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Various optimizations and refactoring of pupilFitter.h
- removed overloaded functions for getcandidates and refinepoints: resulting function now only uses Opencv's Point instead of Point2f - added getDarkestPixelBetter to replace getDarkestPixel: this handles cases where glints cause very dark pixels to appear (primarily in the Vive benchmark videos). This also makes pupil detection slightly more robust. - added initial glint handling code to refinePoints (not currently active) - misc documentation
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