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Part of #614.
Checklist
Description
This adds very basic support for the remasters:
TRGE creates a fake gameflow so that we can continue to use that as a driver for everything else; the rest is currently copy and paste from the classic randomizer classes to allow for testing initially. If it looks like we can safely merge after testing, we can do that.
The next stage will be secrets and enemies, and some very basic environment changes. For that there will need to be a little extra model transport work, so I'm just going with this as a starting framework.