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Removed all ETA_ and ALT_ bindings, please use ETA: and ALT: instead
TRUEANOMALY and MEANANOMALYATEPOCH are now expressed in degrees to conform to our policy
Deprecated INCOMMRANGE - now throws an exception with instructions to use the new addons:rt methods.
Updated maxtthrust and availablethrust calculations for KSP v1.0.x. Due to the way KSP handles thrust, neither available thrust nor maxthrust values are constant at all altitudes around bodies with atmospheres.
Boot files are now stored on local hard drives with their original names. You may get or set the boot file name using CORE:BOOTFILENAME suffix.
Some undocumented and nonsensical bool math operations have been removed
The Steering deadzone is much smaller now, this will allow for every precise RCS maneuvers.
New Hotness
You can now point RemoteTech antenna directly from script
You can now get RemoteTech's 'local control' status
Infernal Robotics integration improvements
New loop structure to allow for more flexible iteration
New struct object CORE: to interact with the currently running processor.
Added vessel:dockingports and vessel:elements suffixes.
Added element:dockingports and element:vessel suffixes.
Added availablethrust suffix to engines which mirrors the availablethrust suffix for vessels.
Added maxthrustat, availablethrustat, and ispat suffixes to engines to read the values at specified atmoshperic pressures. See the documentation for details.
Added maxthrustat and availablethrustat suffixes to vessels to read the values at a specified atmospheric pressures. See the documentation for details.
You can now use bootfiles while "Start on Archive volume" is enabled
Many new sound effects have been added (error, beep, and an option for key click)
Boolean AND and OR operations can now short circuit
Add new WARPTO command that uses the new KSP function
Added new BODY:SOIRADIUS
Added new suffixes to part that lets you get the bare names of events, actions, and modules
Many new sound effects have been added (error, beep, and an option for key click)
Added CLEARVECDRAWS that will remove all VECDRAWS
Any floating point value that has no floating component will be converted to an integer
Old and busted
Fixed empty return statements crashing with an argument count exception #934
Fix setting vector:mag to a new value actually setting the magnitude to 1 #952
Fix electricity being consumed while the game was paused #526