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This repository has been archived by the owner on Feb 11, 2024. It is now read-only.

Eruption Engine v0.7.2

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@GameWin221 GameWin221 released this 01 Oct 09:15
· 39 commits to main since this release

Added:
-Runtime accessible shadows settings (resolution, bits)
-Dynamic example scene
-Shadowcasters sorting by distance (only the closest lights cast shadows)
-Separate shadow pipeline

Changed:
-angleDiff in Shaders/Lighting.frag is now clamped to outerCutoff in order to remove an unnecessary 'if' statement.
-Pipeline::CreateInfo now takes file paths (std::string) to shaders instead of pointers to existing shaders.