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Prepping 0.2 release
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TheGrimsey committed Feb 13, 2023
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3 changes: 2 additions & 1 deletion CHANGELOG.md
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## 0.2.0 (Unreleased)
## 0.2.0 (2023-02-13)

- Implemented ``walkable_radius``. This will "pull-back" the nav-mesh from edges, which means anywhere on the nav-mesh should be fine to stand on for a character with a radius of ``walkable_radius * cell_width``
- Added area cost multipliers.
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- Added debug draw to example.
- Disabled compiling default Bevy features.
- Refactored code to be more rust-y.
- Update to ``bevy_rapier`` 0.20

## 0.1.1 (2023-01-18)

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3 changes: 2 additions & 1 deletion README.md
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| Crate Version | Bevy Version | Bevy Rapier 3D Version |
| ------------- | ------------ | ---------------------- |
| 0.1.X | 0.9.1 | 0.19 |
| 0.2.0 | 0.9.X | 0.20 |
| 0.1.X | 0.9.X | 0.19 |

## Non-exhaustive TODO-list:

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