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unify zh_cn names of the reintroduced rules
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Fallen-Breath committed Mar 6, 2024
1 parent fddca9c commit d06f9bc
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4 changes: 2 additions & 2 deletions src/main/resources/assets/carpettisaddition/lang/zh_cn.yml
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Expand Up @@ -724,7 +724,7 @@ carpettisaddition:
name: 发射器发射龙息
desc: 发射器可使用龙息瓶创造出龙息效果云
dustTrapdoorReintroduced:
name: 粉板重新引入
name: 重新引入粉板瞬时更新循环
desc: 重新引入由红石粉+活板门组成的瞬时更新循环结构
extra:
'0': '该规则实际上做了如下2件事情:'
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extra:
'0': 也就是说,若游戏运行已冻结,则再次输入"/tick freeze"将解除冻结状态
tickProfilerCommandsReintroduced:
name: tick性能分析指令重现
name: 重新引入tick性能分析指令
desc: 带回carpet模组的"/tick health"、"/tick entities"这两个子命令
extra:
'0': 与以前的carpet模组一样,这两个指令的功能将与carpet模组的"/profile [health|entities]"子命令一致
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Expand Up @@ -51,7 +51,7 @@ slug: bring-back-carpet-tick-command
- **"mc1.20.4 及以后原版表现**`/tick freeze` 这条指令只能让游戏进入冻结状态。让游戏恢复正常运行的指令被单独放到了 `/tick unfreeze` 指令里
- **使用场景**:像旧版本那样,只用一条 `/tick freeze` 指令就能进入或退出冻结状态

## [tickProfilerCommandsReintroduced](/docs/rules#tick性能分析指令重现-tickprofilercommandsreintroduced)
## [tickProfilerCommandsReintroduced](/docs/rules#重新引入tick性能分析指令-tickprofilercommandsreintroduced)

```
/carpet tickWarpCommandAsAnAlias true
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Expand Up @@ -286,7 +286,7 @@ sidebar_position: 1
- 分类: `TIS`, `FEATURE`, `DISPENSER`


## 粉板重新引入 (dustTrapdoorReintroduced)
## 重新引入粉板瞬时更新循环 (dustTrapdoorReintroduced)

**本规则仅在 Minecraft >= 1.20 中存在**

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- [tickCommandEnhance](#tick指令增强-tickcommandenhance) = `true`
- [tickCommandPermission](#tick指令权限-tickcommandpermission) = `2`
- [tickFreezeCommandToggleable](#切换式tickfreeze指令-tickfreezecommandtoggleable) = `true`
- [tickProfilerCommandsReintroduced](#tick性能分析指令重现-tickprofilercommandsreintroduced) = `true`
- [tickProfilerCommandsReintroduced](#重新引入tick性能分析指令-tickprofilercommandsreintroduced) = `true`
- [tickWarpCommandAsAnAlias](#tickwarp指令别名重现-tickwarpcommandasanalias) = `true`

- 类型: `boolean`
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- 分类: `TIS`, `CARPET_MOD`, `COMMAND`, `PORTING`


## tick性能分析指令重现 (tickProfilerCommandsReintroduced)
## 重新引入tick性能分析指令 (tickProfilerCommandsReintroduced)

**本规则仅在 Minecraft >= 1.20.3 中存在**

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