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v1.4.5 banned skills and banned skill levels at 5% chances, slightly easier enemy randomization, improvements to rearranged levels, bug fixes for 08_NYC

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@Die4Ever Die4Ever released this 27 Nov 00:39
· 5258 commits to master since this release
7b36fef

There is now a 5% chance for a skill or a skill level to be banned. When a skill is banned that means the cost is set to 99999 for every level of the skill, when a skill level is banned then only that level's cost is set to 99999. So you might level a skill up to Trained and then discover that you won't be able to upgrade it further! Combine this with "Blind Skills Every Mission" or "Blind Skills Every 5 Missions" for some interesting results.

Slightly easier enemy randomization by adjusting the chances of creating more robots and other difficult enemies.

Improvements to rearranged levels, enabled randomization for Paris, Vandenberg, and Area 51 (sort of). Still in Alpha Testing, use at your own risk.

Fixes for issues in 08_NYC that the original game also had. Loosened up the annoying Jock triggers to get his helicopter to pick you up, and also fixed missing music. See issue #58

Also fixed a bug that the original game had, for some reason Sam Carter felt fear in some levels, this was obviously not intentional by the developers, so I've fixed that bug with this code

Check out the full README https://github.com/Die4Ever/deus-ex-randomizer/blob/1.4.5/README.md

If you want to play with the DXRando.ini config file (in your Documents\Deus Ex\System\ folder), then you can look at the wiki for reference