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Merge pull request #15 from Erikos66/Erikos
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Win And Lose Conditions
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Erikos66 authored Jan 8, 2025
2 parents db79302 + a56c946 commit 940c8ea
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Showing 8 changed files with 16 additions and 13 deletions.
4 changes: 2 additions & 2 deletions Content/Core/Gamemode/GM_TowerDefence.uasset
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3 changes: 3 additions & 0 deletions Content/Core/UI/WB_GameOver.uasset
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3 changes: 3 additions & 0 deletions Content/Core/UI/WB_MainMenu.uasset
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4 changes: 2 additions & 2 deletions Content/Maps/DebugMap.umap
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4 changes: 2 additions & 2 deletions Content/Placeables/Hextiles/BP_HextileBase.uasset
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4 changes: 2 additions & 2 deletions Content/Placeables/Towers/BP_TowerEnergy.uasset
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4 changes: 2 additions & 2 deletions ReadMe.md
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## Ideas

- **Buff Turrets**
- **Multiple Tile'd Turrets**
- **Multiple Tiled Turrets**
- **Boss Enemies**
- **Arc Turrets**
- **Art Turrets?**
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- **Levels**

- **Energy For Currency**
- Base produces enery at the end of each wave
- Base produces energy at the end of each wave
- Passive energy generation towers that require user input to collect from
- Active energy generation towers that gain energy when an enemy dies within it's range

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3 changes: 0 additions & 3 deletions Source/TowaDefence/Private/ACEnemySpawner.cpp
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#include "ACEnemySpawner.h"
#include "Components/SplineComponent.h"
#include "PEnemyBaseClass.h"
#include "Engine/World.h"

UEnemySpawnerComponent::UEnemySpawnerComponent()
{
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