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A proper weapon
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Proper weapon for the Dwarf Company
Knight balancing + nosegrab for lord and less int for the wizard (old already gives int)
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kokolo21 committed Feb 4, 2025
1 parent 8e422bd commit 2cfdec9
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Showing 2 changed files with 5 additions and 6 deletions.
6 changes: 3 additions & 3 deletions code/datums/migrants/waves/dwarven_company.dm
Original file line number Diff line number Diff line change
Expand Up @@ -17,7 +17,7 @@
backr = /obj/item/rogueweapon/shield/wood
belt = /obj/item/storage/belt/rogue/leather
beltr = /obj/item/flashlight/flare/torch/lantern
beltl = /obj/item/rogueweapon/sword/scimitar/falchion
beltl = /obj/item/rogueweapon/pick/paxe
pants = /obj/item/clothing/under/roguetown/trou
shoes = /obj/item/clothing/shoes/roguetown/simpleshoes/buckle
backl = /obj/item/storage/backpack/rogue/satchel
Expand All @@ -26,8 +26,8 @@
H.change_stat("perception", 2)
H.change_stat("intelligence", 1)
H.change_stat("constitution", 2)
H.change_stat("endurance", 3)
H.change_stat("speed", 2)
H.change_stat("endurance", 2)
H.change_stat("speed", 1)

if(H.mind)
H.mind?.adjust_skillrank(/datum/skill/combat/shields, 4, TRUE)
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5 changes: 2 additions & 3 deletions code/datums/migrants/waves/heartfell_wave.dm
Original file line number Diff line number Diff line change
Expand Up @@ -41,6 +41,7 @@
H.change_stat(STATKEY_PER, 2)
H.change_stat(STATKEY_LCK, 2)
ADD_TRAIT(H, TRAIT_NOBLE, TRAIT_GENERIC)
ADD_TRAIT(H, TRAIT_NOSEGRAB, TRAIT_GENERIC)
ADD_TRAIT(H, TRAIT_HEAVYARMOR, TRAIT_GENERIC)
ADD_TRAIT(H, TRAIT_MEDIUMARMOR, TRAIT_GENERIC)
H.cmode_music = 'sound/music/cmode/nobility/combat_noble.ogg'
Expand Down Expand Up @@ -169,7 +170,6 @@
H.mind?.adjust_skillrank(/datum/skill/misc/riding, 4, TRUE)
H.change_stat(STATKEY_STR, 3)
H.change_stat(STATKEY_PER, 1)
H.change_stat(STATKEY_INT, 2)
H.change_stat(STATKEY_CON, 2)
H.change_stat(STATKEY_END, 2)
H.change_stat(STATKEY_SPD, -1)
Expand Down Expand Up @@ -242,7 +242,6 @@
H.change_stat(STATKEY_INT, 4)
if(H.age == AGE_OLD)
H.change_stat(STATKEY_SPD, -1)
H.change_stat(STATKEY_INT, 1)
H.change_stat(STATKEY_PER, 1)
if(ishumannorthern(H))
belt = /obj/item/storage/belt/rogue/leather/plaquegold
Expand Down Expand Up @@ -270,7 +269,7 @@
shoes = /obj/item/clothing/shoes/roguetown/shortboots
belt = /obj/item/storage/belt/rogue/leather/rope
beltl = /obj/item/flashlight/flare/torch/lantern
beltr = /obj/item/storage/belt/rogue/pouch/coins/rich
beltr = /obj/item/storage/belt/rogue/pouch/coins/mid
armor = /obj/item/clothing/suit/roguetown/shirt/robe/priest
cloak = /obj/item/clothing/cloak/chasuble
backl = /obj/item/storage/backpack/rogue/satchel
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