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Blackmarket Outpost & Blackmarket Shuttle Rework #5395
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9f02cce
blackmarket rework
Nuk5513 b6d40e0
modsuit sprite change
Nuk5513 f01ef4b
enables the new blackmarket
Nuk5513 331eaa9
Update mod_construction.dm
FeenieRU aaf2587
Update mod_theme.dm
FeenieRU 68a572c
Update mod_types.dm
FeenieRU 36c22f7
Fix directory
FeenieRU e0624de
fix path
FeenieRU 34d58b7
Update blackmarket_solfed.dmm
Nuk5513 e81cf2c
more runtime resolutions
Nuk5513 120398c
Update blackmarket_solfed.dmm
Nuk5513 7bf5239
Update ruin_solfed_luxury.dmm
Nuk5513 eb2effa
more runtime resolutions
Nuk5513 9bc26d1
runtime resolutions
Nuk5513 a1bf626
Merge remote-tracking branch 'Fluffy-Frontier/master' into blackmarke…
FeenieRU eefff02
Merge remote-tracking branch 'Nuk5513/blackmarket-rework' into blackm…
FeenieRU ca5a11f
supposedly no more tram runtimes
Nuk5513 22e7a27
Merge branch 'blackmarket-rework' of https://github.com/Nuk5513/Fluff…
Nuk5513 01797ab
Revert "Merge branch 'blackmarket-rework' of https://github.com/Nuk55…
FeenieRU a91cddb
Reapply "Merge branch 'blackmarket-rework' of https://github.com/Nuk5…
FeenieRU a1c20cc
Update mod_themes.dm
FeenieRU 14f9c7a
minor map adjustments
Nuk5513 bb8b5d9
adding m221 smg
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7,483 changes: 7,483 additions & 0 deletions
7,483
_maps/RandomRuins/SpaceRuins/nova/blackmarket_solfed.dmm
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-190 Bytes
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modular_nova/master_files/icons/mob/clothing/modsuit/mod_clothing_mutant.dmi
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,76 @@ | ||
/datum/mod_theme/solfed | ||
hardlight_theme = "alert_amber" // ALERT_AMBER | ||
|
||
/obj/item/mod/control/pre_equipped/solfed | ||
theme = /datum/mod_theme/solfed | ||
applied_cell = /obj/item/stock_parts/power_store/cell/hyper | ||
applied_modules = list( | ||
/obj/item/mod/module/storage/large_capacity, | ||
/obj/item/mod/module/magnetic_harness, | ||
/obj/item/mod/module/jetpack, | ||
/obj/item/mod/module/headprotector, | ||
) | ||
default_pins = list( | ||
/obj/item/mod/module/jetpack, | ||
/obj/item/mod/module/flashlight, | ||
) | ||
|
||
/datum/mod_theme/solfed | ||
name = "solfed" | ||
desc = "A Solar Federation armored suit, offering quicker speed at the cost of modules capacity." | ||
extended_desc = "A Solar Federation classic, this series of MODsuits was designed for protecting its \ | ||
user from workplace hazards while doing so in style." | ||
default_skin = "solfed" | ||
armor_type = /datum/armor/mod_theme_solfed | ||
complexity_max = DEFAULT_MAX_COMPLEXITY - 5 | ||
slowdown_inactive = 1 | ||
slowdown_active = 0.2 | ||
variants = list( | ||
"solfed" = list( | ||
/obj/item/clothing/head/mod = list( | ||
UNSEALED_CLOTHING = SNUG_FIT|THICKMATERIAL, | ||
SEALED_CLOTHING = STOPSPRESSUREDAMAGE|HEADINTERNALS, | ||
UNSEALED_INVISIBILITY = HIDEFACIALHAIR|HIDEEARS|HIDEHAIR|HIDESNOUT, | ||
SEALED_INVISIBILITY = HIDEMASK|HIDEEYES|HIDEFACE, | ||
UNSEALED_COVER = HEADCOVERSMOUTH, | ||
SEALED_COVER = HEADCOVERSEYES|PEPPERPROOF, | ||
UNSEALED_MESSAGE = HELMET_UNSEAL_MESSAGE, | ||
SEALED_MESSAGE = HELMET_SEAL_MESSAGE, | ||
), | ||
/obj/item/clothing/suit/mod = list( | ||
UNSEALED_CLOTHING = THICKMATERIAL, | ||
SEALED_CLOTHING = STOPSPRESSUREDAMAGE, | ||
SEALED_INVISIBILITY = HIDEJUMPSUIT, | ||
UNSEALED_MESSAGE = CHESTPLATE_UNSEAL_MESSAGE, | ||
SEALED_MESSAGE = CHESTPLATE_SEAL_MESSAGE, | ||
), | ||
/obj/item/clothing/gloves/mod = list( | ||
UNSEALED_CLOTHING = THICKMATERIAL, | ||
SEALED_CLOTHING = STOPSPRESSUREDAMAGE, | ||
CAN_OVERSLOT = TRUE, | ||
UNSEALED_MESSAGE = GAUNTLET_UNSEAL_MESSAGE, | ||
SEALED_MESSAGE = GAUNTLET_SEAL_MESSAGE, | ||
), | ||
/obj/item/clothing/shoes/mod = list( | ||
UNSEALED_CLOTHING = THICKMATERIAL, | ||
SEALED_CLOTHING = STOPSPRESSUREDAMAGE, | ||
CAN_OVERSLOT = TRUE, | ||
UNSEALED_MESSAGE = BOOT_UNSEAL_MESSAGE, | ||
SEALED_MESSAGE = BOOT_SEAL_MESSAGE, | ||
), | ||
), | ||
) | ||
|
||
/datum/armor/mod_theme_solfed | ||
melee = 30 | ||
bullet = 30 | ||
laser = 30 | ||
energy = 30 | ||
bomb = 30 | ||
bio = 100 | ||
fire = 75 | ||
acid = 75 | ||
wound = 20 | ||
|
||
/obj/item/mod/construction/plating/solfed | ||
theme = /datum/mod_theme/solfed |
129 changes: 129 additions & 0 deletions
129
tff_modular/modules/blackmarketrework/solfed_luxury_shuttle/shuttles.dm
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/datum/map_template/shuttle/ruin/solfed_luxury | ||
prefix = "_maps/shuttles/nova/" | ||
suffix = "solfed_luxury" | ||
description = "A luxurious Solar Federation space exploration vessel." | ||
name = "'Serenity II'" | ||
|
||
/obj/machinery/computer/shuttle/serenity2 | ||
name = "FSC 'Serenity II' Console" | ||
desc = "Used to control the FSC 'Serenity II'." | ||
circuit = /obj/item/circuitboard/computer/serenity2 | ||
shuttleId = "serenity2" | ||
possible_destinations = "serenity2_home;serenity2_custom;whiteship_home" | ||
|
||
/obj/machinery/computer/camera_advanced/shuttle_docker/serenity2 | ||
name = "FSC 'Serenity II' Navigation Computer" | ||
desc = "Used to designate a precise transit location for the FSC 'Serenity II'." | ||
shuttleId = "serenity2" | ||
lock_override = NONE | ||
shuttlePortId = "serenity2_custom" | ||
jump_to_ports = list("serenity2_home" = 1, "whiteship_home" = 1) | ||
view_range = 0 | ||
x_offset = 5 | ||
y_offset = 1 | ||
|
||
/obj/item/circuitboard/computer/serenity2 | ||
name = "FSC 'Serenity II' Control Console (Computer Board)" | ||
build_path = /obj/machinery/computer/shuttle/serenity2 | ||
|
||
/area/shuttle/serenity2 | ||
name = "FSC 'Serenity II'" | ||
requires_power = FALSE | ||
fire_detect = FALSE | ||
forced_ambience = TRUE | ||
ambient_buzz_vol = 15 | ||
ambientsounds = list('modular_nova/modules/encounters/sounds/alarm_radio.ogg', | ||
'modular_nova/modules/encounters/sounds/alarm_small_09.ogg', | ||
'modular_nova/modules/encounters/sounds/gear_loop.ogg', | ||
'modular_nova/modules/encounters/sounds/gear_start.ogg', | ||
'modular_nova/modules/encounters/sounds/gear_stop.ogg', | ||
'modular_nova/modules/encounters/sounds/intercom_loop.ogg') | ||
|
||
/area/shuttle/serenity2/cockpit | ||
name = "FSC 'Serenity II' Control Room" | ||
|
||
/area/shuttle/serenity2/midship | ||
name = "FSC 'Serenity II' Midship Compartment" | ||
|
||
/area/shuttle/serenity2/kitchen | ||
name = "FSC 'Serenity II' Kitchen" | ||
|
||
/area/shuttle/serenity2/restroom | ||
name = "FSC 'Serenity II' Restroom" | ||
|
||
/obj/docking_port/stationary/serenity2 | ||
name = "SolFed Docking Port" | ||
shuttle_id = "serenity2_home" | ||
roundstart_template = /datum/map_template/shuttle/ruin/solfed_luxury | ||
dir = EAST | ||
width = 12 | ||
height = 20 | ||
dwidth = 0 | ||
dheight = 0 | ||
|
||
/obj/docking_port/mobile/serenity2 | ||
callTime = 15 SECONDS | ||
can_move_docking_ports = TRUE | ||
shuttle_id = "serenity2" | ||
launch_status = 0 | ||
movement_force = list("KNOCKDOWN"=0,"THROW"=0) | ||
name = "FSC 'Serenity II'" | ||
port_direction = EAST | ||
preferred_direction = NORTH | ||
shuttle_areas = list( | ||
/area/shuttle/serenity2, | ||
/area/shuttle/serenity2/cockpit, | ||
/area/shuttle/serenity2/midship, | ||
/area/shuttle/serenity2/kitchen, | ||
/area/shuttle/serenity2/restroom | ||
) | ||
|
||
/obj/item/disk/holodisk/ruin/space/solfed_outpost | ||
name = "sole holotape of the crashlander" | ||
desc = "A holodisk containing a small memo." | ||
preset_image_type = /datum/preset_holoimage/engineer | ||
preset_record_text = {" | ||
NAME Crashlander | ||
SOUND PING | ||
DELAY 20 | ||
SAY ...-O. | ||
DELAY 50 | ||
SAY Shit, the audio got cut. | ||
DELAY 30 | ||
SAY Guess that's what you get for using a holotape that survived an EMP blast... | ||
DELAY 50 | ||
SAY Well, either way... | ||
DELAY 30 | ||
SAY I, uh-... My station got destroyed. Blasted into a million bits. | ||
DELAY 40 | ||
SAY Reduced to a mere nebula of itself. | ||
DELAY 50 | ||
SAY Thankfully, I managed to get to the escape pods just barely in time... | ||
DELAY 50 | ||
SAY Then... My pod crashed into this asteroid, probably due to its navigation system getting scrambled in the blast. | ||
DELAY 60 | ||
SAY Thankfully, was already sitting in an emergency spacesuit, so I'm more or less unharmed, though a little traumatized. | ||
DELAY 60 | ||
SAY And now, after making an escape out of that scrap pile of a pod, I, uh... | ||
DELAY 50 | ||
SAY Found an entrance inside of this old 'n mothballed outpost in the middle of nowhere. | ||
DELAY 50 | ||
SAY ...I mean, it looks kind of abandoned - it's all dusty, power's out, nobody's out here to greet me, uh... | ||
DELAY 50 | ||
SAY Judging by the emblems and flags on the walls, it's probably some old SolFed shuttle depot. | ||
DELAY 50 | ||
SAY Must've been ages since the last time this whole place had anybody step a foot inside of it. | ||
DELAY 50 | ||
SAY Now, I still haven't finished taking a look at this wreck of a place, but... | ||
DELAY 50 | ||
SAY While looking around through windows I think what I saw was an actual SolFed shuttle - got the insignias 'n all. | ||
DELAY 50 | ||
SAY Granted, it probably requires some repair first before it flies, but there's nothing those gold hands of yours truly can't do, eh? | ||
DELAY 60 | ||
SAY So-o... Guess things are actually clearing up now - I think it's all up the hill from now on. | ||
DELAY 50 | ||
SAY Anyways, enough of me blabbering. Back to work, I guess. First time I'm venting to a holotape, sheesh... | ||
DELAY 50 | ||
SOUND sparks | ||
"} | ||
|
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tff_modular/modules/blackmarketrework/solfed_luxury_shuttle/solfed.dmi
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/datum/map_template/ruin/space/nova/blackmarket | ||
suffix = "blackmarket_solfed.dmm" |
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/obj/item/gun/ballistic/automatic/ff/m221 | ||
name = "\improper M221 Submachine Gun" | ||
desc = "A compact submachine gun firing .35 Sol. Looks like a captured weapon of the Solar Federation officers." | ||
|
||
icon = 'tff_modular/modules/guns/icons/obj/guns32x.dmi' | ||
icon_state = "m221" | ||
|
||
lefthand_file = 'tff_modular/modules/guns/icons/mob/guns_lefthand.dmi' | ||
righthand_file = 'tff_modular/modules/guns/icons/mob/guns_righthand.dmi' | ||
inhand_icon_state = "m221" | ||
|
||
special_mags = TRUE | ||
|
||
bolt_type = BOLT_TYPE_OPEN | ||
|
||
w_class = WEIGHT_CLASS_NORMAL | ||
weapon_weight = WEAPON_MEDIUM | ||
slot_flags = ITEM_SLOT_BELT | ||
|
||
accepted_magazine_type = /obj/item/ammo_box/magazine/ff/m221 | ||
spawn_magazine_type = /obj/item/ammo_box/magazine/ff/m221 | ||
|
||
fire_sound = 'tff_modular/modules/guns/sounds/m221.ogg' | ||
can_suppress = FALSE | ||
|
||
burst_size = 3 | ||
fire_delay = 0.2 SECONDS | ||
|
||
spread = 7.5 | ||
|
||
projectile_damage_multiplier = 0.85 | ||
|
||
/obj/item/gun/ballistic/automatic/ff/m221/give_manufacturer_examine() | ||
AddElement(/datum/element/manufacturer_examine, COMPANY_CARWO) | ||
|
||
/obj/item/gun/ballistic/automatic/ff/m221/examine(mob/user) | ||
. = ..() | ||
. += span_notice("You can <b>examine closer</b> to learn a little more about this weapon.") | ||
|
||
/obj/item/gun/ballistic/automatic/ff/m221/examine_more(mob/user) | ||
. = ..() | ||
|
||
. += "The M221 Submachine Gun was originally produced in the Solar Federation. \ | ||
These weapons were supplied to peacekeeping forces on SolFed frontiers." | ||
|
||
return . | ||
|
||
|
||
/obj/item/ammo_box/magazine/ff/m221 | ||
name = "\improper Sol pistol magazine" | ||
desc = "A standard size magazine for SolFed pistols, holds twelve rounds." | ||
|
||
icon = 'tff_modular/modules/guns/icons/obj/ammo.dmi' | ||
icon_state = "m221_standart" | ||
base_icon_state = "m221_standart" | ||
|
||
multiple_sprites = AMMO_BOX_FULL_EMPTY | ||
|
||
w_class = WEIGHT_CLASS_SMALL | ||
|
||
ammo_type = /obj/item/ammo_casing/c35sol | ||
caliber = CALIBER_SOL35SHORT | ||
max_ammo = 24 | ||
|
||
/obj/item/ammo_box/magazine/ff/m221/update_icon_state() | ||
. = ..() | ||
icon_state = "[base_icon_state]-[round(ammo_count(), 2)]" | ||
|
||
/obj/item/ammo_box/magazine/ff/m221/starts_empty | ||
start_empty = TRUE |
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Можно модульно иконки добавить, не меняя дми файлы ТГшные, если между этими строками вставить это:
И если мой ПР на нове примут - можно будет и иконки для персонажей с пальцеходящими ногами и мордами добавить без вмешательства в НЕнаши файлы
updt:
После #5414 добавьте там же ещё