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Releases: braem-leveldesign/sj_NaissanceE

RC5

08 Jul 08:58
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First release for Chaos Engine. This will likely not be playable outside of Chaos.

  • Fixed fading textures to have full mipmap chain
    • Chaos now always has -forceallmips, causing these textures to load garbage memory
  • Fixed catapults not working (trigger_momentum_catapult -> trigger_catapult)
  • Fixed some inconsistent textures on pillars on vert
  • Moved fall sound trigger to use a filter_velocity instead of enabling/disabling
  • Adjusted fadein length of fading textures on vert & second last, so players can see where not to go quicker
  • Added portals on last instead of the little landmark teleport
  • Added nogrenades on 2nd jump

RC4

08 Dec 02:59
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RC4
  • Added fog.
  • Converted from trigger_momentum_teleport to trigger_teleport.
  • Added in-map zone triggers & ripped them into a .zon file with zonmaker. Precise zones :D
  • Added secrets :)
  • Made some areas feel more 'infinite'.
  • Retexturing of some levels.
  • Better logic for sounds.
  • Added more nogrenades to clean up stickies when failing a level.

RC3

25 Oct 07:09
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RC3

Changelog:

  • Made sounds not play everywhere
  • Fixed teleport not actually teleporting on vert
  • Fixed vphysics actually being a nonade for left wall of J4
  • Fixed weird texture thing on J8
  • Added more detail to aid depth perception
  • Texture update to aid depth perception

RC2

17 Oct 22:56
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RC2
  • Fixed one of the props of the vert to be symmetrical & textured properly
  • Fixed a nogrenade that should've been a clip vphys
  • Used new tool textures, and did not include them in the pack
  • Zoned