Releases: Project-Hatchet/H-60
v0.7.3
v0.7.3
MAJOR FEATURE UPDATE
ACRE Integration
ICS for limited cargo seats
Troop Commander seats with access to ICS & personal radio booster (UH60M & MH60M)
Improvements to Copilots radio functionality
Radios no longer tied to FFCS system, in fact, please avoid using that and use the FMS instead.
Modded Keybinds
Most cockpit switches
FLIR
Flight Director
MFDs
CHANGES/FIXES/IMPROVEMENTS
Audio
Various config and script improvements
Fix remoteExec call use
HAAR
Compatibility with USAF Tankers module
Removed bespoke AAR Functions and KV-44 Blackfish variant
M230/30mm
ACE Frag settings for the 30mm have been adjusted to stop inadvertently killing DAP Pilots
30mm Ammo Config now matches the Apache Longbow Project config (they're the same weapon)
Removes AP variant of the M230. Ammo Config above contains an AP submunition
Base Class for 30mm Ammo changed
30mm Tracers Removed
M134 Minigun/Door Guns
Updates Tracer count to 1-in-5
Removes Minigun EOTech Sights
Fixes Minigun Burst continuing after releasing the trigger
Door Guns now have realistic traversal and elevation limits. Limits are the same for Turned In and Turned Out modes
AI Engagement
AI should now target the helicopter (more) appropriately. As of this build, most vehicles will engage the helicopter now. With some exceptions, any soldier considered a Heavy Gunner or above will engage. LMG and Riflemen classes may still not engage. Please continue to provide feedback to Discord!
Virtual Garage/Editor
Removed Broken "Remove Cockpit Door" Garage Option | Replaced with Individual "Hide L/R Cockpit Door" Option
Added "Close L/R Cabin Door" Garage Option
UH Variants spawn with cabin doors closed
Removed Garage Options to Add/Remove MH/HH-Specific Parts to all variants (with exception of the ERFS Tank). In-game removal of the Probe remains unchanged.
Added the different variants to the Virtual Garage
Removed the OPFOR Variants of the aircraft
MFD/Interaction
Topo Maps for the TAC uploaded at 4k as a temp fix for 8k not working
Removed ACE LST Function to avoid confliction with the MFD-Based LST Feature
Fixed Help UI showing up unwantedly on seat swap
Fixed Interaction setup not running on seat swap
Fix IVHMS Scroll Wheel action not displaying when no battery power is applied
JVMF Delete Message function added
Skis can be added via ACE
Miscellaneous
ACE/CBA Minimum Version Requirement added after missile guidance update
Changes to some weird spellings
MEDEVAC Variant renamed to HH-60M
Transferred Debug settings from Framework Addon Options to the H60 Addon Options
What's Changed
- Sound-RemoteCall by @Aaren882 in #462
- Ace/Cba minimum version by @Ollieollieolllie in #456
- Transfer debug settings from framework > h60 by @BroBeansCPG in #463
- Virtual Garage Updates by @Riverman02 in #467
- Bugfix/30mm frag by @Riverman02 in #465
- USAF AAR Compatibility by @Riverman02 in #466
- Fix IVHMS scroll wheel option not working by @BroBeansCPG in #468
- Various misc improvements by @Riverman02 in #452
- Feature/ace skis by @AdozenBABYdogs in #168
- AI targeting issues by @BroBeansCPG in #431
- Feature/option clear jvmf by @AdozenBABYdogs in #432
- Feature: FMS Acre integration by @BroBeansCPG in #448
- HelpUI headache by @BroBeansCPG in #457
- 4k maps by @BroBeansCPG in #459
- Arma Modded Keybinds by @Riverman02 in #458
Full Changelog: v0.7.1...v0.7.3
v0.7.3rc
v0.7.3 Dev build
Acre integration
- ICS for limited cargo seats
- Troop Commander seats with access to ICS & personal radio booster (UH60M & MH60M)
- Improvements to Copilots radio functionality
- Radios no longer tied to FFCS system, in fact, please avoid using that and use the FMS instead.
Modded Keybinds
- Most cockpit switches
- FLIR
- Flight Director
- MFDs
Misc Features
- Skis can now be attached with ace
- JVMF delete message function
Bugfixes
- AI should now target the helicopter appropriately (Please provide feedback to discord)
- Various name updates and improvements (classnames remain the same)
- reuploaded topo maps for the tac map at 4k so they're no longer white on larger maps
- remove ace LST function in favour of MFD based LST to reduce confusion
- Fix help ui occasionally opening on seat swap
- Fix interaction setup not running on seat swap
- Fix door gunner movement restricted in turn out position, now matched with turned in limits
PR History
- Various misc improvements by @Riverman02 in #452
- Feature/ace skis by @AdozenBABYdogs in #168
- AI targeting issues by @BroBeansCPG in #431
- Feature/option clear jvmf by @AdozenBABYdogs in #432
- Feature: FMS Acre integration by @BroBeansCPG in #448
- Helpui headache by @BroBeansCPG in #457
- 4k maps by @BroBeansCPG in #459
- Arma Modded Keybinds by @Riverman02 in #458
Full Changelog: v0.7.1...v0.7.3
v0.7.1 - Sound Overhaul
What's Changed
- Massive Sound Overhaul
- Added: New Exterior Sounds
- Added: New Interior Sounds
- Tweaked: existing sounds and levels
- Fixed: Copilot attenuation inconsistency
- JVMF
- Added: CTAB compatibility for most common versions
- Fixed: CTAB markers causing JVMF error which affected multiple systems
- FLIR
- Fixed: Deploy time extending as mission progresses
- Fixed: FLIR becoming undeployable
- Fixed: PIP FLIR Vision mode resetting on interaction with MFD
- Miscellaneous
- Added: Delete button for waypoints in NAV FMS page
- Added: Autostarted cba event
- Added: Autostart server setting
- Fixed: Fuel value discrepancies across MFD's & FMS
- Fixed: Seats not unlocking after removing ViV Cargo
- Fixed: ESIS not working when autostarted
- Fixed: ESIS conditions
- Fixed: Monocle appearing in unwanted situations
- Fixed: Some debug messages showing despite debug setting off
- Fixed: Racks not available to copilot
- Fixed: Cursor not recentering after trackIR mode disabled
- Fixed: APU not burning fuel when running
- Fixed: Hellfires now use ACE Missile guidance (ace v3.18)
New Contributors
- @mattysmith22 made their first contribution in #392
- @Aaren882 made their first contribution in #393
- @jonpas made their first contribution in #405
- @Ollieollieolllie made their first contribution in #444
- @Schmitt-DE
Full Changelog: v0.6...v0.7.0
V0.6 - Supermodel
Changelog
-
MFD FLIR Page & Weapons overhaul
- FLIR synchronization between crew fixed
- FLIR no longer drifts when copilot controls it
- FLIR no longer drifts when slewing while helicopter is moving
- Laser spot tracker implemented (manual mode and 4 bar scan)
- Weapons information subpage added to FLIR
- Hellfire launch settings can be configured from MFD
- Hellfire launch symbology and TOF implemented
- Waypoints can be created and slewed to
- Currently aimed at waypoint is displayed
- Pylons can be reassigned between pilot and copilot through WPN CTRL subpage
- Laser designator channel can be configured via laser subpage
- Laser spot tracker designator channel can be configured via laser subpage
- Hellfire primary and alternate channels can be configured
- FLIR is stowed by default and has 25 second cooldown when starting
- General update of MFD FLIR page UI
- Pylons can be jetissoned to reduce weight and improve performance
-
MFD EICAS Page & Damage system overhaul
- EICAS shows in depth cautions for component damage
- FLIR can get shot out and fail
- RWR can get shot out and fail
- MFDs can get shot out and fail
- Implemented advisories for new JVMF messages and replies
- Implemented an advisory for when the laser is on
- Master caution system functional
- Caution overlay added to ND and TAC pages to alert user of new cautions and advisories
-
MFD TAC Page overhaul
- TAC map redesigned to match real one
- TAC map and cursor are now fully synchronized between players
- Vt7 added to maps
- TAC "hooking" implemented (user can overlay cursor on vehicle or group to see info)
- Forward mode added where own heli is in bottom 3/4ths of screen instead of centered
- Map types can be selected (topo, sattelite, custom)
- Custom maps implemented (just place a file called tac.paa in the mission folder)
- BFT renders more reliably at more zoom levels
-
MFD PFD Page overhaul
- Artificial horizon now has a better center marker
- ARC subpage showing waypoints
- HOVER subpage showing hover info
- Radar altimeter gets hidden above working altitude
-
HUD improvements
- New variant of HUD added for the HH and UH variants
- HUD monocle overlay added when using HUD without NVGs
- HUD no longer disappears for copilot
-
SFMPlus / Overtorque changes
- Overtorque no longer causes damage
- Overtorque now causes a reduction in main rotor RPM - and a loss of lift
- An SFM rotor RPM limiting script has replaced the anti lift script, meaning rotors will now realistically idle
- RPM limiter is once again functional in AFM
- Sling loading cargo is now counted in to the torque calculation
-
Rotor brake implemented
- Rotor brake is now functional
- Rated for use up to idle
- Rotor brake interlock will stop users from setting PCLs to FLY with rotor brake on
- When engaging brake with over NR of over 60, damage to the main rotor system will occur
- Doing a full rotor brake stop with rotors at full RPM will result in a complete destruction of the rotors
-
Flight Director expansion
- FMS Coupled mode implemented. When FMS is coupled the aircraft will follow the heading to the current waypoint
- Auto hover implemented
- Standby keybind fixed - now works in SFM and disables all FD modes
-
Interactive customizaiton
- Door number tape can now be adjusted with ACE Interactions
- Engine cover markings can be changed with ACE Interactions
- Doors, probe and hoist can be attached and removed in game by players with a toolkit in their inventory
- In zeus or editor, the following items can be found in the "Empty" category: "Blackhawk Fuel Probe", "Blackhawk Hoist", "Blackhawk Cockpit Doors"
-
Art, model & variant updates
- Major texture & material overhaul
- Model update for the MH-60M, added variant-specific ASE and antennas
- MH-60M MLASS(4 pylon) variant added
- New model and texture added for AGM-114
- New model and texture added for M261 Rocket Pod
- Model update for HH-60G/M, exterior more accurately resembles a -G model now
- New texture for HH-60G/M
- Firefighting skin added for HH-60G/M
- Rotor transparency fixed, should result in less graphical glitches
- Cockpit doors are animated
- Cockpit window glass material updated
- Pilots are no longer invisible from cargo LOD
- Cockpit light now also paired with cabin light (will be split out in to separate switches in the future)
- Cold start panel functional with battery and APU indicatorss
- M-230 Sound overhauled to be on par with Apache mod
-
Misc bugfixes & improvements
- Flare launch mempoints updated to fire flares forward
- Geo physx lod updated to stop satan dragging the 60 back down to hell
- Wheel brakes fixed
- rotor start postion changed to be more realistic
- Xovolovo added to ccfs credits page
- AI can now fire doorguns
- Hoist attaching script turned off by default (should fix teleporting to 0,0 issue)
- Heavier helicopters are no longer more agile
- Removed sensor panel from copilot seat
- Added automatic startup feature (usable from action menu)
- Removed "altis_flooded" pbo
-
Known issues:
- Controlling TAC as copilot can be laggy at times, especially with high ping to the pilot
V0.5 - Arcade
What's Changed
- Weapons tweak - M230 rof, remove skyfire, add 20mm pod by @ampersand38 in #265
- Flir fix by @ampersand38 in #264
- Weapon mass, apkws, ace dagr, hellfire L/N textures by @ampersand38 in #262
- smaller interaction radius for Master Caution by @ampersand38 in #261
- Don't switch LODs on FFV ADS by @ampersand38 in #258
- fix flir mouse slew by @ampersand38 in #244
- use old mempts for viv for now by @ampersand38 in #243
- Feature/HMD Enhancements by @FatLurch in #247
- hotfix by @ampersand38 in #272
- BugFix - Add APU fuel burn by @FatLurch in #259
- BugFix - Pylons accidentally being applied to other ARMA 3 assets by @FatLurch in #274
- Update readme by @BroBeansCPG in #275
- Feature/navigation display by @YannikH in #281
- Engine cowl art by @sevn10 in #278
- RPT fixes by @ampersand38 in #286
- fewer groundContacts for fps and taxiing by @ampersand38 in #289
- Feature/ivhms by @YannikH in #214
- Fix ESIS on Get out/in by @FatLurch in #287
- SFM Wheel brakes by @ampersand38 in #283
- Bugfix: Fix rope trying to attach to CRRC on release by @BroBeansCPG in #188
- Feature/30mm ammo by @AdozenBABYdogs in #292
- ND Page improvements: declutter, wp direction, hover mode by @YannikH in #293
- rescale HMD RALT caret to 50 max by @ampersand38 in #294
- Bugfix: Fix EICAS not displaying wheel brake on entry by @BroBeansCPG in #186
- Fix category of ViV CBA settings by @ampersand38 in #298
- fix floor ffv animation by @ampersand38 in #297
- Add setting for hook attach script by @ampersand38 in #296
- Feature/sfm flight director by @YannikH in #320
- Feature/ctab receive position by @YannikH in #321
- Feature/ccfs by @YannikH in #323
- Feature/mfd improvements by @YannikH in #324
- Sfm plus by @YannikH in #322
- 0.5.0 Pre-release build by @YannikH in #331
- Patch 0.5.1 by @YannikH in #332
New Contributors
- @AdozenBABYdogs made their first contribution in #292
Full Changelog: 0.4.0.1...v0.5.1
Hatchet H-60
Added:
- Adjust pylon position action #251
- APKWS and DAGR with ACE missile guidance
- Hellfire L and N textures
- Shadows for exterior bits
Fixed:
^ SFM handling too sensitive
^ Pilots cannot go into full screen camera
^ Rotor collision too low
^ AFM pedals animation reversed xD
^ Cabin doors PhysX, can now shoot/throw through open cabin doors
^ Left gun no muzzle flash
^ ViV was not working
Tweaked:
- Main gear now droop further
- Decreased interaction radius for Master Caution
- Prevent LOD switch on ADS when FFV
- Cabin doors are flush with hull when opened
- Turrets are no longer customizable in Garage
Hatchet H-60
Added:
- FLIR for Copilot and PiP MFDs #230
- Improved slewing
- Stabilize Camera to position or object, default Ctrl + T
- Scripted camera vision mode, default N
- PIP effect mode (since N is player nvg) on Transport Night Vision, default Right Ctrl + N
- Toggle laser from copilot seat (with ai or player in pilot seat) on Command Fire, default Ctrl + Left Mouse
- CBA keybinds for pip slewing and entering scripted camera
- sling load camera in MFD
- Garage customization of textures and parts #236
- Turn In and Out for doorgunners https://www.youtube.com/watch?v=4OXTd-KxXqk
- TAC map functions #198
- MEDEVAC version with Turn-out-FFV, ViV space, and seats https://youtu.be/4H-7rK-_Uqg
- Eden attribute to set door numbers #190
- Interaction to move between cockpit and cabin #204
- CBA setting to suppress debug messages
Fixed:
^ Hoist hook teleporting to [0,0,0]
^ GAU-21 now blocks cabin doors from closing #231
^ FFV seats on MH-60S Knighthawk with GAU-21L now exit to right side #231
^ Doorgun sights ADS is now centered #216 (comment)
^ UH-60M cabin seat get in/out mempoints are now split between both sides #224
^ Flight Director keybinds only activate in AFM #202
Tweaked:
v.0.3.2rc
v0.3.2-rc.1
Fixed
-Removed Bone error's
Texture template for H-60 texture artists
Texture.psd files