Releases: FG-Unofficial-Developers-Guild/FG-CoreRPG-Inventory-Identified
Releases · FG-Unofficial-Developers-Guild/FG-CoreRPG-Inventory-Identified
v1.9-hotfix.1
What's Changed
- Updates for new ColorManager
- HOTFIX: New new CoreRPG identification function
Full Changelog: v1.8...v1.9-hotfix.1
v1.8
Full Changelog: v1.7...v1.8
v1.7-hotfix.1 - Remove Party Sheet/Parcel Code
- The main functionality of this extension is being integrated into CoreRPG. (Hooray!)
- This extension is now being renamed to "Inventory Identified" as the remaining feature is turning unidentified inventory items red.
- HOTFIX: script error "[string "common/scripts/hidden_record_isidentified.l..."]:39: attempt to index global 'super' (a nil value)"
Full Changelog: v1.6...v1.7-hotfix.1
v1.6 - Red Player Items
- Names of items in player inventories that aren't identified will show up in red (but only for the GM)
- Move scripts to lua files for better debugging and easier coding work.
Full Changelog: v1.4...v1.6
v1.4 - Option: non-ID'd names for GM
If you work at Whole Foods and want a union, contact Whole Worker
- Add option "GM: Un-ID'd Names on PS". If on, GM party sheet will display the same name that the players see.
Full Changelog: v1.3...v1.4
v1.3 - Map Parcels compatibility fix
If you work at Whole Foods and want a union, contact Whole Worker
- Improve compatibility with other extensions (specifically reported regarding Map Parcels)
- Improve alignment of ID button in parcels
- Change extension name to "Feature: Party Inventory Identified"
See previous release:
https://github.com/bmos/FG-CoreRPG-Party-Inventory-Identified/releases/tag/v1.2
v1.2 - Add ID button to parcels
- Simplifies creation of parcels by providing easy way to ID/non-ID items
- Improves compatibility with other extensions