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Merge branch 'pr/117'
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IAmBatby committed Jul 24, 2024
2 parents 0d5a39c + 5098d22 commit bd4e0b2
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2 changes: 1 addition & 1 deletion LethalLevelLoader/LethalLevelLoader.csproj
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<TargetFramework>netstandard2.1</TargetFramework>
<AssemblyName>LethalLevelLoader</AssemblyName>
<Description>A Custom API to support the manual and dynamic integration of custom levels and dungeons in Lethal Company.</Description>
<Version>1.1.0</Version>
<Version>1.3.0</Version>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<LangVersion>preview</LangVersion>

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16 changes: 16 additions & 0 deletions LethalLevelLoader/LethalLevelLoader.template.csproj.user
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<Project>
<!-- COPY PASTE THIS FILE AND REMOVE .template FROM THE FILE NAME
- This will become your personal extension to the csproj file -->

<!-- Local Variables - Modify if Needed -->
<PropertyGroup>
<!-- The path to where the DLL get copied to when building. Include the last slash '/' -->
<PluginsDirectory>%programfiles(x86)%/Steam/steamapps/Common/Lethal Company/BepInEx/plugins/</PluginsDirectory>
</PropertyGroup>

<!-- Copy to Plugin Directory for Quicker Testing -->
<Target Name="CopyToDebugProfile" AfterTargets="NetcodePatch">
<Message Importance="high" Text="Copying To Lethal Company Dir" />
<Copy SourceFiles="$(TargetPath)" DestinationFolder="$(PluginsDirectory)" />
</Target>
</Project>
13 changes: 12 additions & 1 deletion README.md
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Expand Up @@ -42,7 +42,18 @@ This Mod is Likely To Be Incompataible with **LethalExpansion**, Due To The inhe
* Custom StoryLog's
* Custom Weather Effects (WIP)
* Custom Footstep Surfaces (WIP)


**Contributing To LethalLevelLoader**
--

### Setup
To start contributing to LLL, you can start by [forking](https://docs.github.com/en/pull-requests/collaborating-with-pull-requests/working-with-forks/fork-a-repo) the repo.
Then, follow these steps:
1. Install [Unity Netcode Patcher](https://github.com/EvaisaDev/UnityNetcodePatcher) CLI tool: `dotnet tool install -g Evaisa.NetcodePatcher.Cli`
2. It's recommended to set up a `csproj.user` file based on the [LethalLevelLoader.template.csproj.user](/LethalLevelLoader/LethalLevelLoader.template.csproj.user) file to automate copying the mod's DLL file over to your location of choosing. *This file will be gitignored.*

You should be now set up, and ready compile your fork of LethalLevelLoader on your machine!

**Credits**
--

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