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Fix TR2R HSH pickups #795

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merged 2 commits into from
Dec 1, 2024

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@lahm86 lahm86 commented Dec 1, 2024

Resolves #793.
Resolves #794.

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Patch 4 reduced the maximum pickups per tile (or in a single pickup rather, I'm assuming it's an HUD limit). Added more locations in HSH to spread extra ammo around to avoid a crash. With the most difficult enemy rating, the maximum we would now add per tile is 12, which doesn't crash.

Will release as a hotfix as V1.10.1.

This adds more tiles for spreading shotgun ammo around in TR2R HSH. The maximum possible per tile is now 13 based on the most difficult enemy rating, and this doesn't crash the game.
@lahm86 lahm86 added bug Something isn't working documentation Improvements or additions to documentation TR2 TRR labels Dec 1, 2024
@lahm86 lahm86 added this to the 1.10.1 milestone Dec 1, 2024
@lahm86 lahm86 self-assigned this Dec 1, 2024
@lahm86 lahm86 requested review from rr-, chreden and makotocchi December 1, 2024 19:05
@lahm86 lahm86 merged commit 49aa93d into LostArtefacts:master Dec 1, 2024
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@lahm86 lahm86 deleted the issue-793-fix-tr2r-hsh-pickups branch December 1, 2024 19:48
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Release 1.10.1 Too many pickups on the same tile causes a crash
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