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Update SetPedHeadBlendData.md #1024
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updated to clarify the crucial info the linked topic provides
I'll join @4mmonium Maybe the images would fit better perhaps in the game references section of the docs. |
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Would be better to not link off-site, mainly due to availability purposes.
@@ -8,11 +8,11 @@ ns: PED | |||
void SET_PED_HEAD_BLEND_DATA(Ped ped, int shapeFirstID, int shapeSecondID, int shapeThirdID, int skinFirstID, int skinSecondID, int skinThirdID, float shapeMix, float skinMix, float thirdMix, BOOL isParent); | |||
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For more info please refer to [this](https://gtaforums.com/topic/858970-all-gtao-face-ids-pedset-ped-head-blend-data-explained) topic. | |||
For more info and the list of faceIDs please refer to [this](https://gtaforums.com/topic/858970-all-gtao-face-ids-pedset-ped-head-blend-data-explained) topic. Note that the Skin and Shape IDs are shared. This native will use this same list for both Skin and Shape IDs. |
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As @PsychoShock said, it would be better to have these things (such as images and others) in the game references section, rather than linking off-site. What if these resources go down?
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Hello! I agree that this info should be somewhere within the docs, let me know abou your decision and any changes you want me to make!
I could also help setting up the page/section for this info.
updated to clarify the crucial info the linked topic provides
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