This repository was archived by the owner on Jul 22, 2023. It is now read-only.
-
Notifications
You must be signed in to change notification settings - Fork 6
Why should you switch to PlotSquared
RedstoneFuture edited this page Jun 12, 2021
·
4 revisions
- Async: clear plots more than 800 times faster than PlotMe
- Plot auto doesn't lag or crash the server
- Much faster chunk generation, plot moving, swapping + everything
- Supports huge plot sizes (e.g. 1024x1024 of custom terrain)
- Works with hundreds of thousands of plots
- Plot purging and old plot removal
- Optional dynamic world border and world chunk trimming
- Mass plot condensation
- Redstone clock prevention
- Mob limiting
- You can safely allow redstone, tnt without worrying about lag, griefing from sand cannons, pistons, tnt, ...
- You have a reliable WorldEdit / FasAsyncWorldEdit restriction
- Chunk and WorldEdit processor to prevent lag, crashes and data corruption
- Lots of redundancies. e.g. Backup your database with
/plot database
, or if you loose both, you can still recover based on plot sign information.
- Add amazing roads schematics and plot schematics to existing worlds
- Easily change the message color scheme style.yml
- Titles (entry notifications)
- Per plot time / weather / music via plot flags
- Support for Minecraft 1.13.2 to 1.16.5 and higher
- Works with offline-mode servers
- Community Translations
- fast Discord support
- Plot merging
- Extensive flag system (~80 flags)
- Plot clusters in normal worlds
- Augmented generation (e.g. Vanilla, Islands, TerrainControl)
- PlotSquared Web interface
- Plot approval system
- Donut shaped plots (or any shape symmetrical about x=z)
- VoxelSniper support
- Plot component percent composition control
- Biome generation inside plots
- Dynmap
- and much more ...