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Dipity Mapping Fixes #2768

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@bluewasabi24 bluewasabi24 commented Feb 17, 2025

About the Pull Request

Mostly addresses Issue #2536
Moves some tools already in engineering to be a bit more obvious and accessible.
Adds wire knot just below gravity well SMES.
Fixes piping in atmos and gives atmos a bit more space.
Uncrosses power grids.
Added radio warning for the MPAC. (Thank you, @BetaCentari)
Added a bit more space to munitions.
Updated tesla coil and grounding rod sprites. (Thank you, @SerynEngi)

Why It's Good For The Game

Makes round-start 'Dipity a bit more forgiving for engineering and any in-round upgrading they may want to do.
Also lets Munitions know why the MPAC may not be firing instead of just clicking frantically and not hearing it fire.
And we've had reports of people requesting to be able to bump-load torps on Dipity, so I gave them the space to do so.

Testing Photographs and Procedure

unknown_2025.02.17-11.11.-.Trim.-.Trim.1.1.mp4
Screenshots&Videos

Put screenshots and videos here with an empty line between the screenshots and the <details> tags.

Changelog

🆑
add: Added radio announcements to MPAC.
tweak: Moved BSRPED and heavy inducers to be more accessible to non-command engineers on Serendipity.
tweak: Expanded atmos on Serendipity.
fix: Fixed power grid overlap on Serendipity.
fix: Resolved piping issues on Serendipity.
tweak: Expanded munitions on Serendipity.
imageadd: Updated tesla coil and grounding rod anchor state sprites

/:cl:

bluewasabi24 and others added 5 commits February 9, 2025 00:57
Expanded atmos, fixed atmos piping, expanded muni and VLS setup, moved BSRPED from CE office to Engi storage, moved inducers to more convenient location, and uncrosssed grids
Enables the MPAC to communicate more clearly with Munitions staff.
Redone original work from Primary Push because it decided to swiss cheese.
Fixed my note to actually have quotes and updated areas to reflect expansion of atmos
Updated tesla coil and grounding rod sprites to make it more obvious that they are wrenched or not
@bluewasabi24 bluewasabi24 requested a review from a team as a code owner February 17, 2025 18:57
Deleted random floor tile out in the middle of space.
Fixed (affectionally dubbed) KMC-piping, fixed arbitrary power lines and any power lines going through walls, added command console to CIC, fixed locations of some APCs and Air Alarms, and added additional vent to mining airlock for efficiency.
@SerynEngi
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SerynEngi commented Feb 18, 2025

As the last commit indicates, This updates/corrects pretty much every long-standing issue and some that are not as long standing. I've gone over the map and pointed out the major and minor issues that I was able to find. Its ready for a playtest to find anything I missed.

We'll also want to address issue #2431 in this PR if this bug is still valid.

In addition, issue #2536 is in fact, fixed by this PR. I will close it when this PR is merged if github doesnt do so automatically.

@bluewasabi24
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As the last commit indicates, This updates/corrects pretty much every long-standing issue and some that are not as long standing. I've gone over the map and pointed out the major and minor issues that I was able to find. Its ready for a playtest to find anything I missed.

We'll also want to address issue #2431 in this PR if this bug is still valid.

In addition, issue #2536 is in fact, fixed by this PR. I will close it when this PR is merged if github doesnt do so automatically.

It doesn't seem #2431 is still a problem. I haven't heard complaints from it for a while now, and in testing doesn't seem to reflect, either.

Resolved erroneous and disconnected piping. Also fixed a light that was on top of a holopad in chemistry.
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3 participants