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<div class="links"> | ||
<a href="https://store.steampowered.com/app/1480060/Poly_Gangs/" class="btn btn-amber btn-sm z-depth-0" role="button">Steam <i class="fab fa-steam"></i></a> | ||
</div> | ||
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# Project Description | ||
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The game focuses on recreating life in a Polish city in the 1990s. Conceptually, it resembles game series such as GTA or Driver. Gameplay revolves around the main character. Players focus on exploration and completing tasks, interacting with non-playable characters or other available in-game activities. As the storyline progresses, players discover the game world and the environment of a Polish city, characteristic car brands, fashion, and subcultures, all complemented by visually appealing low-poly graphics. | ||
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<div class="row"> | ||
<div class="col-sm mt-3 mt-md-0"> | ||
{% include figure.liquid path="assets/img/projects/polygangs1.jpg" title="fighting scene" class="img-fluid rounded z-depth-1" zoomable=true %} | ||
</div> | ||
<div class="col-sm mt-3 mt-md-0"> | ||
{% include figure.liquid path="assets/img/projects/polygangs2.jpg" title="city" class="img-fluid rounded z-depth-1" zoomable=true %} | ||
</div> | ||
<div class="col-sm mt-3 mt-md-0"> | ||
{% include figure.liquid path="assets/img/projects/polygangs3.png" title="car" class="img-fluid rounded z-depth-1" zoomable=true %} | ||
</div> | ||
</div> | ||
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## Responsibilities | ||
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Within this project, I was responsible for: | ||
- bug fixing | ||
- designing and implementing new mechanics | ||
- code reviews | ||
- integrating and extending external add-ons that expand or add available mechanics | ||
- writing unit tests | ||
- implementing some special effects, animations, and sounds | ||
- prototyping | ||
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## Knowledge gain | ||
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This was one of the first game titles I worked on in a fully commercial project in the game-dev industry. It taught me to maintain a distance from the code I was creating, consider the accessibility of new features when designing for non-technical people, make technological compromises, rapid prototyping, and testing effective solutions. |
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,34 @@ | ||
<div class="links"> | ||
<a href="https://store.steampowered.com/app/1480060/Poly_Gangs/" class="btn btn-amber btn-sm z-depth-0" role="button">Steam <i class="fab fa-steam"></i></a> | ||
</div> | ||
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# Opis projektu | ||
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Gra skupia się na odwzorowaniu życia w polskim mieście w latach 90 XX wieku. Założeniami przypomina ona takie serie gier jak GTA czy Driver. Rozgrywka oscyluje wokół głównego bohatera. Gracz skupia się na eksploracji i wykonywaniu zadań, interakcją z charakterami niezależnymi lub innymi dostępnymi w grze aktywnościami. W trakcie popychania fabuły do przodu gracz odkrywa świat gry i środowisko polskiego miasta, charakterystyczne marki samochodów, modę i subkultury, a wszystko okraszone przyjemną dla oka grafiką low-poly. | ||
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<div class="row"> | ||
<div class="col-sm mt-3 mt-md-0"> | ||
{% include figure.liquid path="assets/img/projects/polygangs1.jpg" title="fighting scene" class="img-fluid rounded z-depth-1" zoomable=true %} | ||
</div> | ||
<div class="col-sm mt-3 mt-md-0"> | ||
{% include figure.liquid path="assets/img/projects/polygangs2.jpg" title="city" class="img-fluid rounded z-depth-1" zoomable=true %} | ||
</div> | ||
<div class="col-sm mt-3 mt-md-0"> | ||
{% include figure.liquid path="assets/img/projects/polygangs3.png" title="car" class="img-fluid rounded z-depth-1" zoomable=true %} | ||
</div> | ||
</div> | ||
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## Obowiązki | ||
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W ramach tego projektu byłem odpowiedzialny za: | ||
- naprawę błędów | ||
- projektowanie i tworzenie nowych mechanik | ||
- przeglądy kodu | ||
- integracje i rozszerzanie zewnętrznych dodatków rozszerzających lub dodających dostępne mechaniki | ||
- pisanie testów jednostkowych | ||
- implementacje niektórych efektów specjalnych, animacji oraz dźwięków | ||
- prototypowanie | ||
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## Zdobyte doświadczenie | ||
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Był to jeden z pierwszych tytułów gier, w którym pracowałem w pełni komercyjnym projekcie w branży game-dev. Nauczył mnie dystanstu do tworzonego przeze mnie kodu, uwzględniania dostępności nowych funkcjonalności przy projektowaniu dla osób nietechnicznych i podejmowania kompromisu technologicznego, szybkiego prototypowania oraz testowania skutecznych rozwiązań. |
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