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Reinstate texture slot reuse #671

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merged 2 commits into from
May 11, 2024

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@lahm86 lahm86 commented May 11, 2024

Part of #653.

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The new convention of removing stale object textures and as a result re-sorting the object texture list was causing too many regressions elsewhere, such as in environment mods that reference room textures. So we go back to an approach of marking them as stale and so they can be repurposed without affecting current indices.

lahm86 added 2 commits May 11, 2024 14:56
Too many regressions caused by removing redundant object textures e.g. environment mods that reference textures, or landmark background indices, which can change depending on what else has been imported into levels before that stage of the process is reached.
Reverted back to original background indices for TR2.
@lahm86 lahm86 added this to the 1.9.0 milestone May 11, 2024
@lahm86 lahm86 self-assigned this May 11, 2024
@lahm86 lahm86 merged commit 26e5027 into LostArtefacts:master May 11, 2024
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@lahm86 lahm86 deleted the issue-653-fix-texture-reuse branch May 11, 2024 14:23
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