Releases: braem-leveldesign/sj_NaissanceE
Releases · braem-leveldesign/sj_NaissanceE
RC5
First release for Chaos Engine. This will likely not be playable outside of Chaos.
- Fixed fading textures to have full mipmap chain
- Chaos now always has
-forceallmips
, causing these textures to load garbage memory
- Chaos now always has
- Fixed catapults not working (
trigger_momentum_catapult
->trigger_catapult
) - Fixed some inconsistent textures on pillars on vert
- Moved fall sound trigger to use a
filter_velocity
instead of enabling/disabling - Adjusted fadein length of fading textures on vert & second last, so players can see where not to go quicker
- Added portals on last instead of the little landmark teleport
- Added nogrenades on 2nd jump
RC4
- Added fog.
- Converted from
trigger_momentum_teleport
totrigger_teleport
. - Added in-map zone triggers & ripped them into a
.zon
file withzonmaker
. Precise zones :D - Added secrets :)
- Made some areas feel more 'infinite'.
- Retexturing of some levels.
- Better logic for sounds.
- Added more nogrenades to clean up stickies when failing a level.