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Releases: FG-Unofficial-Developers-Guild/FG-CoreRPG-Inventory-Identified

v1.9-hotfix.1

18 Aug 21:55
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What's Changed

  • Updates for new ColorManager
  • HOTFIX: New new CoreRPG identification function

Cumulative Users Graph

Full Changelog: v1.8...v1.9-hotfix.1

v1.8

23 Feb 22:16
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Full Changelog: v1.7...v1.8

v1.7-hotfix.1 - Remove Party Sheet/Parcel Code

14 Sep 18:21
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No to War in Ukraine!

  • The main functionality of this extension is being integrated into CoreRPG. (Hooray!)
  • This extension is now being renamed to "Inventory Identified" as the remaining feature is turning unidentified inventory items red.
  • HOTFIX: script error "[string "common/scripts/hidden_record_isidentified.l..."]:39: attempt to index global 'super' (a nil value)"

Full Changelog: v1.6...v1.7-hotfix.1

v1.6 - Red Player Items

14 Aug 15:32
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No to War in Ukraine!

  • Names of items in player inventories that aren't identified will show up in red (but only for the GM)
  • Move scripts to lua files for better debugging and easier coding work.

Full Changelog: v1.4...v1.6

v1.4 - Option: non-ID'd names for GM

12 Feb 17:52
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If you work at Whole Foods and want a union, contact Whole Worker

  • Add option "GM: Un-ID'd Names on PS". If on, GM party sheet will display the same name that the players see.

Full Changelog: v1.3...v1.4

v1.3 - Map Parcels compatibility fix

28 Jul 00:02
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If you work at Whole Foods and want a union, contact Whole Worker

  • Improve compatibility with other extensions (specifically reported regarding Map Parcels)
  • Improve alignment of ID button in parcels
  • Change extension name to "Feature: Party Inventory Identified"

See previous release:
https://github.com/bmos/FG-CoreRPG-Party-Inventory-Identified/releases/tag/v1.2

v1.2 - Add ID button to parcels

27 Jun 15:26
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  • Simplifies creation of parcels by providing easy way to ID/non-ID items
  • Improves compatibility with other extensions