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Enemies have some knockback. Distance and speed at which this occurs can be adjusted. I found that sometimes if an enemy is hit near a wall, it may get stuck in the wall. I'm not quite sure how to remedy this, if you have a suggestion, lmk. Also ok if this doesn't go in since there is currently a known bug, it may be better to leave it the way it is than introduce a potentially new bug. I sat with it for a while before putting up this pr. lmk what you all think.