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Epilogue logging, new LED patterns, and simulated Drivetrain. #2
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…LL pose and inputs
…ashboard static. Refactored pose estimation for simplification. Moved Vision dashboard updates to vision subsys
…verflows. origin was NT table casting
…y when there's only two
…imelightPose[] for testing
…each data element in LimelightPoseStruct
Simulation showing incorrect data for custom struct types. Tracking issue here |
* Started implementing shooter interface (incomplete) * Finished implementing ShooterIOReal * General clean up and minor changes to the Shooter Subsytem. Also changed Shooter Subsytem creation in Container to pass through "isReal" (still commented out) * Made Shooter Inputs and Outputs more readable and did more general cleanup * Fixed misspelling "DriveIO" -> "ShooterIO" * Condensed and simplified the setting of the inputs and outputs for the elevationSolenoid * Added the getting of inputs and setting of outputs to ShooterSubsystem's periodic * Made it so TalonSpeed and VictorSpeed are set to 0 in ShooterSubsystem.stopMotors() rather than ShooterIOReal.StopMotors() and made the motors only get set to a new value when needed (when the desired value differs from the current value) * Removed unnecessary @parm from IShooterIO.StopMotors() JavaDoc * Made it so m_previousTalonSpeed and m_previousVictorSpeed are set to 0 in ShooterIOReal.StopMotors() to prevent the motors from being set at the same time StopMotors() is being called * Fixed logging in IShooterIO and uncommented the creation of ShooterSubsystem from Container * Uncommented lines from Robot relating to ShooterSubsystem (in autonomousInit and teleopInit) --------- Co-authored-by: ArrowVark <arrowvark.gaming@gmail.com> Co-authored-by: Hudson <102180082+ArrowVark@users.noreply.github.com>
* currently impletmint IO * started working on IO, finished IOReal * Renamed Climbers to ClimbersSubsystem, added @Logged * Finised converting climbers to IO, deleted merge conflicts --------- Co-authored-by: Zachary <zacharyipursell@gmail.com>
* actively working on converting intake to IO * continued implementing the interface system to the intake subsystem. * working on converting the intake subsystem to IO * finished moving the intake to the IO system. * changed Intake to IntakeSubsystem in Container * resolved errors stemming from drivetrain-sim merge --------- Co-authored-by: PoE309 <poe.kevin@gmail.com> Co-authored-by: zeroClearAmerican <emperor@emperorof.space>
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WIP
This PR adds the following new 2025 features to the project:
DrivetrainSubsystem
VisionSubsystem
Additional changes:
RobotContainer
renamed toContainer
to avoid package collision with Epilogue autogenerated codeVisionSubsystem