0.4.0
- Added support for Unreal Engine source installs
- Git dependencies are automatically downloaded and installed
- Now uses Git LFS 3 forced prune, which saves on duplicated file storage space
- Added support for partial engine patches using GCS rsync
- Added support for Cloud DDC and VT DDC sync on GCS
- PBSYnc now supports multiple arguments, will run them in sequence. Allows for one liner automation.
- Enhanced build arguments
- Reworked GCM support for new project release
- Binaries.zip no longer downloads if checksum matches
- Checksum file is now hardcoded to
.checksum
for consistency across tools - Unlocks unmodfieid files on startup
- Builds now use UBT to build instead of msbuild
- UAC handled better, now shows reason before prompting and handles declines
- Added uproject restore file functionality back
- Updated to pyinstaller to v5.1
- Smooth out some workflow with dispatch
- Various bug fixes and improvements
Full Changelog: 0.3.0...0.4.0