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[v0.2.8] Update native dependencies
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g0dzZz-coder committed Nov 16, 2024
1 parent 7c416a9 commit 7b719e4
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Showing 14 changed files with 9 additions and 42 deletions.
2 changes: 0 additions & 2 deletions Runtime/Components/AuthoringAspect.cs
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using System;
using System.Collections.Generic;
using System.Runtime.CompilerServices;
using Depra.Ecs.Hybrid.Components;
using Depra.Ecs.Hybrid.Internal;
using Depra.Ecs.Worlds;
using UnityEngine;
using static Depra.Ecs.Hybrid.Module;
#if ENABLE_IL2CPP
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5 changes: 1 addition & 4 deletions Runtime/Components/AuthoringComponent.cs
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using System;
using System.Runtime.CompilerServices;
using Depra.Ecs.Hybrid.Components;
using Depra.Ecs.Hybrid.Entities;
using Depra.Ecs.QoL.Components;
using Depra.Ecs.Worlds;
using Depra.Ecs.QoL;
using UnityEngine;
#if ENABLE_IL2CPP
using Unity.IL2CPP.CompilerServices;
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3 changes: 0 additions & 3 deletions Runtime/Components/AuthoringComponentDatabase.cs
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using System.Collections.Generic;
using System.Runtime.CompilerServices;
using Depra.Ecs.Hybrid.Components;
using Depra.Ecs.Hybrid.Entities;
using Depra.Ecs.Worlds;
using UnityEngine;
using static Depra.Ecs.Hybrid.Module;
#if ENABLE_IL2CPP
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2 changes: 0 additions & 2 deletions Runtime/Components/ComponentDatabase.cs
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using System.Collections.Generic;
using System.Runtime.CompilerServices;
using Depra.Ecs.Entities;
using Depra.Ecs.Worlds;
using UnityEngine;
using static Depra.Ecs.Hybrid.Module;
#if ENABLE_IL2CPP
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2 changes: 1 addition & 1 deletion Runtime/Components/IAuthoring.cs
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// SPDX-License-Identifier: Apache-2.0
// © 2023-2024 Nikolay Melnikov <n.melnikov@depra.org>

namespace Depra.Ecs.Hybrid.Components
namespace Depra.Ecs.Hybrid
{
public interface IAuthoring
{
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4 changes: 1 addition & 3 deletions Runtime/Components/IBaker.cs
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// SPDX-License-Identifier: Apache-2.0
// © 2023-2024 Nikolay Melnikov <n.melnikov@depra.org>

using Depra.Ecs.Worlds;

namespace Depra.Ecs.Hybrid.Components
namespace Depra.Ecs.Hybrid
{
public interface IBaker
{
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8 changes: 2 additions & 6 deletions Runtime/Entities/AuthoringEntity.cs
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using System.Collections.Generic;
using System.Linq;
using System.Runtime.CompilerServices;
using Depra.Ecs.Entities;
using Depra.Ecs.Hybrid.Components;
using Depra.Ecs.Hybrid.Internal;
using Depra.Ecs.QoL.Entities;
using Depra.Ecs.QoL.Worlds;
using Depra.Ecs.QoL;
using Depra.Ecs.Unity;
using Depra.Ecs.Worlds;
using UnityEngine;
using static Depra.Ecs.Hybrid.Module;
#if ENABLE_IL2CPP
using Unity.IL2CPP.CompilerServices;
#endif

namespace Depra.Ecs.Hybrid.Entities
namespace Depra.Ecs.Hybrid
{
[DisallowMultipleComponent]
#if ENABLE_IL2CPP
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3 changes: 1 addition & 2 deletions Runtime/Entities/AuthoringEntityExtensions.cs
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// © 2023-2024 Nikolay Melnikov <n.melnikov@depra.org>

using System.Runtime.CompilerServices;
using Depra.Ecs.Entities;
#if ENABLE_IL2CPP
using Unity.IL2CPP.CompilerServices;
#endif

namespace Depra.Ecs.Hybrid.Entities
namespace Depra.Ecs.Hybrid
{
#if ENABLE_IL2CPP
[Il2CppSetOption(Option.NullChecks, false)]
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6 changes: 1 addition & 5 deletions Runtime/Entities/IAuthoringEntity.cs
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// SPDX-License-Identifier: Apache-2.0
// © 2023-2024 Nikolay Melnikov <n.melnikov@depra.org>

using Depra.Ecs.Entities;
using Depra.Ecs.Hybrid.Components;
using Depra.Ecs.Worlds;

namespace Depra.Ecs.Hybrid.Entities
namespace Depra.Ecs.Hybrid
{
public interface IAuthoringEntity : IAuthoring
{
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8 changes: 1 addition & 7 deletions Runtime/Systems/ContinuousBakingSystem.cs
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// SPDX-License-Identifier: Apache-2.0
// © 2023-2024 Nikolay Melnikov <n.melnikov@depra.org>

using Depra.Ecs.Components;
using Depra.Ecs.Entities;
using Depra.Ecs.Hybrid.Entities;
using Depra.Ecs.QoL.Entities;
using Depra.Ecs.QoL.Worlds;
using Depra.Ecs.Systems;
using Depra.Ecs.Worlds;
using Depra.Ecs.QoL;
#if ENABLE_IL2CPP
using Unity.IL2CPP.CompilerServices;
#endif
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3 changes: 0 additions & 3 deletions Runtime/Systems/InitialBakingSystem.cs
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using System.Collections.Generic;
using System.Linq;
using Depra.Ecs.Hybrid.Entities;
using Depra.Ecs.Systems;
using Depra.Ecs.Worlds;
using UnityEngine;
using UnityEngine.SceneManagement;
#if ENABLE_IL2CPP
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2 changes: 0 additions & 2 deletions Runtime/Worlds/RuntimeSceneBakeModule.cs
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// © 2023-2024 Nikolay Melnikov <n.melnikov@depra.org>

using System.Collections.Generic;
using Depra.Ecs.Components;
using Depra.Ecs.Modular;
using Depra.Ecs.Systems;
#if ENABLE_IL2CPP
using Unity.IL2CPP.CompilerServices;
#endif
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1 change: 0 additions & 1 deletion Runtime/Worlds/SceneBakingAspect.cs
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// SPDX-License-Identifier: Apache-2.0
// © 2023-2024 Nikolay Melnikov <n.melnikov@depra.org>

using Depra.Ecs.Components;
#if ENABLE_IL2CPP
using Unity.IL2CPP.CompilerServices;
#endif
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2 changes: 1 addition & 1 deletion package.json
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{
"name": "com.depra.ecs.hybrid",
"version": "0.2.7",
"version": "0.2.8",
"displayName": "Depra.Ecs.Hybrid",
"description": "Unity Conversion Workflow for Depra.Ecs. Easy convert GameObjects to Entity.",
"unity": "2022.3",
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