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Merge pull request #20 from dhaunac/souls
Combat mode
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package combat; | ||
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import java.util.ArrayList; | ||
import java.util.Arrays; | ||
import java.util.Random; | ||
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public class Attacks { | ||
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private String name; | ||
private static ArrayList<String> attackNames = new ArrayList<String>(Arrays.asList( | ||
new String[] { "Feuerwerfer", "Wasserbombe", "Pustekuchen", "Erdloch", "Schmetterball", "Traubenwerfer", | ||
"Rutschschlag", "Faustschlag", "Ausruhen", "Sein Leben chillen", "Stecker ziehen" })); | ||
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public Attacks(String name) { | ||
this.name = name; | ||
} | ||
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public Attacks() { | ||
Random rnd = new Random(); | ||
this.name = attackNames.get(rnd.nextInt(attackNames.size() - 1)); | ||
} | ||
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public String getName() { | ||
return name; | ||
} | ||
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} |
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package combat; | ||
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import java.util.ArrayList; | ||
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import entities.EntityFactory; | ||
import entities.Monster; | ||
import game.Events; | ||
import game.TileFactory; | ||
import game.Window; | ||
import javafx.geometry.VPos; | ||
import javafx.scene.canvas.GraphicsContext; | ||
import javafx.scene.image.Image; | ||
import javafx.scene.paint.Color; | ||
import javafx.scene.text.Font; | ||
import javafx.scene.text.FontWeight; | ||
import javafx.scene.text.TextAlignment; | ||
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public class Combat { | ||
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private static Combat singleton; | ||
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private ArrayList<Soul> souls; | ||
private ArrayList<Monster> monster; | ||
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private int curSoul = 0; | ||
private int curFocus = 0; | ||
private int curAttackRow = 0; | ||
private int curAttackColum = 0; | ||
private double status, lowerBound, upperBound; | ||
private int level; | ||
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private enum CombatState { | ||
CHOOSE_SOUL, CHOOSE_ATTACK, CHOOSE_FOCUS | ||
} | ||
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private CombatState combatState = CombatState.CHOOSE_SOUL; | ||
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private final Image ELEMS[] = new Image[] { new Image("/resources/elem/earth.png"), | ||
new Image("/resources/elem/fire.png"), new Image("/resources/elem/wind.png"), | ||
new Image("/resources/elem/water.png") }; | ||
// private final Image FIRE = new Image("/resources/elem/fire.png"); | ||
// private final Image WIND = new Image("/resources/elem/wind.png"); | ||
// private final Image WATER = new Image("/resources/elem/water.png"); | ||
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public static Combat startCombat(ArrayList<Soul> souls, ArrayList<Monster> monster) { | ||
if (singleton == null) { | ||
singleton = new Combat(); | ||
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singleton.setSouls(getHardCodedSouls()); | ||
singleton.setMonster(getHardCodedMonster()); | ||
} | ||
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return singleton; | ||
} | ||
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private Combat() { | ||
curSoul = 0; | ||
curFocus = 0; | ||
curAttackRow = 0; | ||
curAttackColum = 0; | ||
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status = 0; | ||
lowerBound = 0.6; | ||
upperBound = 0.75; | ||
level = 0; | ||
} | ||
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private static ArrayList<Monster> getHardCodedMonster() { | ||
ArrayList<Monster> list = new ArrayList<Monster>(); | ||
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list.add(EntityFactory.getFactory().makeMonster(13, 13, 0, new int[] { 1, 2, 3, 4, 5 }, "name")); | ||
list.add(EntityFactory.getFactory().makeMonster(12, 23, 0, new int[] { 1, 6, 3, 4, 5 }, "test")); | ||
list.add(EntityFactory.getFactory().makeMonster(14, 33, 0, new int[] { 1, 2, 3, 4, 2 }, "rudolf")); | ||
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return list; | ||
} | ||
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private static ArrayList<Soul> getHardCodedSouls() { | ||
ArrayList<Soul> list = new ArrayList<Soul>(); | ||
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list.add(new Soul("Earth (1)")); | ||
list.add(new Soul("Fire (2)")); | ||
list.add(new Soul("Air (3)")); | ||
list.add(new Soul("Water (4)")); | ||
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return list; | ||
} | ||
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private void setSouls(ArrayList<Soul> souls) { | ||
this.souls = souls; | ||
} | ||
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private void setMonster(ArrayList<Monster> monster) { | ||
this.monster = monster; | ||
} | ||
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public void tick(double ticks) { | ||
// System.out.println(ticks); | ||
status = Math.min(1, status + ticks / 60); | ||
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Events e = Events.getEvents(); | ||
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// if (e.isLeft()) { | ||
// curSoul = (curSoul + souls.size() - 1) % souls.size(); | ||
// } | ||
// if (e.isRight()) { | ||
// curSoul = (curSoul + 1) % souls.size(); | ||
// } | ||
// | ||
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// number pressed | ||
if (e.isOne()) | ||
curSoul = 0; | ||
if (e.isTwo()) | ||
curSoul = 1; | ||
if (e.isThree()) | ||
curSoul = 2; | ||
if (e.isFour()) | ||
curSoul = 3; | ||
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// arrow pressed | ||
if (e.isLeft()) { | ||
curFocus = (curFocus + 1) % monster.size(); | ||
} | ||
if (e.isRight()) { | ||
curFocus = (curFocus + monster.size() - 1) % monster.size(); | ||
} | ||
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if (e.isEnter() || status == 1) { | ||
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if (status > lowerBound && status < upperBound) { | ||
level++; | ||
System.out.println("Bonus damage"); | ||
} else { | ||
level = 0; | ||
} | ||
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// reset bar progress | ||
status = 0; | ||
} | ||
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setBounds(); | ||
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// case CHOOSE_ATTACK: | ||
// if (e.isLeft()) { | ||
// if (curAttackRow <= 1) { | ||
// curAttackColum = Math.max(--curAttackColum, 0); | ||
// } else { | ||
// curAttackColum = Math.max(--curAttackColum, 1); | ||
// } | ||
// } | ||
// if (e.isRight()) { | ||
// curAttackColum = Math.min(++curAttackColum, 1); | ||
// } | ||
// if (e.isUp()) { | ||
// curAttackRow = Math.max(--curAttackRow, 0); | ||
// } | ||
// if (e.isDown()) { | ||
// if (curAttackColum == 0) { | ||
// curAttackRow = Math.min(++curAttackRow, 1); | ||
// } else { | ||
// curAttackRow = Math.min(++curAttackRow, 2); | ||
// } | ||
// } | ||
// if (e.isEnter()) { | ||
// if (curAttackRow == 2 && curAttackColum == 1) { | ||
// // back buton | ||
// combatState = CombatState.CHOOSE_SOUL; | ||
// } else { | ||
// // choose attack focus | ||
// combatState = CombatState.CHOOSE_FOCUS; | ||
// } | ||
// } | ||
// break; | ||
// | ||
// case CHOOSE_FOCUS: | ||
// if (e.isLeft()) { | ||
// curFocus = (curFocus + 1) % monster.size(); | ||
// } | ||
// if (e.isRight()) { | ||
// curFocus = (curFocus + monster.size() - 1) % monster.size(); | ||
// } | ||
// if (e.isEnter()) { | ||
// // attack | ||
// // TODO attack monster | ||
// } | ||
// break; | ||
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Events.getEvents().clear(); | ||
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} | ||
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public void setBounds() { | ||
if (level <= 1) { | ||
lowerBound = 0.5; | ||
upperBound = 0.9; | ||
} else if (level <= 4) { | ||
lowerBound = 0.6; | ||
upperBound = 0.8; | ||
} else if (level <= 7) { | ||
lowerBound = 0.65; | ||
upperBound = 0.75; | ||
} else if (level <= 9) { | ||
lowerBound = 0.68; | ||
upperBound = 0.75; | ||
} else { | ||
lowerBound = 0.70; | ||
upperBound = 0.75; | ||
} | ||
} | ||
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public void render(GraphicsContext gc) { | ||
// font settings | ||
Font font = Font.font("Helvetica", FontWeight.NORMAL, 16); | ||
gc.setFont(font); | ||
gc.setTextAlign(TextAlignment.LEFT); | ||
gc.setTextBaseline(VPos.BASELINE); | ||
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// print out current success | ||
gc.setFill(Color.ORANGE); | ||
// gc.setLineWidth(1); | ||
String pointsText = "current hit streak: " + level; | ||
gc.fillText(pointsText, 360, Window.SIZE_Y * 0.3); | ||
// gc.strokeText(pointsText, 360, Window.SIZE_Y * 0.3); | ||
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// // background | ||
// gc.setFill(Paint.valueOf("#C0C0C0")); | ||
// gc.fillRect(0, 0, width, height); | ||
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// fancy line at 40% | ||
gc.setLineWidth(3); | ||
// gc.setFill(Color.ANTIQUEWHITE); | ||
// gc.fillRoundRect(100, height * 0.4, Window.SIZE_X - 200, 30, 30, 30); | ||
gc.setStroke(Color.GREY); | ||
gc.strokeRoundRect(100, Window.SIZE_Y * 0.4, Window.SIZE_X - 200, 30, 30, 30); | ||
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// status = 0.5; | ||
gc.setFill(Color.ORANGE); | ||
gc.fillRoundRect(110, Window.SIZE_Y * 0.4 + 5, status * (Window.SIZE_X - 220), 20, 20, 20); | ||
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gc.setStroke(Color.GREY); | ||
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// draw two border delimter for inner box | ||
// gc.strokePolyline(new double[] { 110, 110 }, new double[] { | ||
// Window.SIZE_Y * 0.4, Window.SIZE_Y * 0.4 + 30 }, 2); | ||
// gc.strokePolyline(new double[] { Window.SIZE_X - 110, Window.SIZE_X - | ||
// 110 }, | ||
// new double[] { Window.SIZE_Y * 0.4, Window.SIZE_Y * 0.4 + 30 }, 2); | ||
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gc.strokePolyline( | ||
new double[] { 110 + lowerBound * (Window.SIZE_X - 220), 110 + lowerBound * (Window.SIZE_X - 220) }, | ||
new double[] { Window.SIZE_Y * 0.4, Window.SIZE_Y * 0.4 + 30 }, 2); | ||
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gc.strokePolyline( | ||
new double[] { 110 + upperBound * (Window.SIZE_X - 220), 110 + upperBound * (Window.SIZE_X - 220) }, | ||
new double[] { Window.SIZE_Y * 0.4, Window.SIZE_Y * 0.4 + 30 }, 2); | ||
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// souls at 65% height | ||
for (int i = 0; i < souls.size(); i++) { | ||
gc.setFill(Color.ANTIQUEWHITE); | ||
gc.fillText(souls.get(i).getName(), 80 + i * 180, Window.SIZE_Y * 0.65 - 5, 80); | ||
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gc.drawImage(ELEMS[i], 50 + i * 180, Window.SIZE_Y * 0.65, ELEMS[i].getWidth() / 3, | ||
ELEMS[i].getHeight() / 3); | ||
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// gc.fillRect(50 + i*120, height * 0.65, 80, 80); | ||
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if (curSoul == i) { | ||
gc.setStroke(Color.ANTIQUEWHITE); | ||
gc.setLineWidth(3); | ||
gc.strokeRect(50 + i * 180, Window.SIZE_Y * 0.65, ELEMS[i].getWidth() / 3, ELEMS[i].getHeight() / 3); | ||
} | ||
} | ||
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// monster at 10% height | ||
for (int i = 0; i < monster.size(); i++) { | ||
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Image image = TileFactory.getTilesFactory().getImage(monster.get(i).getImageSource()); | ||
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gc.setFill(Color.RED); | ||
gc.fillText(monster.get(i).getName(), Window.SIZE_X - 150 - i * 180 - image.getWidth(), | ||
Window.SIZE_Y * 0.1 - 5, 80); | ||
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gc.drawImage(image, Window.SIZE_X - 180 - i * 180 - image.getWidth(), Window.SIZE_Y * 0.1, 130, 130); | ||
// gc.fillRect(Window.SIZE_X - 150 - i * 120, Window.SIZE_Y * 0.1, | ||
// 80, 80); | ||
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if (curFocus % monster.size() == i) { | ||
gc.setStroke(Color.RED); | ||
gc.setLineWidth(4); | ||
gc.strokeRect(Window.SIZE_X - 180 - i * 180 - image.getWidth(), Window.SIZE_Y * 0.1, 130, 130); | ||
} | ||
} | ||
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// int textboxWidth = 600; | ||
// int textboxHeight = 240; | ||
// renderTextboxes(gc, (int) (width - textboxWidth), (int) (height - | ||
// textboxHeight), textboxWidth, textboxHeight, | ||
// souls.get(curSoul)); | ||
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} | ||
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@SuppressWarnings("unused") | ||
private void renderTextboxes(GraphicsContext gc, int x, int y, int width, int height, Soul currentSoul) { | ||
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int rowY = y; | ||
int columX = x; | ||
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Attacks[][] attacks = currentSoul.getAttacks(); | ||
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// attack fields | ||
for (int i = 0; i < attacks.length; i++) { | ||
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columX = x; | ||
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for (int j = 0; j < attacks[i].length; j++) { | ||
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int boxWidth = width / attacks.length; | ||
int boxHeight = height / (attacks[i].length + 1); | ||
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gc.setFill(Color.WHITE); | ||
if (combatState == CombatState.CHOOSE_ATTACK && curAttackRow == i && curAttackColum == j) { | ||
gc.setFill(Color.GRAY); | ||
} | ||
gc.fillRect(columX, rowY, boxWidth, boxHeight); | ||
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gc.setStroke(Color.BLACK); | ||
gc.strokeRect(columX, rowY, boxWidth, boxHeight); | ||
gc.setFill(Color.BLACK); | ||
gc.fillText(attacks[i][j].getName(), columX, rowY + boxHeight / 2); | ||
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columX += width / attacks.length; | ||
} | ||
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rowY += height / (attacks[i].length + 1); | ||
} | ||
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// back button | ||
gc.setFill(Color.WHITE); | ||
if (combatState == CombatState.CHOOSE_ATTACK && curAttackRow == attacks.length | ||
&& curAttackColum == attacks[attacks.length - 1].length - 1) { | ||
gc.setFill(Color.GRAY); | ||
} | ||
gc.fillRect(columX - width / attacks.length, rowY, width / attacks.length, | ||
height / (attacks[attacks.length - 1].length + 1)); | ||
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gc.setStroke(Color.BLACK); | ||
gc.strokeRect(columX - width / attacks.length, rowY, width / attacks.length, | ||
height / (attacks[attacks.length - 1].length + 1)); | ||
gc.setFill(Color.BLACK); | ||
gc.fillText("BACK", columX - width / attacks.length, | ||
rowY + height / (attacks[attacks.length - 1].length + 1) / 2); | ||
} | ||
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} |
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