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Submitted Final Presentation
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ShrayanRoy committed May 22, 2024
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622 changes: 622 additions & 0 deletions presentation/Endterm_presentation.Rmd

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# Depth: the third dimension

* Traditional photographs are two dimensional projections of a three dimensional scene.
* We want to estimate **depth**, which represents the distance between camera and objects in the image.

* The third dimension is **depth**, which represents the distance between camera and objects in the image.
* Depth estimation from single image is more challenging, as we have only one observation per pixel.

```{r ,warning=FALSE,echo=FALSE,out.width='70%',fig.align='center',echo=FALSE,fig.cap= "Figure: 3D perspective from 2D image"}
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* The entire procedure is time-consuming, even the initial blur map estimation also.

* Boundary between different objects in image is not clear.
* Boundary between different objects in image may not be clear.

--

* Instead of estimating blur for all pixels separately, consider the individual objects.
* Instead of estimating blur for each pixels separately, consider only the individual objects.

* It is the objects themselves that vary in distance from camera, not individual pixels.

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* Our R implementation takes around 7 minutes time for estimation step for $1000\times1000$ image.

* SAM takes around 3 minutes for segmentation on GPU run time.
* SAM takes around 3-5 minutes for segmentation on GPU run time.

* Pixel by pixel blur estimation takes around 1 hr 30 minutes only for initial step.

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# Depth: the third dimension

* Traditional photographs are two dimensional projections of a three dimensional scene.
* We want to estimate **depth**, which represents the distance between camera and objects in the image.

* The third dimension is **depth**, which represents the distance between camera and objects in the image.
* Depth estimation from single image is more challenging, as we have only one observation per pixel.

<div class="figure" style="text-align: center">
<img src="pimg/dof.jpg" alt="Figure: 3D perspective from 2D image" width="70%" />
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* The entire procedure is time-consuming, even the initial blur map estimation also.

* Boundary between different objects in image is not clear.
* Boundary between different objects in image may not be clear.

--

* Instead of estimating blur for all pixels separately, consider the individual objects.
* Instead of estimating blur for each pixels separately, consider only the individual objects.

* It is the objects themselves that vary in distance from camera, not individual pixels.

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* Our R implementation takes around 7 minutes time for estimation step for `\(1000\times1000\)` image.

* SAM takes around 3 minutes for segmentation on GPU run time.
* SAM takes around 3-5 minutes for segmentation on GPU run time.

* Pixel by pixel blur estimation takes around 1 hr 30 minutes only for initial step.

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