This is a Protein Visualization demo project built with Unity3D. It reads and visualizes .pdb files. The current visualizations includes space-filling, balls-and-sticks, licorice and backbone diagrams, and...the seamless transition between these diagrams.
The repository is keeping to update. The author is working hard to fix the bugs and add new things. If you find it helpful, could you please give a STAR
. Thanks in advance.
- Clone the repo with git lfs installed and open the project using Unity (versions 2020.3.38f1 has been tested).
Assets/my/Scenes/protein.unity
andAssets/my/Scenes/proteinAnimation.unity
are the main scenes.- After you run the program in the editor, you can switch the dataset by first clicking
script
gameobject in the hierarchy, then change theDataset
property in the inspector.
Many thanks to the authors of open-source repository: SplineMesh