Copyright (C) YuqiaoZhang(HanetakaChou)
This program is free software: you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along with this program. If not, see <https://www.gnu.org/licenses/>
If you find there are any mistakes or improvements, please don't hesitate to post issues.
- Perfect Forwarding Documentation
- Console Tutorial (PS5 AGC API) Documentation
- IK (Inverse Kinematics) Documentation
- Neural Rendering
- NeRFs (Neural Radiance Fields) Documentation
- NRC (Neural Radiance Cache) Documentation
- Neural Texture Mapping Documentation Code
- Ray Tracing
- Path Tracing Documentation Code
- ReSTIR (Reservoir-Based Spatiotemporal Importance Resampling) Documentation
- SHaRC (Spatially Hashed Radiance Cache) Documentation
- RTAO (Ray Traced Ambient Occlusion) Documentation Code
- DDGI (Dynamic Diffuse Global Illumination) Documentation
- Photon Mapping Documentation
- Rasterization
- Geometry
- HLOD Documentation
- Masked Occlusion Culling Documentation
- DLB (Skin Deformation | Dual Quaternion Linear Blending) Documentation Code
- Ocean Documentation
- Hair Animation Documentation
- Grass Documentation
- Billboard Documentation
- Lighting
- LTC (Area Lighting | Linearly Transformed Cosines) Documentation Code
- SSS (Skin Material | Subsurface Scattering) Documentation Code
- Environment Lighting Documentation Code
- Hair Rendering Documentation
- Volume Rendering Documentation
- LPV (Light Propagation Volumes) Documentation Code
- VXGI (Voxel Global Illumintaion) Documentation Code
- OIT (Order Independent Transparency) Documentation Code
- HFTS (Hybrid Frustum Traced Shadows) Documentation Code
- BRDF Documentation
- Geometry
- Discretization
- Radiosity Documentation
- Diffusion Profile Documentation
- DLSS (Deep Learning Super Sampling) Documentation
- Plotting-Spherical-Distributions Documentation
- Visual-Complex-Analysis Documentation
- Visual-Differential-Geometry-and-Forms Documentation
- Bluetooth Documentation
- GPU-NVIDIA Documentation
- CPU-Frequency Documentation
- KDE Documentation
- Steam Controller Documentation
- Google Filament Documentation