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Update README.md
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SonicEraZoR authored Mar 13, 2022
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Expand Up @@ -7,15 +7,15 @@ This is the old Portal 1 source code ported to Source Engine 2013. I made this b

## Current Differences from original Portal
* You can fizzle portals by reloading portal gun
* Health regeneration is togelable with "sv_regeneration_enable" without annoying red tint
* Health regeneration is toggleable with "sv_regeneration_enable" without annoying red tint
* You can toggle between Half-Life 2 gamerules and Portal gamerules with "sv_use_portal_gamerules". As far as I know it controls if you receive fall damage or not, but it might also control something else, I'm not really sure
* Flashlight is enabled
* NPCs can actually shoot you now (And even through portals! Because apparently Valve left some code for that)
* Backported crosshair from current version of Half-Life 2
* No crashes on the map load in Half-Life 2 and Episodes
* Even if "sv_regeneration_wait_time" is higher than 1 second, red tint will now be on the screen only for 1 second
* You won't get stuck in non-solid static props near portals
* You can change the **maximum** delay between shooting a Portal and it opening with sv_portal_projectile_delay (defalult is 0.5 seconds), if set to a very high number behaviour will be the same as in normal Portal
* You can change the **maximum** delay between shooting a Portal and it opening with sv_portal_projectile_delay (default is 0.5 seconds), if set to a very high number behavior will be the same as in normal Portal
* You can rapid click to shoot Portals faster, like in Portal 2

## Demonstration
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