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Fettenderi committed Nov 5, 2024
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17 changes: 8 additions & 9 deletions config.toml
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@@ -1,11 +1,11 @@
theme = "apollo"
taxonomies = [{ name = "tags" }]

# See this for more options: https://github.com/not-matthias/apollo/blob/main/config.toml#L14

# base_url = "https://fettenderimakes.games"
base_url = "https://fettenderi.github.io"
title = "Marco Manganaro"
description = "Technical Gameplay Designer"

compile_sass = true
minify_html = true
Expand All @@ -18,14 +18,13 @@ highlight_code = true
toc = true
theme = "toggle"
favicon = "/icon/favicon.png"
socials = [
{ name = "linktree", url = "https://linktr.ee/fettenderi", icon = "linktree" },
{ name = "itch.io", url = "https://fettenderi.itch.io", icon = "itchio" },
{ name = "github", url = "https://github.com/Fettenderi", icon = "github" },
{ name = "linkedin", url = "https://www.linkedin.com/in/marco-manganaro/", icon = "linkedin" },
]
socials = []
menu = [
{ name = "/games", url = "/games", weight = 1 },
{ name = "/about", url = "/about", weight = 2 },
{ name = "/cv", url = "/cv", weight = 2 },
{ name = "/mail", url = "mailto:marco.manganaro03@gmail.com", weight = 2 },
{ name = "/linkedin", url = "https://www.linkedin.com/in/marco-manganaro/", weight = 2 },
{ name = "/github", url = "https://github.com/Fettenderi", weight = 2 },
{ name = "/itch.io", url = "https://fettenderi.itch.io", weight = 2 },
{ name = "/linktree", url = "https://linktr.ee/fettenderi", weight = 1 },
]

30 changes: 27 additions & 3 deletions content/_index.md
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@@ -1,10 +1,34 @@
+++
title= "Fettenderi"
template = "homepage_alt.html"
template = "homepage.html"

[extra]
site_title = "Fettenderi Makes Games"
section_path = "games/_index.md"
+++

also known as Marco Manganaro is a sicilian [indie game developer](https://fettenderi.itch.io), [minecraft modder and map maker](https://www.planetminecraft.com/member/fettenderi/), currently studying software engineering and doing local game jams in turin.
I’m a 21-year-old Sicilian software engineer studying at the Polytechnic University of Turin. My passion lies in crafting captivating, interactive experiences, especially through game mechanics that resonate with players. I see video games as a powerful art form that has the potential to engage, inspire, and connect.

In my work with Minecraft, I design custom maps and mods focused on unique, immersive experiences. Combining level design with programming, I create tailored items and mechanics to bring each project to life, building worlds that captivate players with every interaction.

Music is another source of inspiration for me; I enjoy exploring diverse genres and languages, and my playlists reflect this eclectic taste, often fueling my creativity.

<!-- discipline??
Marco Maanganaro, 21 sicilian, polytecnico di torino softwere eng
dream of making enganing mechanics that people love, videogames as powerful art form
make minecraft mods adding crazy items, making mesmerizing maps that player love seeing
passione per la music, diverse music genres and languages, plaaylist that reflects tastes, iframe più piccolo
# Robe da cambiare
protfolio documento professionale!
chiarificare cosaa faaccio con le mod magari metterlo più in basso per non distrarre
rendere meno intralciante sezione music
più gif nei progetti -> mostrare di più punch line e time tangled
dire di cosa tratta ogni progetto, non laa descrizione di itch -->
30 changes: 0 additions & 30 deletions content/about.md

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35 changes: 35 additions & 0 deletions content/cv.md
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@@ -0,0 +1,35 @@
+++
template = "page.html"
title = "Resume"

[extra]
site_title = "Resume"
+++

Paraponzi ponzi po

<!-- discipline??
Marco Maanganaro, 21 sicilian, polytecnico di torino softwere eng
dream of making enganing mechanics that people love, videogames as powerful art form
make minecraft mods adding crazy items, making mesmerizing maps that player love seeing
passione per la music, diverse music genres and languages, plaaylist that reflects tastes, iframe più piccolo
# Robe da cambiare
aggiungere tag ai progetti per dare un'idea del mio ruolo
sistemare aspect ratio mobili
magari cambiare qualche colore qua e là
protfolio documento professionale!
essere più focussed sul mio ruolo principale
chiarificare cosaa faaccio con le mod magari metterlo più in basso per non distrarre
rendere meno intralciante sezione music
più gif nei progetti -> mostrare di più punch line e time tangled
dire di cosa tratta ogni progetto, non laa descrizione di itch -->
5 changes: 3 additions & 2 deletions content/games/babel_ascent.md
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Expand Up @@ -6,11 +6,12 @@ weight = 6

[extra]
local_image = "/games/babel_ascent.png"
tags=["godot-engine", "team", "lead designer", "technical gameplay designer", "vr", "shader"]
babel = true
+++
<div class = "gallery">
<iframe width="400" height="225" style="padding-bottom: 1em;" src="https://www.youtube.com/embed/gEMYtLm-8uY?si=rjLIaHoLB0D_y3Nd" title="Babel Ascent Trailer" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
<iframe width="400" height="225"src="https://www.youtube.com/embed/StAaA7DYxMg?si=MtQHS2mt9SeBrxY8" title="Babel Ascent Playthrough" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
<iframe width="400" height="225" class ="gallery-video" src="https://www.youtube.com/embed/gEMYtLm-8uY?si=rjLIaHoLB0D_y3Nd" title="Babel Ascent Trailer" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
<iframe width="400" height="225" class ="gallery-video" src="https://www.youtube.com/embed/StAaA7DYxMg?si=MtQHS2mt9SeBrxY8" title="Babel Ascent Playthrough" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div>

After working on a few small projects in VR, I wanted to create an actual game using my acquired knowledge. So [UnconsciousMotifs](https://unconscious-motifs.itch.io), [BatFerro](https://itch.io/profile/andrea-ferretti) and I were full of energy to start working on this project.
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1 change: 1 addition & 0 deletions content/games/emperors_quest.md
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Expand Up @@ -5,6 +5,7 @@ date = "2024-05-27"
weight = 5

[extra]
tags=["godot-engine", "solo", "gameplay design", "system design"]
local_image = "/games/emperors_quest.png"
+++

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2 changes: 2 additions & 0 deletions content/games/no_brake.md
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Expand Up @@ -5,7 +5,9 @@ date = "2020-11-15"
weight = 1

[extra]
tags=["godot-engine", "solo", "3d"]
local_image = "/games/no_brake.png"
ignore = true
+++

This is my first ever attempt at videogame development, before this I only followed some tutorials about the Godot Engine and Blender.
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2 changes: 2 additions & 0 deletions content/games/projectmecha_alien.md
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Expand Up @@ -5,7 +5,9 @@ date = "2023-07-20"
weight = 3

[extra]
tags=["godot-engine", "team", "3d", "technical designer"]
local_image = "/games/projectmecha_alien.png"
ignore = true
+++

After a two-year break from game development, I joined MechJam IV, and for the first time, I wasn’t working alone. I had the opportunity to collaborate with an amazing composer experienced with Wwise and FMOD.
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1 change: 1 addition & 0 deletions content/games/punch_line.md
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Expand Up @@ -5,6 +5,7 @@ date = "2024-01-28"
weight = 4

[extra]
tags=["unity-engine", "team","junior programmer", "typing"]
local_image = "/games/punch_line.png"
+++

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1 change: 1 addition & 0 deletions content/games/time_tangled.md
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Expand Up @@ -5,6 +5,7 @@ date = "2021-05-22"
weight = 2

[extra]
tags=["godot-engine", "solo", "bullet-hell"]
local_image = "/games/time_tangled.png"
+++

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42 changes: 0 additions & 42 deletions templates/cards_alt.html

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27 changes: 0 additions & 27 deletions templates/homepage_alt.html

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23 changes: 3 additions & 20 deletions themes/apollo/sass/main.scss
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Expand Up @@ -10,6 +10,7 @@
@import "parts/_homepage.scss";
@import "parts/_footer.scss";
@import "parts/_page.scss";
@import "parts/_dynamic.scss";

:root {
/* Used for: block comment, hr, ... */
Expand All @@ -29,26 +30,8 @@ html {
}

.content {
max-width: 1000px;
max-width: 1200px;
margin: 0 auto;
padding: 0 24px;
padding: 0 4em;
word-wrap: break-word;
}

@media all and (min-width:640px) {
html {
font-size: 16.5px;
}
}

@media all and (min-width:720px) {
html {
font-size: 17px;
}
}

@media all and (min-width:960px) {
html {
font-size: 18px;
}
}
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