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Version 3.3 beta 7

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@pierow pierow released this 16 Sep 15:58
· 182 commits to develop since this release

Installation

NOTICE: The recent HL 25th aniversary update broke the NS mod. To run NS you need to go to the Steam Library -> Half-Life -> right click -> Properties -> Betas -> steam_legacy. This will be necessary until valve releases their HL SDK update and we then manage to fix all of the issues introduced.

Note: To enable the HD models, go to options->video->check "Enable HD models if available" and restart your game.

  • To install the full game, download ns_v33b7_full.zip and follow its instructions, then restart steam.
  • To update an existing installation of NS 3.3b2 or later, download ns_v33b7_patch.zip and follow its instructions. If you wish to update your game from an earlier version, install the 3.3b2 patch first, then this patch.

Changes

@pierow and @RGreenlees have been squashing those bugs!

  • Fixed the game hanging on exit!
  • Added ns_askr_b6 by @animelol
  • Fixed gorge web hitboxes not matching their visuals
  • The cursor should now center properly when using the scoreboard mute menu or entering the command chair
    • Fixed the popupmenu mouse centering sometimes spinning players' views
    • Fixed mouse centering not working correctly in windowed mode
  • Minimap player names update
    • It is now enabled by default
    • Fixed text transparency
    • Performance optimizations
    • Renamed the cvars to start with hud_mapnames
  • Onoses no longer get stuck at the top of ladders
  • Fixed the player's view angle not resetting to the correct position when leaving the command chair
  • Fixed turrets and offence chambers not firing from the correct height
  • The commander building placement preview will now show red when trying to place buildings on a func_nobuild surface
  • Tooltips update
    • Players should see a big performance gain, especially when tooltips are showing, but also when they're not
    • Fixed the border around tooltips not rendering colors correctly
    • Duplicate help tooltips no longer are displayed simultaneously
  • Fixed players warping when touching func_weldable and func_nobuild entities
  • Audio changes
    • Ambient sound and music track mp3s handled by FMOD are now scaled with with the game sound effects volume command so they're not ridiculously loud if you turn down the volume
    • cl_ambientsound and cl_musicvolume scale their respective volumes with 1 being the original audio mix 0.5 being half volume, and 0 being off as an example.
    • The FMOD API no longer loads onto the client if cl_ambientsound and cl_musicenabled are 0

Development changes

  • Added new release and playtest build configs with some new optimizations
  • Added client debug config
  • Fixed ns_cvar_float returning int