Skip to content

Commit

Permalink
Increase scion collision sphere (#697)
Browse files Browse the repository at this point in the history
Resolves #696.
  • Loading branch information
lahm86 authored Jun 1, 2024
1 parent 03407ee commit 5b1dbd4
Show file tree
Hide file tree
Showing 2 changed files with 6 additions and 0 deletions.
1 change: 1 addition & 0 deletions CHANGELOG.md
Original file line number Diff line number Diff line change
Expand Up @@ -10,6 +10,7 @@
- fixed a key item softlock in Crash Site (#662)
- fixed incorrect item and mesh positions in Home Sweet Home when mirrored (#676)
- fixed uncontrolled SFX in gym/assault course levels not being linked to the correct setting (#684)
- fixed the scion being difficult to shoot if Lara only has the shotgun (#696)
- improved the layout of some options in the UI (#694)

## [V1.8.4](https://github.com/LostArtefacts/TR-Rando/compare/V1.8.3...V1.8.4) - 2024-02-12
Expand Down
5 changes: 5 additions & 0 deletions TRRandomizerCore/Randomizers/TR1/Shared/TR1EnemyAllocator.cs
Original file line number Diff line number Diff line change
Expand Up @@ -813,5 +813,10 @@ public void AddUnarmedLevelAmmo(string levelName, TR1Level level, Action<Locatio
{
createItemCallback(weaponLocation, TR1Type.LargeMed_S_P);
}

if (weaponType == TR1Type.Shotgun_S_P && level.Models.ContainsKey(TR1Type.ScionPiece3_S_P))
{
level.Models[TR1Type.ScionPiece3_S_P].Meshes[0].CollRadius = TRConsts.Step1;
}
}
}

0 comments on commit 5b1dbd4

Please sign in to comment.