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Fix TR2R sprite issues #761

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merged 2 commits into from
Aug 23, 2024

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lahm86
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@lahm86 lahm86 commented Aug 23, 2024

Resolves #760.

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Description

  • TR2R seems to need 0 for the brightest shade, whereas classic uses -1.
  • The TRGE update takes care of injecting the weapons into Floater and Lair, the same way it does for classic. It was being skipped as it's all handled a little differently there.

@lahm86 lahm86 added bug Something isn't working TRR labels Aug 23, 2024
@lahm86 lahm86 added this to the 1.10.0 milestone Aug 23, 2024
@lahm86 lahm86 self-assigned this Aug 23, 2024
@lahm86 lahm86 requested review from rr-, chreden and makotocchi August 23, 2024 20:01
@lahm86 lahm86 merged commit f790830 into LostArtefacts:master Aug 23, 2024
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@lahm86 lahm86 deleted the issue-760-trr-pickup-sprites branch August 23, 2024 21:28
@lahm86 lahm86 modified the milestones: 1.10.0, 1.9.3 Sep 11, 2024
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Sprite issues in TR2R OG graphics
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