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Part of #614.
Checklist
Description
Secret randomization is now supported in TRR, and reward randomization for TR1 and TR3. We can't access the gameflow so TR2 rewards remain OG.
I've moved a lot of things around, mainly sharing out logic where possible. For example TR1, TR1R, TR3 and TR3R all use the same logic for placing secret triggers now. Some things remain duplicated between the classic and remasters, but once we get rid of the threaded approach (#569) for the heavy-lifter classes I'll re-address this and try to streamline it further.
The PDP/MAP cache classes will be built upon for enemy randomization later, so for TR2 there is no class yet as no model switching required there for secrets.