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Item and Stats Handler #4

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JoeyGiordano
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Functionality for passive items. Leaves a way to implement active items. Shop needed before system can be fully tested.

kedrickfudala and others added 11 commits September 16, 2024 22:12
Added arrow key to movement binds
Changed default window settings
Tested; not thoroughly tested.
Added what we were talking about in the meeting today.
Left a few things in there that are for testing.
Left a ton of comments.
I tried to keep it as consolidated and simple as possible
The base of the scene switching architecture. I will extend it when we have more scenes.
I created some placeholders for scenes that other people are currently working on.
I left notes (in the form of labels) of how to properly connect your scenes to the chain of things.
Please move and rename the scenes you make to replace the placeholder scenes.
There are a bunch of some resource methods in GameContainer. GameContainer is not a singleton, HOWEVER because of the setup it is always instantiated and it controls the scene order by instantiating new scenes as its children. ALSO you can access the game container at any time non-staticly with GameContainer.GAME_CONTAINER.

TODO: Option was left open for overlay panels (ie a pause menu). Did not implement yet.
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3 participants