you think it looks ugly, just do not use this pack.

## Credits

The overlays have been created by [MezzB](https://sites.google.com/view/mezzb-overlay/home).
6 changes: 6 additions & 0 deletions overlays_shaders/README.md
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Expand Up @@ -13,6 +13,12 @@ The handhelds do not have this shader, so they are configured in 1080p.
The performance issue has nothing to do with the emulator used, but with the weak GPU of the raspberry pi, and the sharing of memory between GPU and CPU.
If you want 1080p output on all your emulators, do not use this pack.

## Credits

Most overlays have been created by [Marblemad & Kam3leon](https://screenscraper.fr/forumsujet.php?frub=43&fsuj=182) and [OrionsAngel](https://www.youtube.com/channel/UCG1g7PE9yzd4MboQQa9OYWA).

The shaders have been created by [ghogan42](https://retropie.org.uk/forum/topic/13356/).

## Shaders

The home consoles (8 and 16 bit) use the `zfast_crt_curve` shader. It's nice-looking enough, and the fastest around.
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