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injections: inject shutter sound to cutscenes
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rr- committed Oct 5, 2024
1 parent b395129 commit 35cfd6b
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Showing 3 changed files with 23 additions and 10 deletions.
8 changes: 6 additions & 2 deletions data/tr1/ship/cfg/TR1X_gameflow.json5
Original file line number Diff line number Diff line change
Expand Up @@ -463,7 +463,8 @@
"inherit_injections": false,
"injections": [
"data/injections/backpack_cut.bin",
"data/injections/braid_cut1.bin"
"data/injections/braid_cut1.bin",
"data/injections/photo.bin",
],
"sequence": [
{"type": "start_cine"},
Expand All @@ -488,7 +489,8 @@
"inherit_injections": false,
"injections": [
"data/injections/backpack_cut.bin",
"data/injections/braid_cut2_cut4.bin"
"data/injections/braid_cut2_cut4.bin",
"data/injections/photo.bin",
],
"sequence": [
{"type": "start_cine"},
Expand All @@ -514,6 +516,7 @@
"inherit_injections": false,
"injections": [
"data/injections/cut3_textures.bin",
"data/injections/photo.bin",
],
"sequence": [
{"type": "start_cine"},
Expand All @@ -540,6 +543,7 @@
"data/injections/backpack_cut.bin",
"data/injections/braid_cut2_cut4.bin",
"data/injections/cut4_textures.bin",
"data/injections/photo.bin",
],
"sequence": [
{"type": "start_cine"},
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Binary file added data/tr1/ship/data/injections/photo.bin
Binary file not shown.
25 changes: 17 additions & 8 deletions docs/tr1/GAMEFLOW.md
Original file line number Diff line number Diff line change
Expand Up @@ -1412,14 +1412,6 @@ provided with the game achieves.
PS1 version but not the PC.
</td>
</tr>
<tr valign="top">
<td>
<code>explosion.bin</code>
</td>
<td>
Injects explosion sprites for certain console commands.
</td>
</tr>
<tr valign="top">
<td>
<code>lara_animations.bin</code>
Expand All @@ -1438,6 +1430,23 @@ provided with the game achieves.
jumping, if that option is enabled.
</td>
</tr>
<tr valign="top">
<td>
<code>explosion.bin</code>
</td>
<td>
Injects explosion sprites for certain console commands.
</td>
</tr>
<tr valign="top">
<td>
<code>photo.bin</code>
</td>
<td>
Injects camera shutter sound effect for the photo mode, needed only for
the cutscene levels.
</td>
</tr>
<tr valign="top">
<td>
<code>purple_crystal.bin</code>
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