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v.1.98.1
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MrStahlfelge committed Jul 4, 2019
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21 changes: 11 additions & 10 deletions README.md
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Expand Up @@ -5,8 +5,8 @@ While there's always a way to work around bugs in the core project, this is ofte

This is where this repo comes in.

If you need to change build-in behaviour, but don't manage to get the complete libGDX repo to build, this repo is what you need.
For the moment based on the last officially announced libGDX version 1.9.8, but feel free to modify.
If you need to change build-in behaviour, but don't manage to get the complete libGDX repo to build, don't want to
build your very own version or don't want to use snapshot versions, this repo is what you need.


### How
Expand All @@ -24,21 +24,22 @@ This is exactly like libGDX 1.9.8. The backends in this version can be used only

Checkout branch [release/1.98.0](https://github.com/MrStahlfelge/gdx-backends/tree/release/1.98.0) to use this version.

### 1.98.1-SNAPSHOT
### 1.98.1

Checkout branch `master` to use this version.

Can be used with libGDX 1.9.9 and 1.9.8.

This is mainly targeted towards replacing the original GWT and iOS backends for libGDX 1.9.8.
This is mainly targeted towards replacing the original GWT and iOS backends for libGDX 1.9.8 if you need one of the
following improvements:

Downgraded from 1.9.9
Downgraded from libGDX 1.9.9
* Android, GWT, iOS: Added all fixes from 1.9.9 (check the commit history)
* iOS/GWT: Added support for pressure from 1.9.9 with one caveat: `isPeriphalAvailable` will report false for `Pressure`.
* iOS: Added configuration options for iPhone X (hideHomeIndicator, screenEdgesDeferringSystemGestures) from 1.9.9
* iOS: New devices added

Downgraded from 1.9.10
Downgraded from libGDX 1.9.10
* Android, GWT, iOS: Added all fixes from 1.9.10-SNAPSHOT as of 05/31/19 (check the commit history)
* iOS: Compatible with RoboVM 2.3.6 and this with iOS 12
* iOS: New devices added
Expand All @@ -56,11 +57,11 @@ Own additions
* GWT: Faster bootstrap process by lazy loading assets. See [current PR](https://github.com/libgdx/libgdx/pull/5677) for more information.
* GWT: Fixed density problems on mobile with new config setting. See [current PR](https://github.com/libgdx/libgdx/pull/5691)

## Things that will be done

The following changes are future work to these backends. I am aiming to remain compatibility to
libGDX 1.9.8 until we have a more recent stable and useable version.
## Future work

### iOS
- [ ] iPhone X helper
- [ ] keyboard handling

### GWT
- [ ] Move resizable browser window support into the backend, no template hazzle any more
2 changes: 1 addition & 1 deletion build.gradle
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Expand Up @@ -2,7 +2,7 @@ apply from: "gradle/dependencies.gradle"

allprojects{
group = 'com.badlogicgames.gdx'
version = '1.98.1-SNAPSHOT'
version = '1.98.1'

buildscript{
repositories{
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