Skip to content
This repository has been archived by the owner on Nov 21, 2022. It is now read-only.

Strings

Mark Sowden edited this page Dec 17, 2017 · 3 revisions

Pulled from warhogs_.exe in the original Windows release.

DEST
DEST
DEST
DEST
DEST
DEST
DEST
DEST
DEST
DEST
DEST
DEST
DEST
DEST
DEST
DEST
DEST
DEST
DEST
DEST
DEST
DEST
DEST
DEST
DEST
DEST
DEST
DEST
Bff&?
o@@sH
Fd0_
tE)!XU
tE)!XU
?UUUUUU
?IsProcessorFeaturePresent
KERNEL32
e+000
 (8PX
700WP
`h````
ppxxxx
(null)
@runtime error 
TLOSS error
SING error
DOMAIN error
R6028
- unable to initialize heap
R6027
- not enough space for lowio initialization
R6026
- not enough space for stdio initialization
R6025
- pure virtual function call
R6024
- not enough space for _onexit/atexit table
R6019
- unable to open console device
R6018
- unexpected heap error
R6017
- unexpected multithread lock error
R6016
- not enough space for thread data
abnormal program termination
R6009
- not enough space for environment
R6008
- not enough space for arguments
R6002
- floating point not loaded
Microsoft Visual C++ Runtime Library
Runtime Error!
Program: 
<program name unknown>
SunMonTueWedThuFriSat
JanFebMarAprMayJunJulAugSepOctNovDec
GetLastActivePopup
GetActiveWindow
MessageBoxA
user32.dll
1#QNAN
1#INF
1#IND
1#SNAN
frexp
fmod
_hypot
_cabs
ldexp
modf
fabs
floor
ceil
sqrt
atan2
atan
acos
asin
tanh
cosh
sinh
log10
nForceMagnitude = %d
Physics disabled automatically on %s
Shot calculation for direct fire weapon.
Error in AddSprite.
dance.h
lookarou.h
notsmart.h
sneeze.h
scratchC.h
scratchT.h
cricksh.h
kick.h
smalturR.h
smalturL.h
wait2.h
Error in machines::RectOfSurface.
new pig model
FETEXT\CHARS3
FETEXT\CHARS2
FETEXT\CHARS2L
FETEXT\CHARS2D
language\text\fetext.BIN
language\text\fetext.OFS
FESOUNDS\FESOUNDS.SRL
#### Ending FRONTEND.
DEBUG STATE: %d
DEBUG MOVE : %d, %d
Null menu screen.
%s%d
savearmy
ACCESS DENIED
/S/1 %d   /2 %d/N
/S%s/0 %u/N/S
/S/S
/S/0 %d/N/S/S
IP-ADRESSE ZIELRECHNER
INTRODUCE LA IP DEL OBJETIVO
Unkown SP!!!
- TCP//IP -
- IPX -
       
  /0/S %d
   -
savearmy 
%s %d
[%s] 
10.11.11.116
Internet
Setting up players from network data.
Menus setup done.
Un-MAD-ing 
MAD of %u TIMs.
FEbmps\FEbmp.MAD
ptSetupSurfaces.
FETEXT\FRANGISH.BIN
FETEXT\FRANGISH.OFS
%s.BMP
%s.TAB
/Z(w,h) code expected in message %d
Error...ammo deleted without calling DestructionHandler
New failed in AMMO_MORTAR destructor
New failed in AMMO_AIR_BURST destructor
Water ammo impact - speed = %d, is shallow = %d
!!!!!Unable to initialise DirectSound!!!!!!
Required Primary buffer format is unsupported
Unable to create primary sound buffer
No Name
!!!!!!m_spSampleArray[%d]==NULL!!!!!
ERROR, m_spSampleArray[%d]!=NULL
Playing speech clip %s
.wav
\sku1\pig
speech
!!!!!!!!ERROR:Music clip requested is out of range!!!!!!!!!!!!!!!
\sku1\train
SGEN
eSpeechSection is wrong = %d
\sku1\sarge\
nVolume=%d,nDistance = %d
After created new stream object
Fade decrement = %d
ERROR:Playing non-looping sample failed
ERROR:Playing looping sample -failed
Replaying looping sample
DuplicateSoundBuffer failed
!!!!This sample is not attached to an object - it cannot be updated!!!!
Playing looping stream file
Playing Speech at Frequency %d Hz
Playing looping stream (Updating TimeFunc() callback) 
Failed to create secondary sound buffer
Failed to load sound into secondary sound buffer
Error in mmioSeek!
ERROR!!!!!!!!!!!!!! Can't attach barrel to anything other than building or vehicle
%s%s
Building health = %d
here
createcompatible dc failed
lock resource failed
 (Error Code: %d%03d)
Abnormal Termination
DirectInput Library v1.0 by markl
Could not open the graphics file: %s
Could not fill sound buffer!
Could not parse wave resource!
Parachuting
Hari Kiri
Air strike
Pick pocket
Heal
Lay Mine
Idle Hot
Idle Cold
Drowning
Dying #3
Dying #2
Dying #1
Thinking
Look back
Salute
Celebration #3
Celebration #2
Celebration #1
Getting to feet
Bouncing on B-Hind
Flying through air/falling
Sneeze
Brushoff 3
Brushoff 2
Brushoff 1
Cowering
Looking gormless
Looking around
Lord Flash-Heart Pose
Very Wounded
Standing around cycle 2
Standing around cycle 1
Aiming Heavy weapon
Aiming Machine gun
Aiming Rifle
Aiming Handgun
Bayonet
Sword / Knife
Using Punch
Using Grenade
Getting out Sword / Knife
Getting out Grenade
Getting out Punch
Getting out Heavy weapon
Getting out Machine gun
Getting out Rifle
Getting out Handgun
Scramble
Jumping - End
Jumping - Middle
Jumping - Start
Getting into Vehicles
Swimming like Rick
Swimming
Turning on Spot
Walk cycle (backwards)
Run cycle (more wounded)
Run cycle (wounded)
Run cycle (normal)
SetEngineLibraryPath
GetSurfaceFormat
SelectMode
DoModeChange
SetRenderState
InitViewport
NewSurfaces
AttachScreenPalette
NewD3DObject
CreateMainExecuteBuffer
DrawTexture
EndD3D
Analyse
SetColourMasks
BeginScene
EndScene
LoadScaledTextures
LoadScaledTrees
LoadGameTexturesI(D3D)
LoadGamePalette
GenerateBackdropTexture
GenerateBackdropBlit
DrawHorizon1
SetGolfFlags
LoadGameTexturesI(DD)
PlaceSpriteInWorld
DisplaySprite
PlacePolyInWorld
TransformExtraPolys
SetLines
SetFogging
AnalyseWaterTexture
AnalyseShadowTexture
DrawPoly
DrawMapPoly
UpdateRain
LoadExtraTextures
InitialiseDisplayGolfers
UninitialiseDisplayGolfers
RemoveAnimationGroup
CreateGolfer
DestroyGolfer
CreateModel
TransformModels
SetGolferPosition
StartGolferAnimation
GolferAnimationPlaying
GetModelTextureSetInfo
LoadModelTextureSet
DestroyTextureSet
GetEndOfClubOffset
GetLowestHandOffset
LoadAHole
DisplayCurrentHoleView
GetBuffer
TryBuffer
AddSquare
DrawCourse
MainWindowLoop
CopyToScreen
FFOpen
FFSeek
FFRead
FFClose
FFFileLength
Load3DFXLibrary
LoadDirectDraw
Allocate3DFXTextureMemory
LoadXTexture
FindLibraryFunctions
PowerDown
PowerUp
SelectDriverMode
Optimize
Analyse
Lock3DFXBuffer
OpenCompositeFile
DrawModel
DriverModeChange
TestBed
WaterGolfer
StaticViewMode
GrabD3DStuff
Begin2D
End2D
LoadHorizon
LoadATexture
LoadTheTrees
DrawXTexture
HandleToSlot
SetGolferFrame
GenerateBend
SelectViewPort
Path too long
Failed to read surface format
Screen format NOT supported
Failed to restore mode
Failed to set normal co-op level
Failed to create DD interface
Failed to create DD2 interface
Failed to create DD interfaceP
Failed to create DD2 interfaceP
Failed to create Direct3D interface
Failed to create Execute Buffer
Failed to lock Execute Buffer
Failed to unlock Execute Buffer
SetExecuteData failed
BeginScene failed
EndScene failed
Execute failed
Release Execute Buffer failed
CreateViewport failed
AddViewport Failed
SetViewport Failed1
SetViewport Failed2
Failed to set Exclusive co-op Level
Failed to set display mode
Failed to Get Attached Surface
Failed to Create Surface
Failed to GetSurfaceDesc1
Failed to lock back surface
Failed to create Extra surface
Failed to create Back surface
Failed to GetSurfaceDesc2
Failed to create clipper
Failed to set HWnd
Failed to set clipper
Failed to get Primary Surface Desc
Failed to create palette
Failed to set palette on Back
Failed to set palette on Primary
HAL D3D: No vid mem for back surface
Bit depth not supported
Failed to get D3D Device
Failed to create Main Execute Buffer
Clipping Failure
Vertex Overflow
Execute Buffer Overflow
Failed to GetCaps
Failed to unlock Back Surface
Unable to open course.drh (8-bit)
Unable to open course.drh (16-bit)
Failed to create surface in sys-mem1
Failed to lock texture1
Failed to unlock texture1
Failed to create surface in sys-mem2
Failed to lock texture2
Failed to unlock texture2
Failed to create tree texture
Failed to lock tree
Unable to open tree file
Unable to unlock tree
Unable to set tree colour key
Failed to create material
Failed to set material
Failed to get handle
Failed to load palette.pal
Failed to open 16topal.map
Failed to create horizon in sys-mem
Background dimensions are wrong
Failed to lock backdrop
Failed to unlock backdrop
Failed to create horizon surface
Failed to read Horizon surface desc
Failed to lock horizon
Unable to load back2.bgd (8-bit)
Unable to load back2.bgd (16-bit)
Failed to unlock horizon
Failed to colour fill top 1
Failed to Blit horizon 1
Failed to Blit horizon 2
Failed to colour fill top 2
Failed to colour fill top 3
Failed to colour fill top 4
Illegal look-ahead.Must be 1-6
Unable to open course.drh (8-bit)
Unable to open course.drh (16-bit)
Failed to load texture (O.O.M 1)
Failed to load texture (O.O.M 2)
Unable to open DD tree file
Unable to open plan file
Too many sprites
Too many polygons
Illegal Sort Type
Invalid number of sides
Sort List Overflow 1
Too many sort links 1
Sort List Overflow 2
Too many sort links 2
Max number of vertices exceeded
FogMax==FogMin invalid
Water contains too many colours
Shadow contains too many colours
Too Many Points
Unsupported Type
Maximum of 4 points allowed
Unable to load sprites.tex
Too many sprites in sprites.tex
Texture width must be 256
Texture height exceeds 256
Sprite page set wrongly
Textures already loaded
Animation doesn't exist
Illegal Golfer
Invalid golfer handler
Filename too long
Failed to open LYT file
Too many textures
FailX0
FailX1
FailX2
FailX3
FailY0
FailY1
FailY2
FailY3
Accessing Invalid animation
Golfer doesn't exist
Invalid Yaw
Negative scale value
Animation group doesn't exist
Illegal direction
Invalid frame rate
Negative loop value
Failed to open PRT file
File params wrong in PRT file
Block count mismatch
Invalid Texture Number
Failed to open texture file
Mismatch when trying to load texture
Invalid Texture Handle
Failed to find object part
Foot not centralized
Failed to open hole map
Failed to copy extra surface
Failed to lock back surface 2
Failed to unlock back surface 2
Failed to copy extra surface 2
No spare Mem-Slot
Not enough memory for buffer
Failed to find allocated block
Sort buffer overflowed
Failed to register
Failed to create window
Failed to open MDL file
Failed to allocate Back Memory
Failed to lock Primary surface
Failed to unlock Primary surface
Not enough buffer space
Compressed file already opened
NULL File Handle
File not found
File size exceeds buffer space
Failed to load 8-bit pointer
Failed to load 16-bit pointer
Failed to lock horizon surface
Failed to find DLL function
Failed to load Glide2X.DLL
Failed to load DDraw.DLL
Failed to read hardware config
Failed to set screen mode
Holes MUST use exactly 96 textures
Failed to load back2.bgd
Background wrong size
Failed to allocate 3DFX memory1
Failed to allocate 3DFX memory2
Failed to allocate 3DFX memory3
Failed to allocate 3DFX memory4
Failed to allocate 3DFX memory5
Failed to allocate 3DFX memory6
Failed to allocate memory
Model Page depth >256
Sort List Overflow 3
Illegal Driver
No Primary DD
Primary Failure
Failed to lock
Changing composite with files open
No free handles
Block file not found
File not found in block file
Model sort list overflowed
Failed to open offset file
Wrong number of parameters in offset file
Invalid Model Handle
Model doesn't exist
Invalid animation group
Illegal animation number
Illegal frame number
NO DirectDraw hardware!!!!!
Failed to create extra surface
Failed to destroy extra surface
Failed to create D3D object
Failed to create D3DDevice
Failed to create Viewport
Failed to add Viewport
Failed to set Viewport
BeginScene failure
EndScene failure
Failed to set current view
Failed to create system surface
Failed to create AllocOnLoad surface
Failed to load texture
Failed to get IDirect3DTexture2 interface1
Failed to get IDirect3DTexture2 interface2
Failed to get Texture Handle
Scene NOT begun
Handle not found
Negative Frame
Negative Frame 2
Illegal bend table
Too many view ports
Total Texture (half edge) errors = %d
joining up textures:
blocking in textures:
Fitting half errors= %u.
WIGGLY
SPREAD
 target= %u, tries= %u.
TARGET
TRIES
Interior texture %u:
No interior textures.
INTERIOR
No coastal squares = %d, total coastal half errors = %d
Scanning joins.
JOINS
Fitting water.
%d points flattened.
Flattening water level: 
TOTAL
Setting Water Level.
initTex.
MAX = %d, MIN = %d
Transformed %d points.
max= %d, min= %d, threshold= %d
Ridge transformation.
Transformation type %d.
OBJECTS
SMALL
LARGE
TEXTURES
Highest forbidden texture = %u.
Failed to find free site.
snow
%s un-recognised
%d Size %d Blocks. Height %d
initMap
BUFFER SIZE = %d bytes
PGENFILEBUFFER_OFFSET_p8 = %d
POBJECTBUFFER_OFFSET_p8 = %d
OTEXORIENT_OFFSET_p8 = %d
OTEX_OFFSET_p8 = %d
RHEIGHT_OFFSET_p32 x4 = %d
by Paul Tapper (1998). 
--------- LEVEL GENERATOR ----------
+%u:
TEXTINFO
Terrain type %u joins terrain type %u.
MAPS\%s.GEN
MINE_TEXTURES
NO_TIMS = %d
genin_noTims.
genin_objects.
genin_initMap.
genin_heights.
terrain = %u, n= %u, t= %u, rem n=%u.
Empty slot from terrain %u converted to texture %u.
genin_textures.
chars\sight.mad
chars\top.mad
language\tims\smlfont.bmp
language\tims\smlhalft.bmp
language\tims\menutims.mad
%u X%d
/C%c%c%c%c /C%c%c%c%d
%c %d
%u %u
I I I I I I I I I I I I I I I I I I I I 
/C%c%c%c%u /C%c%c%c // /C%c%c%c%u
language\tims\briefing\level0.bmp
language\tims\title\bruno1.bmp
language\tims\loadmult.bmp
language\tims\papers\pic05.bmp
language\tims\papers\pic04.bmp
language\tims\papers\pic03.bmp
language\tims\papers\pic02.bmp
language\tims\papers\pic01.bmp
language\tims\papers\text26.bmp
language\tims\papers\text25.bmp
language\tims\papers\text24.bmp
language\tims\papers\text23.bmp
language\tims\papers\text22.bmp
language\tims\papers\text21.bmp
language\tims\papers\text20.bmp
language\tims\papers\text19.bmp
language\tims\papers\text18.bmp
language\tims\papers\text17.bmp
language\tims\papers\text16.bmp
language\tims\papers\text15.bmp
language\tims\papers\text14.bmp
language\tims\papers\text13.bmp
language\tims\papers\text12.bmp
language\tims\papers\text11.bmp
language\tims\papers\text10.bmp
language\tims\papers\text9.bmp
language\tims\papers\text8.bmp
language\tims\papers\text7.bmp
language\tims\papers\text6.bmp
language\tims\papers\text5.bmp
language\tims\papers\text4.bmp
language\tims\papers\text3.bmp
language\tims\papers\text2.bmp
language\tims\papers\text1.bmp
language\tims\papers\teamlard.bmp
language\tims\papers\Japan.bmp
language\tims\papers\Russian.bmp
language\tims\papers\German.bmp
language\tims\papers\French.bmp
language\tims\papers\American.bmp
language\tims\papers\British.bmp
language\tims\briefing\level1n%d.bmp
language\tims\briefing\loadbar.bmp
language\tims\briefing\level%d.bmp
language\tims\papers\text%d.bmp
language\tims\title\titlemon.bmp
language\tims\title\key.bmp
language\tims\title\any.bmp
language\tims\title\press.bmp
language\tims\title\title.bmp
language\tims\macfont.bmp
%u : %d
%s's Game
Error
Couldn't Send!!!
Found path with %d tiles
Checking for path with %d nodes..
!!!!!!!ERROR!!!!!!!- Pickup-parachute object failed to be created
Large health boost
Medium health boost
Small health boost
Giving skill %d (%d)
Forced holstering cos pig not in normal mode
Started normal holstering
!!!!!!!!!!ERROR: Vehicle creation failed!!!!!!!!!!
Can't jump from this tile type
Forwards frame step =%d, nMod = %d, m_nAnimFrameNum = %d
Back frame step =%d, nMod = %d, m_nAnimFrameNum = %d
Successful move
Start Falling
m_nPigJumpXAngle=%d (nMod = %d)
Start To Fall
Blocked by object
Blocked by world limits
Updating swimming as idle anim! nTempthisMovement = %d
Choosing idle anim from scratch
!!!!!!!!!!!!!!PHYSICS IS STOPPING FALL PREMATURELY!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Finished normal holstering anim
Getting in/out of vehicle
Pig falling cos physics is on....no unholstering anim
New vehicle at (%d,%d,%d)
nImpactVelocity = %d
Choosing idle anim
Out of map bounds %d (number %d)
Ignoring deadzone in direction %d (number %d)
Pig Tile=%d,%d
Tile offset=%d,%d
Distance=%d
Direction = %d
!!!!!!!!!!Hit scenery with hand to hand skill!!!!!!!!!!!!!!
!!!!!!!!!!Hit by hand to hand skill!!!!!!!!!!!!!!
Hit landscape...turning off parachuting
Hit landscape...turning off jumping
Hit object...turning off parachuting
Hit in BODY
Succesfully stepped down, but ground pos too low
Succesfully moved forwards across an object(s)
Can't sidestep, so put back to original position. bLeftMoveFailed = %d, bRightMoveFailed = %d, m_cLastSideStepMove = %d
Sidestepping right
Sidestepping left
Trying sidestep
Succesfully stepped up
Trying step up
Can't step up 1, so put back to original position, m_cStepUpFrameCounter=%d, m_cSideStepFrameCounter=%d
Your arms don't reach that far...
This pig has nothing left to steal....poor little porker.
!!!!!!!!!!Pick Pocket!!!!!!!!!!!!!!
!!!!!!!!!!Medic healing angle diff is good!!!!
Rifle Burst fire
a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,p,q,r,s,t,u,v,w,x,y,z, 	A,B,C,D,E,F,G,H,I,J,K,L,M,N,O,P,Q,R,S,T,U,V,W,X,Y,Z, 	0,1,2,3,4,5,6,7,8,9,!,",#,$,%,&,',(,),*,+,,,-,.,\,:, ,;,<,=,>,?,[,],@ 	
,(c),(r),
Salir
Iniciar
Nivel de detalle
Mostrar modo
Mostrar adaptor
Esci
Inizia
Livello di dettaglio
Modalit
 video
Modalit
 scheda
Ende
Start
DetailStufe
Grafik-Modus
Grafikkarte
Quitter
Commencer
Niveau de d
tail
Mode d'affichage
Adapteur d'affichage
GENLAVA
GENCHALK
GENMUD
GENBRACK
GENDESRT
GENSNOW
ONEWAY
LAKE
ISLAND
DEMO2
ARCHI
RIDGE
ICEFLOW
PLAY2
PLAY1
CREEPY2
LUNAR1
HELL2
HELL3
DVAL2
ARTGUN
CMASS
MLAKE
DBOWL
SEPIA1
MAZE
BUTE
DVAL
LECPROD
BHILL
BOOM
DEMO
ESTU
FINAL
FOOT
TESTER
SUPLINE
KEEP
EMPLACE
SNAKE
DESVAL
BRIDGE
EYRIE
FJORDS
MEDIX
LIBERATE
CAMP
MASHED
OASIS
GUNS
SNIPER
ZULUS
TWIN
DEVI
RUMBLE
TRENCH
ROAD
SUNSET\SUNSET1
SUNRISE\SUNRISE1
SUNNY\SUNNY1
OMINOUS\OMINOUS1
NIGHT\NIGHT3
NIGHT\NIGHT2
NIGHT\NIGHT1
DESERT\DESERT1
COLD\COLD1
PigsMenu
PigsIcon
PigsWClass
PigsAccelerators
language\streams\fmv 09.bik
language\streams\fmv 08.bik
language\streams\fmv 07.bik
language\streams\fmv 06.bik
language\streams\fmv 05.bik
language\streams\fmv 04.bik
language\streams\fmv 03.bik
language\tims\pigbkpc1.bmp
language\tims\pigmap\bigmap.bmp
language\streams\fmv 02.bik
language\streams\fmv 01.bik
language\streams\sheff.bik
language\streams\infologo.bik
InitAppFailed!!!
key %c
key %d
Failed to initialise joysticks.
Failed to initialise keyboard.
Failed to initialise DirectInput.
data\
SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\Hogs Of War
temp.tmp
PIGS.ID
The system timer has looped. The time between this and the last frame will be lost
Oh well....too bad.
language\tims\debrief\overlay.bmp
language\tims\debrief\deathm1.bmp
language\tims\debrief\multipl1.bmp
FETEXT\big
FETEXT\small
language\text\Gtext.bin
language\text\Gtext.ofs
DirectDrawCreateEx
DDRAW.DLL
LauncherBox
%dx%dx%dbpp
launch.bin
d%d x%d y%d l%d 
Footprint
LanguageLetter
InstallLocation
InstallSource
Detail Level
Low Detail
Medium Detail
High Detail
Please place Hogs of War CD in Drive.
Hogs of War has not been installed correctly. Please Re-Install and try again.
This application requires DirectX 7 or better! Please Reinstall and try again.
Detalle bajo
Detalle medio
Detalle alto
Introduce el CD de Marranos en guerra en la unidad de CD-ROM.
Marranos en guerra no se ha instalado correctamente. Reinst
lalo e int
ntalo de nuevo.
Esta aplicaci
n requiere DirectX 7 o superior! Reinstala e int
ntalo de nuevo.
Marranos En Guerra
Basso
Medio
Eelevato
Inserire il CD di Hogs of War nel drive.
Hogs of War non 
 stato installato correttamente. Reinstallare e riprovare.
Questa applicazione richiede DirectX 7 o versioni superiori! Reinstallare e riprovare.
tail faible
tail moyen
tail 
Veuillez placer le CD-ROM des Cochons de Guerre dans votre lecteur de CD-ROM.
Le jeu Les Cochons de Guerre n'a pas 
 install
 correctement. R
installez et r
essayez.
Cette application n
cessite DirectX 7 ou une version sup
rieure ! R
installez et r
essayez.
Hogs Of War
Detailstufe
Details niedrig
Details mittel
Details hoch
Bitte legen Sie die Frontschweine-CD ein.
Frontschweine wurde nicht korrekt installiert. Bitte wiederholen Sie die Installation und versuchen Sie es noch mal.
Dieses Spiel ben
tigt DirectX 7 oder h
her. Bitte wiederholen Sie die Installation und versuchen Sie es noch mal.
Frontschweine
P\PLAY1
P\PLAY2
L\LUNAR1
H\HELL3
H\HELL2
C\CREEPY2
I\ICEFLOW
A\ARCHI
D\DBOWL
M\MLAKE
L\LAKE
I\ICE
S\SEPIA1
O\ONEWAY
R\RIDGE
I\ISLAND
I\ICEFLOW
A\ARCHI
D\DBOWL
M\MLAKE
L\LAKE
I\ICE
S\SEPIA1
O\ONEWAY
R\RIDGE
I\ISLAND
B\BOOM
L\LECPROD
B\BHILL
B\BUTE
M\MAZE
C\CMASS
A\ARTGUN
D\DVAL2
hog2.bmp
hog4.bmp
hog3.bmp
hog5.bmp
hog1.bmp
sau4.bmp
sau2.bmp
sau5.bmp
sau1.bmp
sau3.bmp
trot5.bmp
trot1.bmp
trot3.bmp
trot4.bmp
trot2.bmp
bel4.bmp
bel3.bmp
bel2.bmp
bel1.bmp
bel5.bmp
ars4.bmp
ars3.bmp
ars1.bmp
ars2.bmp
ios.bmp
hogshead.bmp
saustral.bmp
trotsvil.bmp
bellyopo.bmp
arstria.bmp
isleofsw.bmp
hogphy.mad
sauphy.mad
trophy.mad
belphy.mad
arsphy.mad
iosphy.mad
language\tims\debrief\dbpill.mtd
chars\propoint.mad
chars\propoint.mtd
language\tims\pigmap\%s
language\tims\pigmap\langtims.mad
language\tims\pigmap\pmaptims.mad
language\tims\pigmap\BigMap.bmp
language\tims\debrief\multipl2.bmp
language\tims\debrief\pigbkpc2.bmp
language\tims\debrief\pigbkpc1.bmp
language\tims\debrief\pcParatr.bmp
language\tims\debrief\pcGrenad.bmp
language\tims\debrief\pcPip2.bmp
language\tims\debrief\pcPip1.bmp
language\tims\debrief\pcLegend.bmp
language\tims\debrief\pcCmmndo.bmp
language\tims\debrief\pcMedic.bmp
language\tims\debrief\pcEngine.bmp
language\tims\debrief\pcSniper.bmp
language\tims\debrief\pcHeavy.bmp
language\tims\debrief\uniflard.bmp
language\tims\debrief\unifjap.bmp
language\tims\debrief\unifruss.bmp
language\tims\debrief\unifgerm.bmp
language\tims\debrief\uniffren.bmp
language\tims\debrief\unifusa.bmp
language\tims\debrief\unifeng.bmp
language\tims\debrief\r_i_p.bmp
language\tims\debrief\facepcw9.bmp
language\tims\debrief\facepcw8.bmp
language\tims\debrief\facepcw7.bmp
language\tims\debrief\facepcw6.bmp
language\tims\debrief\facepcw5.bmp
language\tims\debrief\facepcw4.bmp
language\tims\debrief\facepcw3.bmp
language\tims\debrief\facepcw2.bmp
language\tims\debrief\facepcw1.bmp
language\tims\debrief\facepc9.bmp
language\tims\debrief\facepc8.bmp
language\tims\debrief\facepc7.bmp
language\tims\debrief\facepc6.bmp
language\tims\debrief\facepc5.bmp
language\tims\debrief\facepc4.bmp
language\tims\debrief\facepc3.bmp
language\tims\debrief\facepc2.bmp
language\tims\debrief\facepc1.bmp
chars\teamlard.mtd
chars\japanese.mtd
chars\russian.mtd
chars\german.mtd
chars\french.mtd
chars\american.mtd
chars\british.mtd
language\tims\facetims.mad
language\tims\dashtims.mad
MAPS\%s.MTD
language\tims\rain.mtd
language\tims\snow.mtd
language\tims\tboxtims.mad
language\tims\fonttims.mad
language\tims\flagtims.mad
language\tims\expltims.mad
chars\sight.mtd
language\tims\mapicons.mtd
audio\sfxday.srl
audio\sfxnight.srl
chars\weapons.mad
chars\fhats.mad
chars\fhats.mtd
chars\weapons.mtd
chars\faces.mtd
language\tims\fefxtims.mtd
chars\skydome.mad
chars\space.mad
chars\toy.mad
chars\sunset.mad
chars\sunrise.mad
chars\sunny.mad
chars\ominous.mad
chars\desert.mad
chars\coldsky.mad
chars\night1.mad
Message: 
QUIT MODELEAVING GAME MODEDOING SOFT RESET PSX
WATCHING DAMAGED PIG
WATCHING DYING PIG
WAITING FOR ALL OBJECTS TO STOP MOVING AFTER DEATH
WAITING FOR ALL OBJECTS TO STOP MOVING
WALK AWAY MODE
WAITING FOR ANIM TO FINISH
TILE SELECTION MODE
MENU MODE
MANUAL CAM MODE - debug camera
PAUSE MODE - PRESS SELECT TO UNPAUSE
PC PAUSE MODE - PRESS SELECT TO UNPAUSE
NORMAL MODE
PIG SELECTION MODE - R1 changes, X selects
START OF TURN - Press any key to continue
CAN'T SELECT ANY PIGS THIS TURN...SORRY...
END OF GAME
START OF GAME
RANDOMLY SEEDED LEVEL - PREGAME MENU MODE
This is BAD!!!!!!The game doesn't know what mode the turn should go into
Current pig under control is dead
MANUAL CAMERA MODE. FOR DEBUGGING PURPOSES ONLY
Pig damaged
Pig DYING
Waiting for all objects to stop moving
RUN AWAY!!! %d
Waiting for an animation to finish
Skill menu mode. Press X to select a skill
NORMAL MODE.
Pause mode. Press SELECT to return to game.
Select a Pig. %d seconds remaining
Start turn leaving 3 - timed out
Start turn leaving 2 - pause button not pressed
Start turn leaving 1 - digital input
Get ready Player %d: %d seconds
No controllable pigs this turn. %d seconds
Game over in %d seconds
Get Ready....Game starting in %d seconds
Network text output is %s
The Network class is fucked
AI Pick skill speech
New turn starting
Returning from pause mode. Pause user not NULL. Local input = %d, pausemodedone = %d, shot power = %d, controller out = %d
m_pPauseUser set to NULL
Changing to TR cam
Changing to barrel cam
Changing to rifle cam
OOPs.....shot power = 0
svecNewTargetPos = (%d,%d,%d)
svecTargetPos = (%d,%d,%d)
Airstrike direction = %d
Making a skill pickup
Making a health pickup
Found nearer obj %d, setting target to (%d,%d,%d)
Found nearer pig %d, setting target to (%d,%d,%d)
Distance from target (%d,%d,%d) to pig %d (%d,%d,%d) = %d
Current player frags = %d. Min, Max Other Players' frags = %d, %d
Current player health = %d. Min, Max Other Players' health = %d, %d
The current player has a win or lose value of %d
Z222
Z222
dd@@  
d@@  
dd@@  
d2<< 
 0@P`p
 !"#$%'()*+,-./01DEFGH2345689:;<=>?@AB&7
NULL
END_OF_PIGS
AC_ME
LE_ME
ME_ME
SB_ME
SP_ME
SN_ME
SA_ME
CO_ME
HV_ME
GR_ME
START_OF_PIGS
END_OF_VEHICLES
AIRSHIP1
CARRY
TANK
BOAT
AM_TANK
AMLAUNCH
START_OF_VEHICLES
END_OF_AMMO
WE_TNT2
WE_BANG
RPACK
WE_APMIN
WE_BALL
WE_ROCKT
WE_SU_GR
WE_ROLL
WE_SMOK2
WE_GRE2
BULL1
WESUBB
WE_BAZZ
WE_REMO
WE_FIRB
WE_BOMB
WE_SUPAB
START_OF_AMMO
END_OF_ANIMALS
BUTTFLY
BYRD2
FISH
START_OF_ANIMALS
END_OF_SCENERY
W1W07PWW
W1W07PPP
W1W06_W_
W1W06PPP
W1W06DW_
W1W05_W_
W1W05PPP
W1W04_W_
W1W04_W2
W1W04_D_
W1W04_D2
W1W04PPP
W1W04PP2
W1W03_W_
W1W03_D_
W1W03PPP
W1W02PPP
W1W01PPP
W1S_SU03
W1S_SU02
W1S_ST01
W1R06PPP
W1R05PPP
W1R04PPP
W1R03PPP
W1R02PPP
W1R01PPP
W1R01PP2
W1F06PPP
W1F05PPP
W1F04PPP
W1F03PPP
W1F02PPP
W1F01PPP
CAW07PWW
CAW07PPP
CAW06_W_
CAW06PPP
CAW06DW_
CAW05_W_
CAW05PPP
CAW04_W_
CAW04_W2
CAW04_D_
CAW04_D2
CAW04PPP
CAW04PP2
CAW03_W_
CAW03_D_
CAW03PPP
CAW02PPP
CAW01PPP
CAS_WD
CAS_SU03
CAS_SU02
CAS_ST01
CAR06PPP
CAR05PPP
CAR04PPP
CAR03PPP
CAR02PPP
CAR01PPP
CAR01PP2
CAF06PPP
CAF05PPP
CAF04PPP
CAF03PPP
CAF02PPP
CAF01PPP
SNW07PWW
SNW07PPP
SNW06_W_
SNW06PPP
SNW06DW_
SNW05_W_
SNW05PPP
SNW04_W_
SNW04_W2
SNW04_D_
SNW04_D2
SNW04PPP
SNW04PP2
SNW03_W_
SNW03_D_
SNW03PPP
SNW02PPP
SNW01PPP
SNS_SU03
SNS_SU02
SNS_ST01
SNR06PPP
SNR05PPP
SNR04PPP
SNR03PPP
SNR02PPP
SNR01PPP
SNR01PP2
SNF06PPP
SNF05PPP
SNF04PPP
SNF03PPP
SNF02PPP
SNF01PPP
M1W07PWW
M1W07PPP
M1W06_W_
M1W06PPP
M1W06DW_
M1W05_W_
M1W05PPP
M1W04_W_
M1W04_W2
M1W04_D_
M1W04_D2
M1W04PPP
M1W04PP2
M1W03_W_
M1W03_D_
M1W03PPP
M1W02PPP
M1W01PPP
M1S_WPP
M1S_WD01
M1S_SU03
M1S_SU02
M1S_ST01
M1R06PPP
M1R05PPP
M1R04PPP
M1R03PPP
M1R02PPP
M1R01PPP
M1R01PP2
M1F06PPP
M1F05PPP
M1F04PPP
M1F03PPP
M1F02PPP
M1F01PPP
BRW07PWW
BRW07PPP
BRW06_W_
BRW06PPP
BRW06DW_
BRW05_W_
BRW05PPP
BRW04_W_
BRW04_W2
BRW04_D_
BRW04_D2
BRW04PPP
BRW04PP2
BRW03_W_
BRW03_D_
BRW03PPP
BRW02PPP
BRW01PPP
BRS_SU03
BRS_SU02
BRS_ST01
BRR06PPP
BRR05PPP
BRR04PPP
BRR03PPP
BRR02PPP
BRR01PPP
BRR01PP2
BRF06PPP
BRF05PPP
BRF04PPP
BRF03PPP
BRF02PPP
BRF01PPP
STW07PWW
STW07PPP
STW06_W_
STW06PPP
STW06DW_
STW05_W_
STW05PPP
STW04_W_
STW04_W2
STW04_D_
STW04_D2
STW04PPP
STW04PP2
STW03_W_
STW03_D_
STW03PPP
STW02PPP
STW01PPP
STS_SU03
STS_SU02
STS_ST01
STR06PPP
STR05PPP
STR04PPP
STR03PPP
STR02PPP
STR01PPP
STR01PP2
STF06PPP
STF05PPP
STF04PPP
STF03PPP
STF02PPP
STF01PPP
S1W07PWW
S1W07PPP
S1W06_W_
S1W06PPP
S1W06DW_
S1W05_W_
S1W05PPP
S1W04_W_
S1W04_W2
S1W04_D_
S1W04_D2
S1W04PPP
S1W04PP2
S1W03_W_
S1W03_D_
S1W03PPP
S1W02PPP
S1W01PPP
S1S_SU04
S1S_SU03
S1S_SU02
S1S_ST01
S1R06PPP
S1R05PPP
S1R04PPP
S1R03PPP
S1R02PPP
S1R01PPP
S1R01PP2
S1F06PPP
S1F05PPP
S1F04PPP
S1F03PPP
S1F02PPP
S1F01PPP
GRASS2
GRASS1
GRASS
FLOWERS3
FLOWERS2
FLOWERS
TREEWH1
TREEWH
TREEPAH2
TREEPAH1
TREEPAH
TREEPH2
TREEPH1
TREEPH
TREEGH2
TREEGH1
TREEGH
TREEBH1
TREEBH
BUSH3H
BUSH2H
BUSH1H
CACT2
CACTUS
TREEW
TREEPA
TREEP
TREEG
TREEB
STUMP2
STUMP1
BUSH3
BUSH2
BUSH1
DUMMY
T_SUP3
T_SUP2
T_SUP
TARGET5
TARGET4
TARGET3
TARGET2
RADAR1
RADAR
CHIM2
WATWHE
WATSTA
PIST
SW2ARM
SWILL2
SWILLARM
SWILL1
WIND2V
WIND2H
WIND2
CHIM
WIN_SV
WIN_SH
WINDM
BUTTFLY1
BYRD22
BYRD21
BARBWIR2
BARBWIRE
PILLER
BARREL
SNOWH
SNOWB
RELAX1
RELAX
MOONS
MACHI
LAMP
GATES
GATE
FENCE
IRONGATE
WE_CHUT2
WALL
TBLOK3
TBLOK2
TBLOK
SIGN
PROP
MONO
MAST
LU_B_SU
GRAVE
GRAV2
DUGOUT_S
DUGOUT
CHECKP
CHECKB
D_BRID
BRID2_S2
BRID2_S
BRID2C3
BRID2_C2
BRID2_C1
BRID2_C
BRIDGE_S
BRIDGE_C
BRIDG_C2
BOOTS
BIGLOONY
START_OF_SCENERY
END_OF_PICKUPS
DRUM2
DRUM
PROPOINT
CRATE4
CRATE2
CRATE1
START_OF_PICKUPS
END_OF_GUN_BARRELS
TANBAR
B_GUN
AMPHGUN
PILLBAR
BUNKGUN
BIGBAR
START_OF_GUN_BARRELS
END_OF_BUNKERS
BUNKER
START_OF_BUNKERS
END_OF_BUILDINGS
TENT_S
SHELTER
PILLBOX
M_TENT2
M_TENT1
BIG_GUN
START_OF_BUILDINGS
MAPS\%s.MAD
Fallback Pos is Set
Unrecognised model = %s = ModelID=%d (%d)
ERROR: DEATHMATCH RANDOM START POINT STORE: Trying to attach to user %d, in a %d player game
MAPS\%s.POG
language\tims\mine.tim
language\tims\wat02.tim
language\tims\wat01.tim
MAPS\%s.PTG
MAPS\%s.PMG
Adding Secondary objective #%d
Adding Secondary objective #1
Move To Objective completed
Undefined WorldObject
Camera
Pickup
Scenery
Building
Vehicle
Pigs
PreCloseDown_
StaticViewMode
End3D
Begin3D
End2D
Begin2D
SelectDriverMode
PowerDown
PowerUp
UnloadDirectDraw
LoadDirectDraw
Terminate
doexit
Analyse
PreCloseDown
PreInitialise
ClearBackBuffer
GetMainVariables
DebugMode
SetGroundLightDirection
SetLines
PlacePolyInWorld
AddDisplayWindow
SetDisplayWindow
ResetDisplayWindows
GetGolfFlags
SetGolfFlags
GetView
SetView
GroundZ
DisplayCurrentHole
ReleaseDD
UninitialiseGolfLibraryI
InitialiseGolfLibraryI
afGetActualTextureFormat
afRestoreTextureSurfaces
afSetWeatherValues
afResetZoom
afSetZoom
afInitScanner
afGetViewRots
afRotPtsInt
afGetAnimModelBBox
afGetKeyFrameList
afGetFrameStep
afGetFrameCount
afStartSkyFade
afGetDDHandles
afGetModeNumber
afSetFog
afOverwriteTexture
afOverwriteTPage
afDraw3dLine
afDraw2dPolyIn3dWorld
afD3dDeleteAllTextures
afD3dUploadAllTextures
afGetPageFittedTim
afIsPointWatery
afSetScannerSizeSmall
afSetGroundSubDiv
afTransformPoint
afIfaceDeInit
afIfaceInit
afLoadTims
afCreateObj2
afAddLinesToSortList
afAdd2dPolyToSortList
afAddTextToSortList
afAddSkyToSortList
afAddAnimModelToSortList
afAddObjectToSortList
afDrawAnimModel
afForceTransparencyOff
afReleaseAnimModels
afLoadAnimModels
afDrawText
afDrawObj
afShearObj
afScaleObj
afSetObjPos
GetViewAngles
afGetMapHeight
afSetMapFlag
afDeleteGroundTextures
afUploadGroundTextures
afSetSky
afAdjustMapTile
afAdjustMapHeights
afSetMap
afSetAmmoModelFlag
afAddToGroundTextures2
afAddToGroundTextures
Failed to find library function: %s
CopyToScreen
3D Library Initialised
DEBUG.TXT
_D3D.DLL
%s*.dll
Error code %X (%d)
?pow
kU'9
HMXB
?Zd;
?/L[
S;uD
z?aUY
D?$?
U>c{
zc%C1
.:3q
-64OS
NKeb
InterlockedExchange
Sleep
GlobalFree
GlobalAlloc
GetModuleHandleA
OutputDebugStringA
_lclose
_lread
_lopen
LockResource
LoadResource
FindResourceA
CloseHandle
ReadFile
GetFileSize
CreateFileA
SetFilePointer
WriteFile
GlobalUnlock
GlobalHandle
GlobalLock
lstrlenA
lstrcpyA
SetCurrentDirectoryA
DeleteFileA
GetDriveTypeA
GetProcAddress
FreeLibrary
LoadLibraryA
KERNEL32.dll
TranslateAcceleratorA
GetMessageA
PeekMessageA
DispatchMessageA
TranslateMessage
PostMessageA
MessageBoxA
LoadImageA
DialogBoxParamA
SetWindowTextA
EndDialog
GetSystemMetrics
DestroyWindow
DestroyMenu
ReleaseDC
ShowWindow
RegisterClassA
LoadCursorA
LoadIconA
SetWindowPos
GetWindowRect
GetDC
EnableWindow
UpdateWindow
SystemParametersInfoA
EnumWindows
CreateWindowExA
AdjustWindowRect
SetRect
ClientToScreen
GetClientRect
CopyRect
ShowCursor
SetCursor
DefWindowProcA
EndPaint
BeginPaint
PostQuitMessage
GetDlgItem
SendMessageA
GetParent
USER32.dll
DeleteDC
DeleteObject
SelectObject
GetObjectA
CreateCompatibleDC
StretchBlt
SetPixel
GetPixel
GetStockObject
GetDeviceCaps
GDI32.dll
GetUserNameA
RegCloseKey
RegQueryValueExA
RegOpenKeyExA
ADVAPI32.dll
CoCreateInstance
CoUninitialize
CoInitialize
ole32.dll
COMCTL32.dll
DirectDrawCreateEx
DirectDrawEnumerateExA
DDRAW.dll
DSOUND.dll
DirectInputCreateEx
DINPUT.dll
timeGetTime
timeBeginPeriod
timeEndPeriod
timeSetEvent
timeKillEvent
mmioClose
mmioAscend
mmioRead
mmioDescend
mmioOpenA
mmioSeek
mmioSetInfo
mmioAdvance
mmioGetInfo
mciSendCommandA
mixerGetLineControlsA
mixerGetLineInfoA
mixerOpen
mixerGetDevCapsA
mixerGetNumDevs
mixerClose
mixerSetControlDetails
mixerGetControlDetailsA
WINMM.dll
_BinkClose@4
_BinkWait@4
_BinkGetError@0
_BinkOpen@8
_BinkDDSurfaceType@4
_BinkSetSoundSystem@8
_BinkOpenDirectSound@4
_BinkNextFrame@4
_BinkCopyToBuffer@28
_BinkDoFrame@4
binkw32.dll
GetLastError
RtlUnwind
HeapFree
ExitProcess
TerminateProcess
GetCurrentProcess
HeapReAlloc
HeapAlloc
GetStartupInfoA
GetCommandLineA
GetVersion
HeapSize
GetLocalTime
HeapDestroy
HeapCreate
VirtualFree
VirtualAlloc
SetHandleCount
GetStdHandle
GetFileType
UnhandledExceptionFilter
GetModuleFileNameA
FreeEnvironmentStringsA
MultiByteToWideChar
FreeEnvironmentStringsW
GetEnvironmentStrings
GetEnvironmentStringsW
WideCharToMultiByte
GetCPInfo
GetACP
GetOEMCP
FlushFileBuffers
SetUnhandledExceptionFilter
IsBadReadPtr
IsBadWritePtr
IsBadCodePtr
GetTimeZoneInformation
LCMapStringA
LCMapStringW
GetStringTypeA
GetStringTypeW
SetStdHandle
SetEndOfFile
RaiseException
CompareStringA
CompareStringW
SetEnvironmentVariableA
CallDLL
wh32lib.dll

Pulled from _d3d.dll in the original Windows release.


LC_TIME
LC_NUMERIC
LC_MONETARY
LC_CTYPE
LC_COLLATE
LC_ALL
1#QNAN
1#INF
1#IND
1#SNAN
frexp
fmod
_hypot
_cabs
ldexp
modf
fabs
floor
ceil
sqrt
atan2
atan
acos
asin
tanh
cosh
sinh
log10
united-states
united-kingdom
united states
united kingdom
turkey
taiwan
switzerland
sweden
spain
south-korea
south korea
singapore
russia
pr-china
pr china
portugal
poland
norway
new-zealand
new zealand
netherlands
mexico
korea
japan
italy
ireland
iceland
hungary
hong-kong
hong kong
holland
greece
great britain
germany
france
finland
england
denmark
china
canada
britain
brazil
belgium
austria
australia
america
turkish
swiss
swedish
spanish-modern
spanish-mexican
spanish
slovak
russian
portuguese-brazilian
portuguese
polish
norwegian-nynorsk
norwegian-bokmal
norwegian
korean
japanese
italian-swiss
italian
irish-english
icelandic
hungarian
greek
german-swiss
german-austrian
german
french-swiss
french-canadian
french-belgian
french
finnish
english-usa
english-us
english-uk
english-nz
english-ire
english-can
english-aus
english-american
english
dutch-belgian
dutch
danish
czech
chinese-traditional
chinese-singapore
chinese-simplified
chinese-hongkong
chinese
canadian
belgian
australian
american-english
american english
american
H:mm:ss
dddd, MMMM dd, yyyy
M/d/yy
December
November
October
September
August
July
June
April
March
February
January
Saturday
Friday
Thursday
Wednesday
Tuesday
Monday
Sunday
SunMonTueWedThuFriSat
JanFebMarAprMayJunJulAugSepOctNovDec
_d3d.dll
?afDrawGroundTile2d@@YAXXZ
?afSetDDGlobals@@YAXPAUIDirectDrawSurface7@@0HHH@Z
AddDisplayWindow
Analyse
Begin2D
Begin3D
ClearBackBuffer
CopyToScreen
DebugMode
DisplayCurrentHole
End2D
End3D
GetGolfFlags
GetMainVariables
GetView
GetViewAngles
GroundZ
InitialiseGolfLibraryI
LoadDirectDraw
PlacePolyInWorld
PowerDown
PowerUp
PreCloseDown
PreInitialise
ReleaseDD
ResetDisplayWindows
SelectDriverMode
SetDisplayWindow
SetGolfFlags
SetGroundLightDirection
SetLines
SetView
StaticViewMode
Terminate
UninitialiseGolfLibraryI
UnloadDirectDraw
afAdd2dPolyToSortList
afAddAnimModelToSortList
afAddLinesToSortList
afAddObjectToSortList
afAddSkyToSortList
afAddTextToSortList
afAddToGroundTextures
afAddToGroundTextures2
afAdjustMapHeights
afAdjustMapTile
afCreateObj2
afD3dDeleteAllTextures
afD3dUploadAllTextures
afDeleteGroundTextures
afDraw2dPolyIn3dWorld
afDraw3dLine
afDrawAnimModel
afDrawObj
afDrawText
afForceTransparencyOff
afGetActualTextureFormat
afGetAnimModelBBox
afGetDDHandles
afGetFrameCount
afGetFrameStep
afGetKeyFrameList
afGetMapHeight
afGetModeNumber
afGetPageFittedTim
afGetViewRots
afIfaceDeInit
afIfaceInit
afInitScanner
afIsPointWatery
afLoadAnimModels
afLoadTims
afOverwriteTPage
afOverwriteTexture
afReleaseAnimModels
afResetZoom
afRestoreTextureSurfaces
afRotPtsInt
afScaleObj
afSetAmmoModelFlag
afSetFog
afSetGroundSubDiv
afSetMap
afSetMapFlag
afSetObjPos
afSetScannerSizeSmall
afSetSky
afSetWeatherValues
afSetZoom
afShearObj
afStartSkyFade
afTransformPoint
afUploadGroundTextures
doexit
SetEngineLibraryPath
GetSurfaceFormat
SelectMode
DoModeChange
SetRenderState
InitViewport
NewSurfaces
AttachScreenPalette
NewD3DObject
CreateMainExecuteBuffer
DrawTexture
EndD3D
Analyse
SetColourMasks
BeginScene
EndScene
LoadScaledTextures
LoadScaledTrees
LoadGameTexturesI(D3D)
LoadGamePalette
GenerateBackdropTexture
GenerateBackdropBlit
DrawHorizon1
SetGolfFlags
LoadGameTexturesI(DD)
PlaceSpriteInWorld
DisplaySprite
PlacePolyInWorld
TransformExtraPolys
SetLines
SetFogging
AnalyseWaterTexture
AnalyseShadowTexture
DrawPoly
DrawMapPoly
UpdateRain
LoadExtraTextures
InitialiseDisplayGolfers
UninitialiseDisplayGolfers
RemoveAnimationGroup
CreateGolfer
DestroyGolfer
CreateModel
TransformModels
SetGolferPosition
StartGolferAnimation
GolferAnimationPlaying
GetModelTextureSetInfo
LoadModelTextureSet
DestroyTextureSet
GetEndOfClubOffset
GetLowestHandOffset
LoadAHole
DisplayCurrentHoleView
GetBuffer
TryBuffer
AddSquare
DrawCourse
MainWindowLoop
CopyToScreen
FFOpen
FFSeek
FFRead
FFClose
FFFileLength
Load3DFXLibrary
LoadDirectDraw
Allocate3DFXTextureMemory
LoadXTexture
FindLibraryFunctions
PowerDown
PowerUp
SelectDriverMode
Optimize
Analyse
Lock3DFXBuffer
OpenCompositeFile
DrawModel
DriverModeChange
TestBed
WaterGolfer
StaticViewMode
GrabD3DStuff
Begin2D
End2D
LoadHorizon
LoadATexture
LoadTheTrees
DrawXTexture
HandleToSlot
SetGolferFrame
GenerateBend
SelectViewPort
Path too long
Failed to read surface format
Screen format NOT supported
Failed to restore mode
Failed to set normal co-op level
Failed to create DD interface
Failed to create DD2 interface
Failed to create DD interfaceP
Failed to create DD2 interfaceP
Failed to create Direct3D interface
Failed to create Execute Buffer
Failed to lock Execute Buffer
Failed to unlock Execute Buffer
SetExecuteData failed
BeginScene failed
EndScene failed
Execute failed
Release Execute Buffer failed
CreateViewport failed
AddViewport Failed
SetViewport Failed1
SetViewport Failed2
Failed to set Exclusive co-op Level
Failed to set display mode
Failed to Get Attached Surface
Failed to Create Surface
Failed to GetSurfaceDesc1
Failed to lock back surface
Failed to create Extra surface
Failed to create Back surface
Failed to GetSurfaceDesc2
Failed to create clipper
Failed to set HWnd
Failed to set clipper
Failed to get Primary Surface Desc
Failed to create palette
Failed to set palette on Back
Failed to set palette on Primary
HAL D3D: No vid mem for back surface
Bit depth not supported
Failed to get D3D Device
Failed to create Main Execute Buffer
Clipping Failure
Vertex Overflow
Execute Buffer Overflow
Failed to GetCaps
Failed to unlock Back Surface
Unable to open course.drh (8-bit)
Unable to open course.drh (16-bit)
Failed to create surface in sys-mem1
Failed to lock texture1
Failed to unlock texture1
Failed to create surface in sys-mem2
Failed to lock texture2
Failed to unlock texture2
Failed to create tree texture
Failed to lock tree
Unable to open tree file
Unable to unlock tree
Unable to set tree colour key
Failed to create material
Failed to set material
Failed to get handle
Failed to load palette.pal
Failed to open 16topal.map
Failed to create horizon in sys-mem
Background dimensions are wrong
Failed to lock backdrop
Failed to unlock backdrop
Failed to create horizon surface
Failed to read Horizon surface desc
Failed to lock horizon
Unable to load back2.bgd (8-bit)
Unable to load back2.bgd (16-bit)
Failed to unlock horizon
Failed to colour fill top 1
Failed to Blit horizon 1
Failed to Blit horizon 2
Failed to colour fill top 2
Failed to colour fill top 3
Failed to colour fill top 4
Illegal look-ahead.Must be 1-6
Unable to open course.drh (8-bit)
Unable to open course.drh (16-bit)
Failed to load texture (O.O.M 1)
Failed to load texture (O.O.M 2)
Unable to open DD tree file
Unable to open plan file
Too many sprites
Too many polygons
Illegal Sort Type
Invalid number of sides
Sort List Overflow 1
Too many sort links 1
Sort List Overflow 2
Too many sort links 2
Max number of vertices exceeded
FogMax==FogMin invalid
Water contains too many colours
Shadow contains too many colours
Too Many Points
Unsupported Type
Maximum of 4 points allowed
Unable to load sprites.tex
Too many sprites in sprites.tex
Texture width must be 256
Texture height exceeds 256
Sprite page set wrongly
Textures already loaded
Animation doesn't exist
Illegal Golfer
Invalid golfer handler
Filename too long
Failed to open LYT file
Too many textures
FailX0
FailX1
FailX2
FailX3
FailY0
FailY1
FailY2
FailY3
Accessing Invalid animation
Golfer doesn't exist
Invalid Yaw
Negative scale value
Animation group doesn't exist
Illegal direction
Invalid frame rate
Negative loop value
Failed to open PRT file
File params wrong in PRT file
Block count mismatch
Invalid Texture Number
Failed to open texture file
Mismatch when trying to load texture
Invalid Texture Handle
Failed to find object part
Foot not centralized
Failed to open hole map
Failed to copy extra surface
Failed to lock back surface 2
Failed to unlock back surface 2
Failed to copy extra surface 2
No spare Mem-Slot
Not enough memory for buffer
Failed to find allocated block
Sort buffer overflowed
Failed to register
Failed to create window
Failed to open MDL file
Failed to allocate Back Memory
Failed to lock Primary surface
Failed to unlock Primary surface
Not enough buffer space
Compressed file already opened
NULL File Handle
File not found
File size exceeds buffer space
Failed to load 8-bit pointer
Failed to load 16-bit pointer
Failed to lock horizon surface
Failed to find DLL function
Failed to load Glide2X.DLL
Failed to load DDraw.DLL
Failed to read hardware config
Failed to set screen mode
Holes MUST use exactly 96 textures
Failed to load back2.bgd
Background wrong size
Failed to allocate 3DFX memory1
Failed to allocate 3DFX memory2
Failed to allocate 3DFX memory3
Failed to allocate 3DFX memory4
Failed to allocate 3DFX memory5
Failed to allocate 3DFX memory6
Failed to allocate memory
Model Page depth >256
Sort List Overflow 3
Illegal Driver
No Primary DD
Primary Failure
Failed to lock
Changing composite with files open
No free handles
Block file not found
File not found in block file
Model sort list overflowed
Failed to open offset file
Wrong number of parameters in offset file
Invalid Model Handle
Model doesn't exist
Invalid animation group
Illegal animation number
Illegal frame number
NO DirectDraw hardware!!!!!
Failed to create extra surface
Failed to destroy extra surface
Failed to create D3D object
Failed to create D3DDevice
Failed to create Viewport
Failed to add Viewport
Failed to set Viewport
BeginScene failure
EndScene failure
Failed to set current view
Failed to create system surface
Failed to create AllocOnLoad surface
Failed to load texture
Failed to get IDirect3DTexture2 interface1
Failed to get IDirect3DTexture2 interface2
Failed to get Texture Handle
Scene NOT begun
Handle not found
Negative Frame
Negative Frame 2
Illegal bend table
Too many view ports

Gremlin:
 Signature: Golfd3d.dll Sr Oem
Direct3D: %s, %s
Direct3D: %s
_D3D.DLL
golfdata\
DirectDrawEnumerateA
DirectDrawCreate
DDRAW.DLL
DX Error: 0x%X
Pigs
DX Error: %X
DX error: %X
Terminate: <%s>
 (Error Code: %d%03d)
Abnormal Termination
Terminating
DirectDraw: %s
DirectDraw
_DD.DLL
verbose.log
ERROR: Problem allocating memory for file, %s
Assertion Failed!
Failed to find file: %s
chars\british.mad
chars\pig.hir
Parachuting
Hari Kiri
Air strike
Pick pocket
Heal
Lay Mine
Idle Hot
Idle Cold
Drowning
Dying #3
Dying #2
Dying #1
Thinking
Look back
Salute
Celebration #3
Celebration #2
Celebration #1
Getting to feet
Bouncing on B-Hind
Flying through air/falling
Sneeze
Brushoff 3
Brushoff 2
Brushoff 1
Cowering
Looking gormless
Looking around
Lord Flash-Heart Pose
Very Wounded
Standing around cycle 2
Standing around cycle 1
Aiming Heavy weapon
Aiming Machine gun
Aiming Rifle
Aiming Handgun
Bayonet
Sword / Knife
Using Punch
Using Grenade
Getting out Sword / Knife
Getting out Grenade
Getting out Punch
Getting out Heavy weapon
Getting out Machine gun
Getting out Rifle
Getting out Handgun
Scramble
Jumping - End
Jumping - Middle
Jumping - Start
Getting into Vehicles
Swimming like Rick
Swimming
Turning on Spot
Walk cycle (backwards)
Run cycle (more wounded)
Run cycle (wounded)
Run cycle (normal)
Chars\MCAP.MAD
ERROR: Cannot fit tims. Not enough TPAGE space
ERROR: Too many tims
language\tims\nview00%d.bmp
Clone this wiki locally