Releases: FabriSAM/Flesh-Invader
Releases · FabriSAM/Flesh-Invader
v1.0.171
What's Changed
- Aiv 57 chest/gate by @FabriSAM in #1
- AIV-71-CameraMovement by @FabriSAM in #2
- Health & xp bar into HUD by @lucacasamentigamedev in #3
- Aiv 62 hud into dev by @lucacasamentigamedev in #4
- AIV 48-69 Changes for Merge Availability by @Marco-Pungillo in #5
- Aiv 63 game UI by @FabriSAM in #6
- Aiv 56 animator by @ClaudioDallai in #7
- AIV 48 Spawn Area by @Marco-Pungillo in #8
- Aiv 57 chest gate by @FabriSAM in #10
- AIV 52-67 EnemyInfo HUD by @Marco-Pungillo in #11
- Aiv 80 level controller by @FabriSAM in #12
- fix masks and tuning animator by @ClaudioDallai in #13
- added info about narrative by @lucacasamentigamedev in #14
- Aiv 62 hud by @lucacasamentigamedev in #15
- Aiv 52 level variables and Character Personal Stats by @Marco-Pungillo in #16
- Player Health by @FabriSAM in #17
- Aiv 79 bullet possession by @alex28931 in #18
- ShootAbility Without Cooldown by @alex28931 in #19
- Aiv 82 melee colliders logic by @ClaudioDallai in #20
- Aiv 53 player level by @FabriSAM in #21
- Dev by @lucacasamentigamedev in #22
- Health Module and callbacks in controller. Damage Method by @ClaudioDallai in #23
- Aiv 93 Enemy Graphics and Animation #Part 1 by @Marco-Pungillo in #24
- merge HUD into dev by @lucacasamentigamedev in #26
- Added MainMenu by @ItzGianni in #25
- General Fix by @FabriSAM in #27
- Aiv 93 enemies graphic and animation #Part 2 by @ClaudioDallai in #28
- Aiv 93 Enemy Graphics and Animation by @Marco-Pungillo in #29
- AIV 99 Attack State FSM by @Marco-Pungillo in #30
- MeleeAttack + Animation by @alex28931 in #31
- color lerp xp and health by @lucacasamentigamedev in #32
- Final setup by @FabriSAM in #33
- Pull request for "Stage" branch, completed Vertical Slide V 0.0.100 by @FabriSAM in #34
- Aiv 110/111 Refactor Melee/HealthModule from controller by @ClaudioDallai in #35
- Fixed execution order by @ClaudioDallai in #36
- Aiv 113 input refactoring by @alex28931 in #37
- Aiv 112 player state refactoring by @alex28931 in #38
- Aiv 109 change global axis by @alex28931 in #39
- Aiv 87 map by @FabriSAM in #40
- Aiv 78 death animation in animator by @ClaudioDallai in #41
- Aiv 107 IA Tuning by @Marco-Pungillo in #42
- Aiv 96 camera tuning by @alex28931 in #43
- Aiv 91 death event by @ClaudioDallai in #44
- UI_Collectible and Font by @lucacasamentigamedev in #45
- Aiv 90 camera for possession(CameraShake) by @alex28931 in #46
- Global Events by @ClaudioDallai in #47
- Add Factory and Parser for CameraFOVChange Event by @ClaudioDallai in #48
- AIV 108 Unpossessable Enemies Identification by @Marco-Pungillo in #49
- CameraForPossessionEnded by @alex28931 in #50
- Aiv 87 map by @FabriSAM in #51
- AIV-106-PlayerLevelXP by @FabriSAM in #52
- Cast Event Camera Fov by @alex28931 in #53
- Aiv 118 UI death screen by @lucacasamentigamedev in #54
- Aiv 117 health on possession by @ClaudioDallai in #55
- AIV-123-YAxisBug by @ClaudioDallai in #56
- Menu di pausa by @FabriSAM in #57
- Aiv 130 other bug fixes by @alex28931 in #58
- Aiv 120 AI Bug Fixes and improvements by @Marco-Pungillo in #59
- Aiv 132 pause menu event by @FabriSAM in #61
- pause menu and UI refactor by @lucacasamentigamedev in #62
- Aiv 101 player overlay by @FabriSAM in #63
- Aiv 138 global event UI close by @ClaudioDallai in #64
- 16-06-2024 Beta by @FabriSAM in #65
- 16-06-2024 - Beta by @FabriSAM in #66
- ControllerRefactoring by @FabriSAM in #67
- AIV-153-ManageLowFpsAIbehaviour by @ClaudioDallai in #68
- Interactable Fix by @FabriSAM in #69
- Aiv 151 map collider by @FabriSAM in #70
- fix bug pause menu / end screen by @lucacasamentigamedev in #71
- Aiv 155 UI restyle actual hud by @lucacasamentigamedev in #72
- Don't destroy On load Removed by @alex28931 in #73
- Update AnimatorController by @ClaudioDallai in #74
- Aiv 148 interactable null reference by @ClaudioDallai in #75
- Aiv 145/146 splash+icon by @FabriSAM in #76
- Tutoral Level by @FabriSAM in #77
- Dev by @lucacasamentigamedev in #78
- Change import setting RootMotionY by @ClaudioDallai in #79
- Make death event called when animation is done by @ClaudioDallai in #80
- Aiv 64 Save System by @Marco-Pungillo in #81
- Final setup by @FabriSAM in #82
- AIV 64b SaveSystem Task End by @Marco-Pungillo in #83
- Dev by @FabriSAM in #84
- try to fix fmod dll, banks and plugin by @lucacasamentigamedev in #85
- sounds for gunshot, death, stabbed and possess jingle by @lucacasamentigamedev in #86
- Aiv 144 VFXs by @Marco-Pungillo in #88
- Aiv 164 end panel tutorial by @ClaudioDallai in #89
- AIV 167 Gate Saving by @Marco-Pungillo in #90
- Dev by @FabriSAM in #91
- Stage by @FabriSAM in #92
New Contributors
- @lucacasamentigamedev made their first contribution in #3
- @Marco-Pungillo made their first contribution in #5
- @ClaudioDallai made their first contribution in #7
- @alex28931 made their first contribution in #18
- @ItzGianni made their first contribution in #25
Full Changelog: https://github.com/FabriSAM/Flesh-Invader/commits/v1.0.171
Flesh-Invader-Beta
Merge pull request #66 from FabriSAM/Dev 16-06-2024 - Beta
Flesh Invader
Merge pull request #34 from FabriSAM/Dev Pull request for "Stage" branch, completed Vertical Slide V 0.0.100