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Fix issue #398: Achievement Bugs #399
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Exclude achievements and Tiers from event check when accepting quest from wake island. |
Overview of Changes: Status: ✅ Successfully Resolved
No remaining issues are apparent from the provided information. The changes directly address the original requirements without introducing new complications. |
@openhands-agent Exclude achievements and Tiers from the minimum 4 quest limit when accepting a quest. Ensure that when an achievement and tier is completed they don't show up to be to taken again. |
Here's a concise overview: Status: PARTIALLY RESOLVED ✅ Resolved:
❌ Still Outstanding:
Recommendation: |
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Add implementation for excluding achievements and tiers from the 4 quest limit when accepting a quest. @openhands-agent |
Overview of Changes:
Status: ✅ All issues appear to be successfully resolved
The changes effectively solve the original problem while maintaining the integrity of other quest-related functionality. |
./src/libs/jutsu.ts Import trace for requested module: Linting and checking validity of types ... ./src/libs/quest.ts:442:7 440 | const prevCheck =
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Concise Overview: Status: PARTIALLY RESOLVED
Recommendation:
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./src/libs/jutsu.ts Import trace for requested module: Linting and checking validity of types ... Failed to compile. ./src/app/jutsus/page.tsx ./src/libs/quest.ts info - Need to disable some ESLint rules? Learn more here: https://nextjs.org/docs/app/api-reference/config/eslint#disabling-rules |
Overview: ✅ Successfully Resolved:
❌ Still Pending:
Summary: While some issues were fixed, the critical import error prevents compilation and must be corrected before the changes can be considered complete. |
./src/libs/jutsu.ts https://nextjs.org/docs/messages/module-not-found Import trace for requested module: ./src/libs/jutsu.ts https://nextjs.org/docs/messages/module-not-found Import trace for requested module: |
Overview: ✅ Fixed:
Status: All issues resolved |
@openhands-agent Import trace for requested module: Linting and checking validity of types ... ./src/libs/quest.ts:442:7 440 | const prevCheck =
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Here's a concise overview: Status: Partially Resolved ✅ Fixed:
❌ Still Pending:
Recommendation: |
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Hmmm my 2nd opinion was that maybe it was being caused by a bug in achievements where completed achievements are showing up and can't be claimed: As you can see in this link players only have two quest active but getting the error so i believe it's a bit of both |
Pull Request
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