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55 changes: 27 additions & 28 deletions docs/about/alltheteam.md
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Expand Up @@ -9,62 +9,61 @@ description: Current Team Members!

#### Owner

- `WhatTheDrunk` | **Dev**, **Artist**
- `WhatTheDrunk`

---

#### Admins

- `oly2o6` | **Dev** | (**Second In Command**)
- `Mitchell52` | **Dev**
- `MutantGumdrop` | **Dev**
- `Maddy` | **Dev**
- `thevortex` | **Dev**
- `oly2o6` (**Second In Command**)
- `Mitchell52`
- `MutantGumdrop`
- `Maddy`
- `thevortex`
- `Ki-Tan`

---

#### Modpack Development Team

- `DJNifos` | **Dev**
- `Draxial` | **Dev**
- `Jebraltar` | **Dev**
- `radiomike` | **Dev**
- `uʍopǝpᴉsdn` | **Dev**
- `ZephyrWindSpirit 🐉` | **Dev**
- `LobsterJonn` | **Dev**
- `KJM` | **Dev**
- `Drack.ion` | **Dev**
- `Uncandango` | **Dev**
- `Jebraltar` | **Dev**
- `Arochio`
- `Billy`
- `DJNifos`
- `Drack.ion`
- `Draxial`
- `Jebraltar`
- `KJM`
- `LobsterJonn`
- `radiomike12`
- `ToshibaMicrowave`
- `ZephyrWindSpirit 🐉`

---

#### All The Team

- `0mega420`
- `1Yumi`
- `Arochio`
- `BeeJnugggets`
- `Billy`
- `Bored`
- `Brod`
- `Klonoa`
- `SlackerNet>XI<`
- `Thunder_Nova the Pun_isher`
- `ToshibaMicrowave`
- `Timeconsumer`
- `Ultramega`

---

#### Former - Retired

- `AlfredGG` | **Dev (QuestDev)**
- `EnigmaQuip` | **Dev**
- `AlfredGG` | **(Former QuestDev)**
- `EnigmaQuip`
- `Phantom`
- `Dijkstra`
- `Seg`
- `Ultramega`
- `screret`
- `uʍopǝpᴉsdn`
- `BeeJnugggets`
- `0mega420`
- `Thunder_Nova the Pun_isher`

---

> Current as of (02.9.2024)
> Current as of (04/26/2024)
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118 changes: 118 additions & 0 deletions docs/atm8/mysticalagriculture.md
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---
title: Mystical Agriculture
description: ATM8 Mystical Agriculture changes and guides
authors:
- ArcTrooper
---

# Mystical Agriculture

## Farm Designs

### AlfredGG's Farm

![type:video](https://youtube.com/embed/iLSlFHweJsI)

??? Question "My Watering Can/Scythe isn't working"
**Mystical Agriculture** doesn't allow fake players by default. The config can be changed in `config/mysticalagriculture-common.toml` -> `fakePlayerWatering = true`.

??? Question "My Modular Routers aren't working"
You will need to add a **Security Upgrade** since you are working in a claimed chunk (even though it's yours)

### KJM's Full-Auto Phytogenic Insolator with AE2

![Full setup using all 32 channels of a dense cable per wall](img/phytoae2_1.png){.center}

#### Requirements

??? abstract "Minimum Building Materials"
- These materials set the ground work to build the full thing.
- [ ] 3x ME Interface
- [ ] 2x ME Storage Bus
- [ ] 2x Quartz Fiber or Cable Anchor
- [ ] 2x AE2 Crafting Card
- [ ] 2x Phytogenic Insolator
- [ ] 1x ME Controller
- [ ] 1x Pair of Quantum Rings
- [ ] 1x Sink/Eternal Water Block
- [ ] 1x of **any** colored cable *(Examples are using Magenta cables)*
- [ ] 2x of a **different** colored cable *(Examples are using Lime cables)*
- [ ] 8x of **another different** colored **Dense** cable *(Examples are using Orange dense cables)*

??? abstract "All Building Materials"
- [ ] 129x ME Interfaces
- [ ] 2x ME Storage Bus
- [ ] 2x Quartz Fiber or Cable Anchor
- [ ] 128x AE2 Crafting Card
- [ ] 256x Phytogenic Insolator
- [ ] 1x ME Controller
- [ ] 1x Pair of Quantum Rings
- [ ] 1x Sink/Eternal Water Block
- [ ] 1x of **any** colored cable *(Examples are using Magenta cables)*
- [ ] 2x of a **different** colored cable *(Examples are using Lime cables)*
- [ ] 68x of **another different** colored **Dense** cable *(Examples are using Orange dense cables)*

!!! info "Each image has a caption that shows when you click on it that you can read if you are stuck."

!!! warning "This farm requires a general understanding of **AE2** and **Thermal Series**"

#### The "Brain"

First I'll show you how to build the "brain" of those whole system. You can place it above everything (like in the image above) or underneath the floor.

1. Place a **Sink/Eternal Water Block** and an **ME Interface** on the corners of a **Quantum Ring** and then place **2x Quartz Fibers/Cable Anchors** between the Sink and ME Interface and on the center of the Quantum Ring.
2. Then place your **2x colored cables** (Lime cables) on top of them along with an **ME Controller**.
3. The **1x colored cable** (Magenta cable) should connect the quantum ring and the ME Interface.

* Make sure to link your Quantum Rings.

![Make sure to put quartz fiber or cable anchors to isolate the Lime cable from your home AE2 system](img/phytoae2brain_1.png){.center}

4. Place **2x ME Storage Bus** on the ME Interface and Sink, facing each other.

![ME Storage Bus on both the Sink and ME Interface](img/phytoae2brain_2.png){.center}

5. Have the **ME Interface** stock **Water** and **Phyto-Gro** and set the priority to **-1**.
![ME Interface settings](img/phytoae2brain_interfacesettings.png){.center}

6. For the **ME Storage Bus on the Sink** settings, have the **Input/Output Mode** to **Extract Only** and put **Water** in the filter by dragging it from JEI.
![Storage Bus on sink settings](img/phytoae2brain_sinkbus.png){.center width='489' height='253'}

---

#### The Modules

Now we'll build one of the "modules" that make up the entire thing. Each column of Phyto/Interface pairs is **8 blocks tall** since an AE2 subnet without a controller only has 8 channels. Each wall will use all 32 channels of a dense cable.

1. Each module consists of **2 Phytos** next to each other and an **ME Interface** on each side.
![](img/phytoae2_module.png){.center}

1.5 If you build the full size farm, the corners will look like this. One of the Phytos will move 90° to one side depending on which corner it's on.
![](img/phytoae2_modulecorner.png){.center}

2. For the **ME Interface**, put a **Crafting Card** in and set **Water** and **Phyto-Gro** in the filter by dragging it from JEI.
![](img/phytoae2_cardandfilter.png){.center}

3. For the Phytos it'll be slightly different depending on which side the ME Interface is on. You will have it **Auto Input/Output** the side touching the interface. The image below is for a phyto with an interface to the left.
![](img/phytoae2_phytosettings.png){.center}

4. Each Phyto will have **1x Draconic Integral Component & 3x Twinite Flux Linkages**. This combination provides maximum efficiency, of course you can put the lower tier ones in as you are working up to these.
![](img/phytoae2_phytoaugs.png){.center}

??? Question "Why not use Shellite instead of Twinite? KJM explains"
The stats for Shellite Flux Linkage is 120% & 1.1x. The stats for the Twinite Flux Linkage is 110% & 1.01x. An MA seed uses 20,000FE to complete one growth operation, and Phytos fill at 20FE/t by default. That 20,000 number is multiplied by the process energy statistic. A single Shellite upgrade would modify it to 22,000FE, and Twinite goes to 20,200FE. The second stat modified is energy usage. Shellite increases the per-tick power consumption to 44FE/t, and Twinite increases it to 42FE/t. A recipe runs for 50 seconds by default since 20,000 divided by 20 divided by 20 (the number of ticks per second) is 50. Placing the numbers in for shellite 22,000/44/20 = 25 and for Twinite 20,200/42/20 = 24. Therefore, Twinite at a base level with a single upgrade is 1 second faster than Shellite. This number is further modified by adding multiple linkages and the integral component.

You'll stack these modules to a **maximum of 8 tall** and arrange them into 4 walls.

???+ tip "Tips"
- Use an AE2 **Memory Card** to copy **ME Interface** settings (`Shift + R-Click` to **Copy**, `R-Click` to **Paste**)
- Use **Redprint** to copy **Phytogenic Insolator** settings (`R-Click` to **Copy** and to **Paste**)

---

#### Connecting and Powering

You'll put your **Colored Dense Cables** in this arrangement, each dense cable branch connects 4 colums of interfaces. You can use whatever energy pipe you want to power the phytos.
![](img/phytoae2_energy.png){.center}

> Mystical Agriculture | [CurseForge](https://legacy.curseforge.com/minecraft/mc-mods/mystical-agriculture)
45 changes: 43 additions & 2 deletions docs/atm9/apotheosis.md
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---
title: Apotheosis
description: Apotheosis changes
description: Apotheosis guides and changes
authors:
- AlfredGG
- ArcTrooper
Expand All @@ -9,7 +9,7 @@ authors:

# Apotheosis

## Starting Setup (JEI REQUIRED)
## Starting Enchanting Setup

### Requirements

Expand Down Expand Up @@ -80,6 +80,47 @@ You do not have to place the blocks exactly as I do, these are just an example.

![](img/library.png){.center}

---
## Infused Teleportation Core Setups

Below are the setups to make each infused teleportation core that are needed for the **ATM Star**. Each setup has 2 variants, one that only uses shelves from the [max enchanting setup](#starting-enchanting-setup) and one that use other shelves to get the same result. Use whichever is easiest for you.

### Nether

=== "Max Enchanting Shelves"

!!! info "10x Melonshelf, 5x Soul-Touched Sculkshelf, 5x Echoing Sculkshelf"
![](img/netherInfusionMax.png){.center}

=== "Alternative Shelves"

!!! info "8x Glowing Hellshelf, 8x Hellshelf, 3x Melonshelf, 2x Echoing Deepshelf, 1x Draconic Endshelf"
![](img/netherInfusion.png){.center}

### Ender

=== "Max Enchanting Shelves"

!!! info "4x Draconic Endshelf, 3x Melonshelf, 2x Echoing sculkshelf, 1x Soul-Touched Sculkshelf"
![](img/enderInfusionMax.png){.center}

=== "Alternative Shelves"

!!! info "4x Draconic Endshelf, 2x Echoing Deepshelf, 2x Glowing Hellshelf, 2x Infused Seashelf, 1x Stoneshelf, 1x Melonshelf"
![](img/enderInfusion.png){.center}

### Draconic

=== "Max Enchanting Shelves"

!!! info "7x Melonshelf, 5x Soul-Touched Sculkshelf, 5x Echoing Sculkshelf, 1x Draconic Endshelf"
![](img/draconicInfusionMax.png){.center}

=== "Alternative Shelves"

!!! info "8x Deepshelf, 4x Echoing Deepshelf, 2x Draconic Endshelf, 1x Melonshelf, 1x Oak Bookshelf"
![](img/draconicInfusion.png){.center}

---
## Spawner Changes

Expand Down
24 changes: 23 additions & 1 deletion docs/atm9/faq.md
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Expand Up @@ -36,4 +36,26 @@ authors:
It's from Quark, the default keybind to toggle it is ++k++.

??? Question "How do I find '`insert name`' biome?"
**Nature's Compass** is a really nice tool to find any and all biomes in the modpack. Craft it, right click with it in your hand, and you can run the search for any biome you are looking for (such as the Deep Dark).
**Nature's Compass** is a really nice tool to find any and all biomes in the modpack. Craft it, right click with it in your hand, and you can run the search for any biome you are looking for (such as the Deep Dark).

??? Question "How do I change `/home`, `/tpa` etc cooldown?"
To change the behavior of `/home` or to re-enable `/back` and `/rtp`, edit `saves/worldName/serverconfig/ftb-essentials.snbt`. **The world/server has to be stopped for the changes to take effect.**

??? Question "What's the difference between ATM9 and ATM9: No Frills?"
[Here is a comparison](https://www.modpackindex.com/modpacks/compare?modpacks=64056,74905)

??? Question "I found a bug/dupe in the pack. How can I report it?"
To report bugs, dupes or similar, head over to the [ATM9 GitHub](https://github.com/AllTheMods/ATM-9/issues) and open a new issue describing the occurrence.

??? Question "What are the recommended Java arguments for this pack?"
- **Client arguments**: send `?args` in the **#bot-spam** channel in our [Discord](https://discord.com/invite/allthemods).
- **Server arguments**: send `?svargs` in the **#bot=spam** channel in our [Discord](https://discord.com/invite/allthemods).

??? Question "Why does my game crash while launching?"
Lack of RAM most likely. Send `?allocate` in the **#bot-spam** channel in our [Discord](https://discord.com/invite/allthemods) to learn how to allocate more RAM. If that's not the problem, head to **#atm9-techsupport** and send `?logs` to see how to upload your crash/latest log.

??? Question "I crashed and got `Error code 1`, please help"
`Exit code 1` is a generic error from Minecraft. It is no different than "game didn't load, no longer attempting to load. Please refer to the output error log created by your launcher" if you are unsure... please feel free to ask for further instructions on how to locate, post, and get help for your specific error so that we may further assist you in our [Discord](https://discord.com/invite/allthemods). Try running `?logs` instead.

??? Question "I'm having issues connecting to a LAN/Essentials world"
To fix LAN/Essential some people have removed Logprot, some Oculus, some Supplementaries. None are guaranteed, none are the actual fix. We are unable reproduce it in Dev to properly diagnose it. LAN is highly unstable in big modpacks like these.
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40 changes: 36 additions & 4 deletions docs/atm9/mekanism.md
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---
title: Mekanism
description: ATM9 Mekanism changes and tutorials
description: ATM9 Mekanism guides and changes
authors:
- AlfredGG
- ArcTrooper
Expand Down Expand Up @@ -29,7 +29,7 @@ authors:

## AE2 Mekanism Infuser Auto-Crafting

Using **ME Pattern Providers**, we can fully automate the **Metallurgic Infuser** (Left) and **Enrichment Chamber** (Right). This setup will only use 2 channels of your main network.
Using **ME Pattern Providers**, we can fully automate the **Metallurgic Infuser** and **Enrichment Chamber**. This setup will only use 2 channels of your main network.

??? abstract "Materials"
- [ ] 1x Metalluric Infuser (higher the level, the better)
Expand All @@ -53,7 +53,7 @@ Using **ME Pattern Providers**, we can fully automate the **Metallurgic Infuser*

---

3. Adjacent to the Infuser, place an **Enrichment Chamber** and a **Pattern Provider** behind it and place a cable connecting **both** pattern providers.
3. Adjacent to the **Infuser**, place an **Enrichment Chamber** and a **Pattern Provider** behind it and place a cable connecting **both** pattern providers.
![](img/infuserOverview.png){.center}
!!! warning "If you're using the same colored cables, place a **Cable Anchor** between them or use a different color."

Expand Down Expand Up @@ -100,8 +100,40 @@ Now, we'll encode the **Processing Patterns**. These patterns are made so there

Then you'll put patterns in each pattern provider as shown below.

![](img/infuserPatternProvider.png){.center}

!!! warning "Make sure to give both machines power and to enabled `Auto-Split`."

![](img/infuserPatternProvider.png){.center}
---

## Fission Reactor Temp Calculation

**Big shoutout to Kayla for these equations! Go check out her [CC Mek SCADA on GitHub!](https://github.com/MikaylaFischler/cc-mek-scada/wiki)**

Use the equation below to estimate how hot your reactor will get at a specific burn rate for either water or sodium coolant. *Remember the reactor starts taking damage at >1200K!*


**Water**: `burn_rate(1)` \* 2 \* \[1,000,000 \* (`heat_capacity`<sup>-1</sup>)\] + 373.15
{.annotate}

1. in mB

**Sodium**: `burn_rate(1)` \* \[1,000,000 \* (`heat_capacity`<sup>-1</sup>)\] + 373.15
{.annotate}

1. in mB

???+ question "How do I calculate `heat_capacity`?"
`heat_capacity` is joules per kelvin based on the physical size of the reactor, by default thats 1000x the amount of 'casing' which includes reactor glass, casing, valves, etc.

\- Kayla

`heat_capacity` = (2 \* W<sup>2</sup>) + \[(H-2) \* (W<sup>2</sup> -(W-2)<sup>2</sup>)\] \* 1000

!!! info "W and H are the Width and Height of Fission Reactor respectively"

[Full Explanation of Kayla's Calculations](https://github.com/MikaylaFischler/cc-mek-scada/wiki/Reactor-Temperature-Calculation)

---

> Mekanism | [CurseForge](https://legacy.curseforge.com/minecraft/mc-mods/mekanism)
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nav:
- README.md
- gravitas2
- ...
7 changes: 6 additions & 1 deletion docs/atmg/README.md
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---
title: Gravitas
description: Gravitas
---

# All The Mods - Gravitas

> All The Mods - Gravitas | [CurseForge](https://legacy.curseforge.com/minecraft/modpacks/all-the-mods-gravitas) | [GitHub](https://github.com/AllTheMods/tfc)
> All The Mods - Gravitas | [CurseForge](https://legacy.curseforge.com/minecraft/modpacks/all-the-mods-gravitas) | [GitHub](https://github.com/AllTheMods/tfc)
8 changes: 8 additions & 0 deletions docs/atmg/gravitas2/README.md
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---
title: All The Mods - Gravitas²
description: Gravitas Sequel With GregTech.
---

# All The Mods - Gravitas²

> Gravitas² | [CurseForge](https://legacy.curseforge.com/minecraft/modpacks/all-the-mods-gravitas2) | [Github](https://github.com/AllTheMods/Gravitas2)
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