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Merge pull request #134 from Jibbajabbafic/more-fixes
More fixes
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,12 +1,6 @@ | ||
extends Node2D | ||
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var players_already_finished := [] | ||
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func _on_FinishLineArea_body_entered(body: Node) -> void: | ||
if players_already_finished.has(body.name): | ||
Logger.print(self, "Player %s already finished!" % body.name) | ||
return | ||
if body.has_method("finish"): | ||
body.finish() | ||
players_already_finished.append(body.name) | ||
func _on_FinishLineArea_body_entered(_body: Node) -> void: | ||
# This is handled on the player now as the colliders could be unreliable at high speeds with lag | ||
pass |
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