WebAssembly code is represented as an abstract syntax tree that has a basic division between statements and expressions. Each function body consists of exactly one statement. All expressions and operations are typed, with no implicit conversions or overloading rules.
Verification of WebAssembly code requires only a single pass with constant-time type checking and well-formedness checking.
Why not a stack-, register- or SSA-based bytecode?
- Trees allow a smaller binary encoding: JSZap, Slim Binaries.
- Polyfill prototype shows simple and efficient translation to asm.js.
WebAssembly offers a set of operations that are language-independent but closely match operations in many programming languages and are efficiently implementable on all modern computers.
Some operations may trap under some conditions, as noted below. In the MVP, trapping means that execution in the WebAssembly module is terminated and abnormal termination is reported to the outside environment. In a JS environment such as a browser, a trap results in throwing a JS exception. If developer tools are active, attaching a debugger before the termination would be sensible.
Callstack space is limited by unspecified and dynamically varying constraints. If program callstack usage exceeds the available callstack space at any time, a trap occurs.
The following types are called the local types:
int32
: 32-bit integerint64
: 64-bit integerfloat32
: 32-bit floating pointfloat64
: 64-bit floating point
Note that the local types int32
and int64
are not inherently signed or
unsigned. The interpretation of these types is determined by individual
operations.
Parameters and local variables use local types.
Expression types include all the local types, and also:
void
: no value
AST expression nodes use expression types.
Memory types are a different superset of the local types, adding the following:
int8
: 8-bit integerint16
: 16-bit integer
Global variables and linear memory accesses use memory types.
The main storage of a wasm module, called the linear memory, is a contiguous,
byte-addressable range of memory spanning from offset 0
and extending for
memory_size
bytes. The linear memory can be considered to be a untyped array
of bytes. The linear memory is sandboxed; it does not alias the execution
engine's internal data structures, the execution stack, local variables, global
variables, or other process memory.
In the MVP, linear memory is not shared between threads of execution. Separate
modules can execute in separate threads but have their own linear memory and can
only communicate through messaging, e.g. in browsers using postMessage
. It
will be possible to share linear memory between threads of execution when
threads are added.
Linear memory operations are annotated with a memory type and perform a conversion between that memory type and a local type.
Loads read data from linear memory, convert from their memory type to a basic type, and return the result:
int32.load_sx[int8]
: sign-extend to int32int32.load_sx[int16]
: sign-extend to int32int32.load_zx[int8]
: zero-extend to int32int32.load_zx[int16]
: zero-extend to int32int32.load[int32]
: (no conversion)int64.load_sx[int8]
: sign-extend to int64int64.load_sx[int16]
: sign-extend to int64int64.load_sx[int32]
: sign-extend to int64int64.load_zx[int8]
: zero-extend to int64int64.load_zx[int16]
: zero-extend to int64int64.load_zx[int32]
: zero-extend to int64int64.load[int64]
: (no conversion)float32.load[float32]
: (no conversion)float64.load[float64]
: (no conversion)
Stores have an operand providing a value to store. They convert from the value's local type to their memory type, and write the resulting value to linear memory:
int32.store[int8]
: wrap int32 to int8int32.store[int16]
: wrap int32 to int16int32.store[int32]
: (no conversion)int64.store[int8]
: wrap int64 to int8int64.store[int16]
: wrap int64 to int16int64.store[int32]
: wrap int64 to int32int64.store[int64]
: (no conversion)float32.store[float32]
: (no conversion)float64.store[float64]
: (no conversion)
Wrapping of integers simply discards any upper bits; i.e. wrapping does not perform saturation, trap on overflow, etc.
In addition to storing a value to linear memory, store instructions also reproduce their value operand, with no conversion applied.
Each linear memory access operation also has an address operand and an immediate integer byte offset attribute. The infinite-precision sum of the address operand's value with the byte offset attribute's value is called the effective address, which is interpreted as an unsigned byte index.
Linear memory accesses access the bytes starting at the location in the linear memory storage indexed by the effective address, and extending for the number of bytes implied by the memory type attribute of the access.
If any of the accessed bytes are beyond memory_size
, the access is considered
out-of-bounds. A module may optionally define that out-of-bounds includes
small effective addresses close to 0
(see discussion).
The semantics of out-of-bounds accesses are discussed
below.
The use of infinite-precision in the effective address computation means that the addition of the offset to the address does is never wrapped, so if the address for an access is out-of-bounds, the effective address will always also be out-of-bounds. This is intended to simplify folding of offsets into complex address modes in hardware, and to simplify bounds checking optimizations.
In the MVP, address operands and offset attributes have type int32
, and linear
memory sizes are limited to 4 GiB (of course, actual sizes are further limited
by available resources). In the future, to support
>4GiB linear memory, support for
indices with type int64
will be added.
Each linear memory access operation also has an immediate positive integer power of 2 alignment attribute. An alignment value which is the same as the memory attribute size is considered to be a natural alignment.
If the effective address of a memory access is a multiple of the alignment attribute value of the memory access, the memory access is considered aligned, otherwise it is considered misaligned. Aligned and misaligned accesses have the same behavior. Alignment affects performance as follows:
- Aligned accesses with at least natural alignment are fast.
- Aligned accesses with less than natural alignment may be somewhat slower (think: implementation makes multiple accesses, either in software or in hardware).
- Misaligned access of any kind may be massively slower (think: implementation takes a signal and fixes things up)
Thus, it is recommend that WebAssembly producers align frequently-used data to permit the use of natural alignment access, and use loads and stores with the greatest alignment values practical, while always avoiding misaligned accesses.
Either tooling or an explicit opt-in "debug mode" in the spec should allow execution of a module in a mode that threw exceptions on misaligned access. (This mode would incur some runtime cost for branching on most platforms which is why it isn't the specified default.)
The ideal semantics is for out-of-bounds accesses to trap, but the implications are not yet fully clear.
There are several possible variations on this design being discussed and experimented with. More measurement is required to understand the associated tradeoffs.
- After an out-of-bounds access, the module can no longer execute code and any
outstanding JS ArrayBuffers aliasing the linear memory are detached.
- This would primarily allow hoisting bounds checks above effectful operations.
- This can be viewed as a mild security measure under the assumption that while the sandbox is still ensuring safety, the module's internal state is incoherent and further execution could lead to Bad Things (e.g., XSS attacks).
- To allow for potentially more-efficient memory sandboxing, the semantics could
allow for a nondeterministic choice between one of the following when an
out-of-bounds access occurred.
- The ideal trap semantics.
- Loads return an unspecified value.
- Stores are either ignored or store to an unspecified location in the linear memory.
- Either tooling or an explicit opt-in "debug mode" in the spec should allow execution of a module in a mode that threw exceptions on out-of-bounds access.
Each function has a fixed, pre-declared number of local variables which occupy a single index space local to the function. Parameters are addressed as local variables. Local variables do not have addresses and are not aliased in the globals or memory. Local variables have local types and are initialized to the appropriate zero value for their type at the beginning of the function, except parameters which are initialized to the values of the arguments passed to the function.
get_local
: read the current value of a local variableset_local
: set the current value of a local variable
The details of index space for local variables and their types will be further clarified,
e.g. whether locals with type int32
and int64
must be contiguous and separate from
others, etc.
Global variables are storage locations outside the linear memory. Every global has exactly one memory type. Accesses to global variables specify the index as an integer literal.
load_global
: load the value of a given global variablestore_global
: store a given value to a given global variable
The specification will add atomicity annotations in the future. Currently all global accesses can be considered "non-atomic".
WebAssembly offers basic structured control flow. All control flow structures are statements.
block
: a fixed-length sequence of statementsif
: if statementdo_while
: do while statement, basically a loop with a conditional branch (back to the top of the loop)forever
: infinite loop statement (likewhile (1)
), basically an unconditional branch (back to the top of the loop)continue
: continue to start of nested loopbreak
: break to end from nested loop or blockreturn
: return zero or more values from this functionswitch
: switch statement with fallthrough
Loops (do_while
and forever
) may only be entered via fallthrough at the top.
In particular, loops may not be entered directly via a break
, continue
, or
switch
destination. Break and continue statements can only target blocks or
loops in which they are nested. These rules guarantee that all control flow
graphs are well-structured.
Structured control flow provides simple and size-efficient binary encoding and compilation. Any control flow—even irreducible—can be transformed into structured control flow with the Relooper algorithm, with guaranteed low code size overhead, and typically minimal throughput overhead (except for pathological cases of irreducible control flow). Alternative approaches can generate reducible control flow via node splitting, which can reduce throughput overhead, at the cost of increasing code size (potentially very significantly in pathological cases). Also, more expressive control flow constructs may be added in the future.
Direct calls to a function specify the callee by index into a function table.
call_direct
: call function directly
Each function has a signature in terms of expression types, and calls must match
the function signature
exactly. Imported functions also have
signatures and are added to the same function table and are thus also callable
via call_direct
.
Indirect calls may be made to a value of function-pointer type. A function- pointer value may be obtained for a given function as specified by its index in the function table.
call_indirect
: call function indirectlyaddressof
: obtain a function pointer value for a given function
Function-pointer values are comparable for equality and the addressof
operator
is monomorphic. Function-pointer values can be explicitly coerced to and from
integers (which, in particular, is necessary when loading/storing to memory
since memory only provides integer types). For security and safety reasons,
the integer value of a coerced function-pointer value is an abstract index and
does not reveal the actual machine code address of the target function.
In the MVP, function pointer values are local to a single module. The dynamic linking feature is necessary for two modules to pass function pointers back and forth.
Multiple return value calls will be possible, though possibly not in the MVP. The details of multiple-return-value calls needs clarification. Calling a function that returns multiple values will likely have to be a statement that specifies multiple local variables to which to assign the corresponding return values.
Each local type allows literal values directly in the AST. See the binary encoding section.
Expression trees offer significant size reduction by avoiding the need for
set_local
/get_local
pairs in the common case of an expression with only one,
immediate use. The following primitives provide AST nodes that express control
flow and thus allow more opportunities to build bigger expression trees and
further reduce set_local
/get_local
usage (which constitute 30-40% of total
bytes in the
polyfill prototype).
Additionally, these primitives are useful building blocks for
WebAssembly-generators (including the JavaScript polyfill prototype).
comma
: evaluate and ignore the result of the first operand, evaluate and return the second operandconditional
: basically ternary?:
operator
New operations may be considered which allow measurably greater expression-tree-building opportunities.
Integer operations are signed, unsigned, or sign-agnostic. Signed operations use two's complement signed integer representation.
Signed and unsigned operations trap whenever the result cannot be represented
in the result type. This includes division and remainder by zero, and signed
division overflow (INT32_MIN / -1
). Signed remainder with a non-zero
denominator always returns the correct value, even when the corresponding
division would trap. Sign-agnostic operations silently wrap overflowing
results into the result type.
int32.add
: sign-agnostic additionint32.sub
: sign-agnostic subtractionint32.mul
: sign-agnostic multiplication (lower 32-bits)int32.sdiv
: signed division (result is truncated toward zero)int32.udiv
: unsigned divisionint32.srem
: signed remainder (result has the sign of the dividend)int32.urem
: unsigned remainderint32.and
: sign-agnostic logical andint32.ior
: sign-agnostic inclusive orint32.xor
: sign-agnostic exclusive orint32.shl
: sign-agnostic shift leftint32.shr
: sign-agnostic logical shift rightint32.sar
: sign-agnostic arithmetic shift rightint32.eq
: sign-agnostic compare equalint32.slt
: signed less thanint32.sle
: signed less than or equalint32.ult
: unsigned less thanint32.ule
: unsigned less than or equalint32.sgt
: signed greater thanint32.sge
: signed greater than or equalint32.ugt
: unsigned greater thanint32.uge
: unsigned greater than or equalint32.clz
: sign-agnostic count leading zeroes (defined for all values, including zero)int32.ctz
: sign-agnostic count trailing zeroes (defined for all values, including zero)int32.popcnt
: sign-agnostic count number of ones
Shifts interpret their shift count operand as an unsigned value. When the shift
count is at least the bitwidth of the shift, shl
and shr
produce 0
, and
sar
produces 0
if the value being shifted is non-negative, and -1
otherwise.
All comparison operations yield 32-bit integer results with 1
representing
true
and 0
representing false
.
The same operations are available on 64-bit integers as the those available for 32-bit integers.
Floating point arithmetic follows the IEEE-754 standard, except that:
- The sign bit and significand bit pattern of any NaN value returned from a
floating point arithmetic operation other than
neg
,abs
, andcopysign
are not specified. In particular, the "NaN propagation" section of IEEE-754 is not required. NaNs do propagate through arithmetic operations according to IEEE-754 rules, the difference here is that they do so without necessarily preserving the specific bit patterns of the original NaNs. - WebAssembly uses "non-stop" mode, and floating point exceptions are not otherwise observable. In particular, neither alternate floating point exception handling attributes nor the non-computational operations on status flags are supported. There is no observable difference between quiet and signalling NaN. However, positive infinity, negative infinity, and NaN are still always produced as result values to indicate overflow, invalid, and divide-by-zero conditions, as specified by IEEE-754.
- WebAssembly uses the round-to-nearest ties-to-even rounding attribute, except where otherwise specified. Non-default directed rounding attributes are not supported.
- The strategy for gradual underflow (subnormals) is under discussion.
In the future, these limitations may be lifted, enabling full IEEE-754 support.
Note that not all operations required by IEEE-754 are provided directly. However, WebAssembly includes enough functionality to support reasonable library implementations of the remaining required operations.
-
float32.add
: addition -
float32.sub
: subtraction -
float32.mul
: multiplication -
float32.div
: division -
float32.abs
: absolute value -
float32.neg
: negation -
float32.copysign
: copysign -
float32.ceil
: ceiling operation -
float32.floor
: floor operation -
float32.trunc
: round to nearest integer towards zero -
float32.nearestint
: round to nearest integer, ties to even -
float32.eq
: compare equal -
float32.lt
: less than -
float32.le
: less than or equal -
float32.gt
: greater than -
float32.ge
: greater than or equal -
float32.sqrt
: square root -
float32.min
: minimum (binary operator); if either operand is NaN, returns NaN -
float32.max
: maximum (binary operator); if either operand is NaN, returns NaN -
float64.add
: addition -
float64.sub
: subtraction -
float64.mul
: multiplication -
float64.div
: division -
float64.abs
: absolute value -
float64.neg
: negation -
float64.copysign
: copysign -
float64.ceil
: ceiling operation -
float64.floor
: floor operation -
float64.trunc
: round to nearest integer towards zero -
float64.nearestint
: round to nearest integer, ties to even -
float64.eq
: compare equal -
float64.lt
: less than -
float64.le
: less than or equal -
float64.gt
: greater than -
float64.ge
: greater than or equal -
float64.sqrt
: square root -
float64.min
: minimum (binary operator); if either operand is NaN, returns NaN -
float64.max
: maximum (binary operator); if either operand is NaN, returns NaN
min
and max
operations treat -0.0
as being effectively less than 0.0
.
int32.wrap[int64]
: wrap a 64-bit integer to a 32-bit integerint32.trunc_signed[float32]
: truncate a 32-bit float to a signed 32-bit integerint32.trunc_signed[float64]
: truncate a 64-bit float to a signed 32-bit integerint32.trunc_unsigned[float32]
: truncate a 32-bit float to an unsigned 32-bit integerint32.trunc_unsigned[float64]
: truncate a 64-bit float to an unsigned 32-bit integerint32.reinterpret[float32]
: reinterpret the bits of a 32-bit float as a 32-bit integerint64.extend_signed[int32]
: extend a signed 32-bit integer to a 64-bit integerint64.extend_unsigned[int32]
: extend an unsigned 32-bit integer to a 64-bit integerint64.trunc_signed[float32]
: truncate a 32-bit float to a signed 64-bit integerint64.trunc_signed[float64]
: truncate a 64-bit float to a signed 64-bit integerint64.trunc_unsigned[float32]
: truncate a 32-bit float to an unsigned 64-bit integerint64.trunc_unsigned[float64]
: truncate a 64-bit float to an unsigned 64-bit integerint64.reinterpret[float64]
: reinterpret the bits of a 64-bit float as a 64-bit integerfloat32.demote[float64]
: demote a 64-bit float to a 32-bit floatfloat32.cvt_signed[int32]
: convert a signed 32-bit integer to a 32-bit floatfloat32.cvt_signed[int64]
: convert a signed 64-bit integer to a 32-bit floatfloat32.cvt_unsigned[int32]
: convert an unsigned 32-bit integer to a 32-bit floatfloat32.cvt_unsigned[int64]
: convert an unsigned 64-bit integer to a 32-bit floatfloat32.reinterpret[int32]
: reinterpret the bits of a 32-bit integer as a 32-bit floatfloat64.promote[float32]
: promote a 32-bit float to a 64-bit floatfloat64.cvt_signed[int32]
: convert a signed 32-bit integer to a 64-bit floatfloat64.cvt_signed[int64]
: convert a signed 64-bit integer to a 64-bit floatfloat64.cvt_unsigned[int32]
: convert an unsigned 32-bit integer to a 64-bit floatfloat64.cvt_unsigned[int64]
: convert an unsigned 64-bit integer to a 64-bit floatfloat64.reinterpret[int64]
: reinterpret the bits of a 64-bit integer as a 64-bit float
Wrapping and extension of integer values always succeed. Promotion and demotion of floating point values always succeed. Demotion of floating point values uses round-to-nearest ties-to-even rounding, and may overflow to infinity or negative infinity as specified by IEEE-754. If the operand of promotion or demotion is NaN, the sign bit and significand of the result are not specified.
Reinterpretations always succeed.
Conversions from integer to floating point always succeed, and use round-to-nearest ties-to-even rounding.
Truncation from floating point to integer where IEEE-754 would specify an invalid operation exception (e.g. when the floating point value is NaN or outside the range which rounds to an integer in range) traps.