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Merge pull request #150 from Azukimochi/develop
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Develop
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Azukimochi authored Apr 6, 2024
2 parents c9c31d6 + c4550d3 commit 6efc10b
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Showing 3 changed files with 11 additions and 8 deletions.
13 changes: 7 additions & 6 deletions Editor/Localization.cs
Original file line number Diff line number Diff line change
Expand Up @@ -237,23 +237,23 @@ internal static class Localization
{
"Light Limit Changer OfficialSite | Changelog",
"Light Limit Changer OfficialSite | 更新履歴",
"Light Limit Changer OfficialSite | Changelog"
"Light Limit Changer OfficialSite | 更新日誌"
}
},
{
"link.document.recommend", new []
{
"Light Limit Changer OfficialSite | Recommend Settings",
"Light Limit Changer OfficialSite | おすすめ設定",
"Light Limit Changer OfficialSite | Recommend Settings"
"Light Limit Changer OfficialSite | 推薦設定"
}
},
{
"link.document.description", new []
{
"Light Limit Changer OfficialSite | Description",
"Light Limit Changer OfficialSite | 設定概要",
"Light Limit Changer OfficialSite | Description"
"Light Limit Changer OfficialSite | 概述"
}
},

Expand All @@ -270,7 +270,8 @@ internal static class Localization
この機能は実行時に非破壊でマテリアル・テクスチャを変更するため、潜在的なバグやテクスチャメモリが増加する可能性があります。
マテリアルの色がおかしくなった場合にはこの機能を使用せず、作者に報告をお願いします。",
@"已啟用色溫或飽和度控制功能
@"已啟用色溫或飽和度控制功能。
此功能在運行時會以非破壞性方式修改材質和貼圖,這可能會導致潛在的錯誤和增加貼圖記憶體消耗。
如果材質顏色顯示異常,請不要使用這些功能並向作者報告。"
}
Expand All @@ -293,8 +294,8 @@ 請使用最新版的 Poiyomi Shader。"
Please check your settings if this is not what you intended.",
@"アニメーションの生成対象が存在しなかったため、メニューを生成しませんでした。
これが意図したものでない場合には、設定を確認してください。",
@"The menu was not generated because there was no animation target.
Please check your settings if this is not what you intended."
@"選單未生成,因為沒有要動畫的目標。
如果你不是有意的,請檢查你的設定。"
}
}

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4 changes: 3 additions & 1 deletion Editor/ShaderInfo/ShaderInfo.LilToon.cs
Original file line number Diff line number Diff line change
Expand Up @@ -188,8 +188,10 @@ public override void SetControlAnimation(in ControlAnimationContainer container,
{
container.Default.SetParameterAnimation(parameters, _MainTexHSVG, DefaultParameters.MainTexHSVG);

container.Control.SetParameterAnimation(parameters, _MainTexHSVG, DefaultParameters.MainTexHSVG, ~ShaderInfoUtility.IncludeField.Y);
container.Control.SetParameterAnimation(parameters, $"{_MainTexHSVG}.x", 1, 1);
container.Control.SetParameterAnimation(parameters, $"{_MainTexHSVG}.y", 0, 2);
container.Control.SetParameterAnimation(parameters, $"{_MainTexHSVG}.z", 1, 1);
container.Control.SetParameterAnimation(parameters, $"{_MainTexHSVG}.w", 1, 1);
}
if (container.ControlType.HasFlag(LightLimitControlType.Monochrome))
{
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2 changes: 1 addition & 1 deletion package.json
Original file line number Diff line number Diff line change
@@ -1,6 +1,6 @@
{
"name": "io.github.azukimochi.light-limit-changer",
"version": "1.11.2",
"version": "1.11.3",
"unity": "2019.4",
"displayName": "LightLimitChanger",
"description": "Light Limit ChangerはModular-Avatar前提のVRChatアバター向けの明るさ変更ジェネレーターです。―――――――――――――――――― Light Limit Changer is a brightness change generator for VRChat avatars based on Modular-Avatar. ―――――――――――――――――― by Azukimochi25",
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