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Basic Design

For visual design please reference ./public/design/

Mechanic 1: Gathering

You should be able to gather resources such as wood/sticks/berries

Mechanic 2: Crafting

You should be able to use those resources to craft bedrolls, tents, tools, etc

Mechanic 3: People

You should be able to assign people that will gather/build for you

Mechanic 4: Event System

Random events (such as raids, traders, natural disaters, etc) will occur that will effect the game

Mechanic 5: People Leveling System

If you assign someone to a specific role, they could level up and have a new more important role For example: Hunter > Warrior > Knight Gatherer > Healer > Cleric