CATCHR is a web based rhythm game made with NextJS and using the Canvas API where you play as a little white blob tasked to catch all the beats from normal hit-circles, sliders, and avoiding mines. CATCHR also spices things up with mode changes in the middle of a level with the reverse and the double modes. CATCHR also offers a variety of levels and difficulties for all skill levels
W.I.P
You can play CATCHR live by clicking this link
Or you can host it locally by cloning this repository and running yarn dev
or npm run dev
If you want to contribute to CATCHR by mapping new levels I would suggest reading the documentation related to the game generator classes
- Keep the levels in the same format as previous ones
- Don't make impossible levels
If you want to contribute to CATCHR by helping out in developement then I encourage you to just keep your PR's clear and short
Will be added when we find them :D