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Attack animations #15

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Attack animations #15

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3amBEANS
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Created Attack Animation functionality, waiting for Quentin to fix an error in attack to test if it works. Also made the ghost animations 6fps instead of 3 fps because it did not match the velocity of the sprite.

kedrickfudala and others added 30 commits September 16, 2024 22:12
Moves some scripts around and move item getting to player script
Added arrow key to movement binds
Changed default window settings
Tested; not thoroughly tested.
Added what we were talking about in the meeting today.
Left a few things in there that are for testing.
Left a ton of comments.
I tried to keep it as consolidated and simple as possible
First item system merge
The base of the scene switching architecture. I will extend it when we have more scenes.
I created some placeholders for scenes that other people are currently working on.
I left notes (in the form of labels) of how to properly connect your scenes to the chain of things.
Please move and rename the scenes you make to replace the placeholder scenes.
There are a bunch of some resource methods in GameContainer. GameContainer is not a singleton, HOWEVER because of the setup it is always instantiated and it controls the scene order by instantiating new scenes as its children. ALSO you can access the game container at any time non-staticly with GameContainer.GAME_CONTAINER.

TODO: Option was left open for overlay panels (ie a pause menu). Did not implement yet.
keyboard/controller toggle + keyboard keybinds
kedrickfudala and others added 30 commits November 15, 2024 21:38
Moved changes from Vincent6
Fixed bug due to legacy code
Item system still doesnt work completely
Added item logic into player and attempted to connect stuff
re implemented dashing
fixed animation edge case
added simple candy system
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9 participants