Releases: Miskatonic-Investigative-Society/CoC7-FoundryVTT
Releases · Miskatonic-Investigative-Society/CoC7-FoundryVTT
0.10.7
When not specified, all changes were made by @castanhocorreia, @HavlockV, and @snap01.
- Fix a bug where token image wasn't set properly with generic icon
- Fix CoC ID filtering by language/era issues, and regression issues caused by #1435, thanks to @Technus #1418 and #1439
- Fix dholehouse importer for characters with a single item on their possessions. Fixes #1423, thanks to @pconcepcion #1424
- Fix guessing CoC ID on spells doesn't save on first attempt.
- Fix investigator wizard occupation skills max if personal skills is blank
- Fix Lock / Unlock / Roll / mode change not supported on actors in compendium. Fixes #1432
- Fix targeting system not being able to calculate distance from the minimized sheet #1426
- Add optional occupation personal skill text. #1436
- Add system manual button to Game Settings sidebar tab
- Add system setting to not trigger an error message for ranged token distance calculations if playing theatre of the mind
- Add translated characteristics to investigator wizard age reduction headers, thanks to @Technus #1438
- When an actor that has rollable characteristics or skills is dragged onto a scene prompted whether those should be rolled or averaged.
- Update to French localization, thanks to @vonv #1415
- Update to Italian localization, thanks to @Stefano1975t #1419, #1422, and #1429
- Update to Polish localization, thanks to @Technus #1438
0.10.6
When not specified, all changes were made by @castanhocorreia, @HavlockV, and @snap01.
- Remove 30 feet basic vision on newly created characters to prevent players seeing doors with no vision
- Restore Canvas drop ability to whisper check links to tokens and placing chase markers
- Improvements to Chase item to allow adding canvas tokens to chases and to move tokens from linked actors
- Improvements to weapon skill selection and creation when dropping a weapon on an actor sheet, thanks to pconcepcion #1390
- Update to Italian localization, thanks to @Stefano1975t #1382
- Update to Japanese localization, thanks to @doumoku #1391, #1394
- Update to Polish localization, thanks to @everyonecancode #1399 and @Technus #1404
- Update to Spanish actor importer localization, thanks to @pconcepcion #1389
0.10.5
0.10.4
0.10.3
When not specified, all changes were made by @castanhocorreia, @HavlockV, and @snap01.
- Fix compendium list view in v11 not showing base % or uncommon status on first load for skills
- Fix issues with half db if value is 0 or -1
- Update to Polish localization, thanks to @everyonecancode #1360.
- Update to Taiwanese localization, thanks to @zeteticl. #1361
0.10.2
0.10.1
When not specified, all changes were made by @castanhocorreia, @HavlockV, and @snap01.
- Fix German translations html tag, thanks to marcstraube #1349
- Fix links not working for skill/attrib checks, thanks to @lumisphere902 #1343
- Fix max skill count for Occupation Skills in Investigator Wizard
- Fix show era on player list if other modules add to h3 tag
- If dropping a skill/weapon from an Actor onto a Journal Entry Page convert it to a check link
- On NPC sheet prevent panel toggle being called when adding items
- Update to French localization and manual skeleton, thanks to @vonv #1339
- Update to Taiwanese localization, thanks to @zeteticl. #1340
0.10.0
When not specified, all changes were made by @snap01 and @castanhocorreia.
- Add additional pulp rule to ignore age when calculating movement speed
- Add support for bonus/penalty dice to active effects
- Add workaround for using external links in coc7 links
- Fix active effect repeats change to actor when closing the sheet
- Fix NPC/Creature sheet fallback to base value in skills, if there is no user defined value to override it, thanks to @kwitczak #1306
- Fix multiplication active effect to work with floating numbers, thanks to @kwitczak #1307
- Fix issue with skill item value being taken from another skill item, thanks to @kwitczak #1309
- Fix too much recursion in bad coc7 links 100% cpu usage, thanks to @kakaroto #1316
- Implement CoC ID system to set tags on documents for example i.skill.dodge to find dodge skills on actors
- Implement Investigator Wizard
- Separate link and parser logic, remove duplication for function, and fix v10 link issues
- Show special property of weapons on combat chat cards, thanks to @acd-jake #1291
- Small refactor of skills constructor, thanks to kwitczak #1313
- Update to Italian localization, thanks to @Stefano1975t #1301 / #1330
- Update to Japanese localization, thanks to @doumoku #1332
- Update to Korean localization, thanks to @SRagg #1288
0.9.2
When not specified, all changes were made by @castanhocorreia, @HavlockV, and @snap01.
- Fix "Development Phase" names showing as undefined in chat message Development Phase cites checked skills as "undefined" in chat message. #1261
- Fix don't play dice sound if Dice So Nice! is enabled, thanks to @BenChand #1282
- Fix getting token image from key if it is from a prototype token
- Fix Luck spend on combat card not formatting correctly #1270
- Fix range combat token selection and distance value calculation
- Prevent context menus hijacking click events #1273 & #1274
- Remove "Actor Importer" button for users that do not have Actor create rights
- Show enriched text secrets on sheets for the owner
- Update character sheet partials to include with ~ to prevent extra whitespace added to textareas Text input adding tabulation if you're making a new line #1248
- Update to French localization, thanks to @vonv #1267
- Update to Polish localization, thanks to @Medramerek #1260
- Updates to socketlib library https://github.com/manuelVo/foundryvtt-socketlib